v4 bug stomp so far
Moderator: AlvaroSousa
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RE: v4 bug stomp so far
It really is mindblowing how long this has taken.
RE: v4 bug stomp so far
After their excuse of time needed for QA all I can say is the patch had better not come out with any introduced bugs.
- PanzerMike
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RE: v4 bug stomp so far
Well Thursday has come and gone. In the Netherlands that is. Time for bed [>:]
RE: v4 bug stomp so far
yea im sure they are QA'ing this patch so well maybe they will have the pacific campaign included when they get it out to us ^_^
RE: v4 bug stomp so far
+1ORIGINAL: Michael T
In all my years of gaming with matrix I can't recall a more frustrating week.
- AlvaroSousa
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RE: v4 bug stomp so far
Sorry guys. At least the extra time allowed me to fix a few more bugs in the game
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- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: v4 bug stomp so far
Well I hope for tomorrow at least.
To skip another weekend would be bad.
To skip another weekend would be bad.
RE: v4 bug stomp so far
Is it really going to be anytime soon?
I mean I have been waiting for this patch for near on 2 weeks now, before starting a new game.
I am tempted to just begin a new game at 1.00.03.
We keep getting ETA's that are never met.
I mean I have been waiting for this patch for near on 2 weeks now, before starting a new game.
I am tempted to just begin a new game at 1.00.03.
We keep getting ETA's that are never met.
RE: v4 bug stomp so far
The only thing that is keeping me from just going ahead and starting a new game is the tech bug. Tech is seriously broken right now. And, yeah, it's broken for everyone so this doesn't give either side an edge, but still.
WitE Alpha Tester
RE: v4 bug stomp so far
Oh yeah. I forgot about the tech. It's really pissing me off, if you can't tell.
RE: v4 bug stomp so far
Out of boredom I started to download PS4 world of tanks last night, till wifie saw what I was doing, then 'you better not be downloading world of tanks!'
gulp, so quick delete...
gulp, so quick delete...
RE: v4 bug stomp so far
Well the first bit of tech is not really broken - to get '40 tech in early '40 (and then having to upgrade troops) is okay for me.
The problem is for the subsequent years.
But I still remain of the case that most of the techs are redundant. Like no Allied power really has an interest in Breakthrough (and tbh Heavy Armour is way superior on the longer run, the extra punch vs 1 more action point that is fuel limited - at least for Axis), Fighter-Bombers are not used, etc etc. And tech bonuses in general are too small.
The problem is for the subsequent years.
But I still remain of the case that most of the techs are redundant. Like no Allied power really has an interest in Breakthrough (and tbh Heavy Armour is way superior on the longer run, the extra punch vs 1 more action point that is fuel limited - at least for Axis), Fighter-Bombers are not used, etc etc. And tech bonuses in general are too small.
RE: v4 bug stomp so far
Yeah, breakthru is lame.
RE: v4 bug stomp so far
The tech bonuses add up over a while. It's a gradual thing. I think it is okay as is.
Both Italy and Germany have reasons to tech up breakthrough, the allies admittedly can give it a pass. Breakthrough is good in the early years, that extra movement helps. Heavy armor only really comes into play at a later date. I think it is perfectly reasonable for the Germans to build a half dozen or so mech as breakthrough and then switch over to heavy armor for the rest of the game.
As for Italy, it starts with both a mech and armor as breakthrough and I personally build no more mech for them and stick with just those two. Italy can't really afford to buy a lot of expensive and oil hungry units.
Fighter bombers are weak tech and I personally disband all the minor axis fighter bombers and feed the replacements into their ground units. Let the luftwaffe fight the air war with some Italian help.
What fighter bombers need to make them a worthwhile build is some kind of range bonus. Maybe not as much escort fighters, but something. Late war allied fighter bombers had better range than interceptors. Then it would worth it to maybe build a handful of them as self escorting deep strike bombers. Right now they are a jack of all trades with no clear role.
Both Italy and Germany have reasons to tech up breakthrough, the allies admittedly can give it a pass. Breakthrough is good in the early years, that extra movement helps. Heavy armor only really comes into play at a later date. I think it is perfectly reasonable for the Germans to build a half dozen or so mech as breakthrough and then switch over to heavy armor for the rest of the game.
As for Italy, it starts with both a mech and armor as breakthrough and I personally build no more mech for them and stick with just those two. Italy can't really afford to buy a lot of expensive and oil hungry units.
Fighter bombers are weak tech and I personally disband all the minor axis fighter bombers and feed the replacements into their ground units. Let the luftwaffe fight the air war with some Italian help.
What fighter bombers need to make them a worthwhile build is some kind of range bonus. Maybe not as much escort fighters, but something. Late war allied fighter bombers had better range than interceptors. Then it would worth it to maybe build a handful of them as self escorting deep strike bombers. Right now they are a jack of all trades with no clear role.
WitE Alpha Tester
RE: v4 bug stomp so far
ORIGINAL: Michael T
Is it really going to be anytime soon?
I mean I have been waiting for this patch for near on 2 weeks now, before starting a new game.
I am tempted to just begin a new game at 1.00.03.
We keep getting ETA's that are never met.
well dont complain about that or else we might not get an ETA, Paradox is big on that, and it sorta blows, but you never know when the patches/games are gonna be coming out so...
RE: v4 bug stomp so far
What fighter bombers need to make them a worthwhile build is some kind of range bonus. Maybe not as much escort fighters, but something. Late war allied fighter bombers had better range than interceptors. Then it would worth it to maybe build a handful of them as self escorting deep strike bombers. Right now they are a jack of all trades with no clear role.
Jack of 0 trades from my perspective.
Worse than fighters, and for only 1 added tactical point.
Breakthrough armour should gain more OP points over time imo and not stick to 1.
RE: v4 bug stomp so far
Adding more operational points to breakthrough as it techs up is a neat idea. Although I wouldn't want to go too crazy with that.
Letting them get up to, say, 12 movement would make them an interesting build even late game for the allies.
Letting them get up to, say, 12 movement would make them an interesting build even late game for the allies.
WitE Alpha Tester
RE: v4 bug stomp so far
That's something I am kinda planning in fact - as I've tinkered a bit with the editor and the like. My major brake is that rarely modded maps end up to be used for PBEM and would need ulterior testing for balancing.
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RE: v4 bug stomp so far
I just don't get FBs in this game. The rocket firing P47s and Typhoons were morale and effectiveness killers by late 43 and on for the rest of the war.
I know their tank killing numbers were over inflated but what they did to the logistical train and thin skinned vehicles was terrifying for the ground troops.
The Germans had a nickname for them....what was it? "Jawobs"? Something like that!
I remembered, "Jabos" like in Jabberwocky.
I know their tank killing numbers were over inflated but what they did to the logistical train and thin skinned vehicles was terrifying for the ground troops.
The Germans had a nickname for them....what was it? "Jawobs"? Something like that!
I remembered, "Jabos" like in Jabberwocky.
SeaMonkey
RE: v4 bug stomp so far
Jabos (jagdbomber)?