Suggestions to the Dev

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

Moderator: AlvaroSousa

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battlevonwar
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Joined: Thu Dec 22, 2011 3:17 am

Suggestions to the Dev

Post by battlevonwar »

Alvaro, I know I'm relatively new here and I know you will likely be like: be patient but I just running an Axis vs AI Allied game I found what I feel would be an exploit. If you capture Cairo as the Axis you trigger Major Readiness but a clever Axis could simply avoid that target and bypass the effect till later. Nothing game killing just a point.
Also the USSR doesn't respond at all to the MidEast being completely taken over by the Axis leaving a sort of exploitable hole there. I know in a human vs human situation that the Soviet Player would react. Though it is quite easy for the Axis to smack through that region without much consequence or reaction early. (cauc oil/turkey entry being a super perk and cheap/achievable)

Again the Allies should respond by a strong defense of the both Suez and MidEast but either way just thought I would point this out if nobody else has for a 'way down the line maybe idea'. Thanks for reading if you do!
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AlvaroSousa
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RE: Suggestions to the Dev

Post by AlvaroSousa »

Actually it's good observation. I will move that Trigger to Alexandria. There would be no need to take Cairo.

A.I. is tough to design and there already things in place to deal with this. I'll see what I can do. Middle East is a tough area to defend for the Allies.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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