Focus Pacific: Release

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BillBrown
Posts: 2335
Joined: Sat Jun 15, 2002 3:55 am

RE: Pilot slots

Post by BillBrown »

ORIGINAL: paradigmblue

ORIGINAL: Joglinks1

I am Bill Browns opponent and have the same issue. No more pilot slots. there are indeed only 70k pilot slots in the DB.
I am on 24 k pilots plus 11k coming online in delayed groups
with bills 47 k and 37k delayed pilot needs we are way above the 70k.
We will mange somehow so each of us will have 35k available slots but the scenarios air power needs to be looked at. Later int he game it will be frustrating for players to be able to add planes but not pilots.


Cheers
Joerg


I think what I will have to do is:

*Remove Juan's aircraft purchase system. It adds thousands of unnecessary pilots to the game.
*Remove the additional training squadrons that the US gets in 1943. The 1942 squadrons are enough.
*Remove the Lend-Lease aircraft squadrons. They were put in for flavor and a new mechanic, but collectively they can take up over 1,000 pilots.
*Reduce the number of French reinforcement squadrons. The numbers are over-the-top for French fighter squadrons.

For now, I would have the allied player disband all of the aircraft purchase squadrons. It will add a lot of planes to the pool, but it will also free up a significant amount of pilot slots for both players. Most of the planes will be old airframes anyway.

I apologize for the issue - I had tested into 1943 and 44, but against the AI instead of a vigorous opponent.

You should also look at removing some of the IJN and IJA extra air units. Just reducing the Allies is not really the right answer.
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Revthought
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RE: Focus Pacific: Release

Post by Revthought »

Since I'm involved in a Focus Pacific PBEM game, any recommendations on which squadrons either side should remove. I've already gotten rid of the aircraft purchase system groups, and I am planning on reducing the number of Dutch squadrons by not evacuating them when the DEI fall. I will probably also reduce the number of Philippine squadrons, and kill the lens-lease squadrons when they arrive; however, Bill has a point. If the game is balanced around extra aircraft to both sides, it doesn't strike me as workable--maybe workable, but not fair--if I am the only one removing air groups and pilots.
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Cavalry Corp
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RE: Focus Pacific: Release

Post by Cavalry Corp »

No posts on this mod for a while. I'm playing this against an experienced Allied player, two day turns, play by email.

Obviously as an alternate history this feels more like their war in a heavily industrialised society but without technological advances of the First World War -say what the world may have looked like in 1950. The Japanese are very strong but so are the allies. This means the early stages of the war feel like a grind not an explosion of Empire.

It may be my fault but we have failed to take Singapore and Manila in April 42 and now even our advance into the DEI is slowed by heavily defended and fortified bases everywhere. Firstly I would say Singapore should have no intrinsic supply production as historically it had no water except from the mainland.

The Japanese planes are inferior to the other planes especially the skyrocket and French planes. My very best pilots are flying an obsolete plane called the zero. I would have expected in early 42 Japan to have had better planes than the allies but I do realise this is a alternate history scenario. As it stands I lose around three times as many planes a day than the allies or more. Allied fighter sweeps are disastrous for us as the French plane flies so high. There are already a lot of B-17 is in play and they have wrecked some of the airfields near Singapore. Singapore itself has over 250 fighters totally impossible to attack with air.

My opponent tells me the Allied submarines in their upgrade get rid of the DUD TT this is proving quite disastrous for Japan as we have almost no effective ASW weapons. Every day we are losing ships. This is without the threat of the Russian SS as we have agreed a house full they cannot come in until the end of 42 though I see there are some scenario notes on this I must take account of.

Every base I arrive at is heavily defended and fortified. Not one of them has fallen so far, even when landing with full divisions and supporting units. Though we have managed to take Midway and Johnston Island bringing us close to Pearl Harbor. We have to move into the DEI not particularly because of the oil but because of the aircraft factories located there. Soon we will have to abandon the idea of trying to take Manila and Singapore and move round them

One allied CV has been ambushed and sunk that is all.

Would be interested in having other people's opinions. It seems to me by early 42 the allies are at a strength of early 43. This makes the Japanese advance even more tricky I would have thought it would have been better to have a host of reinforcements arriving during the latter part of 42 to make for a wild and exciting counter-attack. It seems to me that Japan will fail to take even half of the historical objectives.

