[closed] Normandy / Rommel Scene

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Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

[closed] Normandy / Rommel Scene

Post by Hellen_slith »

Learned that Allies can set interdiction to "impossible" for the Germans, so that's that!

See below for details.
former sailor
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RE: Normandy / Rommel Scene: Seeking Opponent(s)

Post by former sailor »

I'm up for a try. Which side do you prefer? Pat
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Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: Normandy / Rommel Scene: Seeking Opponent(s)

Post by Hellen_slith »

ORIGINAL: former sailor

I'm up for a try. Which side do you prefer? Pat

We would play a "mirror" game ... one game I play Allies, the other game you play Allies.

You can email me via these forums (click my name over there) or let me know if you want to play on the Slitherine server thing. PS I sent you an email. Thanks!
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Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: Normandy / Rommel Scene: Seeking Opponent(s)

Post by Hellen_slith »

Thanks to former sailor! I have resigned both of our games, due to interdiction issues.

In our game w/ me as Germans, Allied interdiction resulted in an unmanageable need to "click through" (by hitting the "enter" key" on my end) over 1000 times (yes, I counted.)

This is not enjoyable. I acknowledge the Allied air support, but the mechanic of that simply kills the game and the experience.

Games should be fun to play, win or lose. In this instance, the game was simply not fun.

Perhaps the scenario designer could implement some mitigating factors. Not sure.

In any event, this scene is not suitable to tournament play.

Thanks, sailor!

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