In China because of the very good political points situation the Chinese can be very strong and we are pushing forward there. However the allies are very strong to and the Allied units are very tough and there is a lot of allied air activity in China . I assume China has a lot more supply then in other scenarios.

Anyone else playing the scenario please advise

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Cheesesteak
Posts: 330
Joined: Mon Nov 08, 2010 9:05 pm
Location: Richmond, VA

RE: Focus Pacific: Release

Post by Cheesesteak »

ORIGINAL: cavalry

No posts on this mod for a while. I'm playing this against an experienced Allied player, two day turns, play by email.

Obviously as an alternate history this feels more like their war in a heavily industrialised society but without technological advances of the First World War -say what the world may have looked like in 1950. The Japanese are very strong but so are the allies. This means the early stages of the war feel like a grind not an explosion of Empire.

It may be my fault but we have failed to take Singapore and Manila in April 42 and now even our advance into the DEI is slowed by heavily defended and fortified bases everywhere. Firstly I would say Singapore should have no intrinsic supply production as historically it had no water except from the mainland.

The Japanese planes are inferior to the other planes especially the skyrocket and French planes. My very best pilots are flying an obsolete plane called the zero. I would have expected in early 42 Japan to have had better planes than the allies but I do realise this is a alternate history scenario. As it stands I lose around three times as many planes a day than the allies or more. Allied fighter sweeps are disastrous for us as the French plane flies so high. There are already a lot of B-17 is in play and they have wrecked some of the airfields near Singapore. Singapore itself has over 250 fighters totally impossible to attack with air.

My opponent tells me the Allied submarines in their upgrade get rid of the DUD TT this is proving quite disastrous for Japan as we have almost no effective ASW weapons. Every day we are losing ships. This is without the threat of the Russian SS as we have agreed a house full they cannot come in until the end of 42 though I see there are some scenario notes on this I must take account of.

Every base I arrive at is heavily defended and fortified. Not one of them has fallen so far, even when landing with full divisions and supporting units. Though we have managed to take Midway and Johnston Island bringing us close to Pearl Harbor. We have to move into the DEI not particularly because of the oil but because of the aircraft factories located there. Soon we will have to abandon the idea of trying to take Manila and Singapore and move round them

One allied CV has been ambushed and sunk that is all.

Would be interested in having other people's opinions. It seems to me by early 42 the allies are at a strength of early 43. This makes the Japanese advance even more tricky I would have thought it would have been better to have a host of reinforcements arriving during the latter part of 42 to make for a wild and exciting counter-attack. It seems to me that Japan will fail to take even half of the historical objectives.

In China because of the very good political points situation the Chinese can be very strong and we are pushing forward there. However the allies are very strong to and the Allied units are very tough and there is a lot of allied air activity in China . I assume China has a lot more supply then in other scenarios.

Anyone else playing the scenario please advise


Considering this (specifically 75) for a PBEM game. Is this a "dead" scenario?
"Knowledge is Good" - Emil Faber
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btd64
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RE: Focus Pacific: Release

Post by btd64 »

Look for me as the author and you will find scenario 78 which is a more comfortable mod of focus pacific....GP
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Cavalry Corp
Posts: 4142
Joined: Tue Sep 02, 2003 5:28 pm
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RE: Focus Pacific: Release

Post by Cavalry Corp »

Dear all,

Actually I am still playing the updated version of this game. I agree with general pattern please relocate concerns to the official thread for this scenario. I will post something there.
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Cheesesteak
Posts: 330
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Location: Richmond, VA

RE: Focus Pacific: Release

Post by Cheesesteak »

thx
"Knowledge is Good" - Emil Faber
Historian
Posts: 6
Joined: Thu Jan 31, 2008 12:53 am

RE: Focus Pacific: Release

Post by Historian »

I'm playing an AI vs. AI game (lot's of cool naval battles), and have reached Oct 18, 1942.
I'm playing with Soviets Active. However, each time I try to run the turn, I get a CTD bug. Can anyone offer advice? Thank you.
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51st Highland Div
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Location: Glasgow,Scotland

RE: Focus Pacific: Release

Post by 51st Highland Div »

Hi

Downloaded the Focus Pacific files and successfully installed the initial files. However when I try to run the two patch's (104a and 105) it says "Windows cannot access the specified path etc" and deletes them.
However i can extract files from the exe, do the files need to be run in the Focus Pacific folder to work ?
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