air re-supply

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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carll11
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Joined: Thu Nov 26, 2009 2:07 pm

air re-supply

Post by carll11 »

Playing the ia drang scen. I moved the Arm Cav down hwy 14 a ways, they been in place for 4 turns, light to no combat yet, they are running out of supplies, no helo resupply? Or am I doing something wrong?
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carll11
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Joined: Thu Nov 26, 2009 2:07 pm

RE: air re-supply

Post by carll11 »

Im a TAOW newb, any assistance would be appreciated....[:(]
jmlima
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Joined: Wed Feb 28, 2007 10:45 pm

RE: air re-supply

Post by jmlima »

ORIGINAL: carll11

Im a TAOW newb, any assistance would be appreciated....[:(]

I'll start with something a bit useless for you, but I found it easier to find the info on the TOAW 3 manual:
Airborne Resupply
If a unit cannot trace a Line of Communication back to a friendly Supply Source, it may still be
able to receive resupply. The level of resupply available to any particular hex is based on the
amount of Air Transport Capacity left unused at the end of the previous Turn and the total size of
the units in it requiring Airborne Resupply. Local Airborne Resupply levels are reduced by 33% if
visibility in the location is Hazy, or 50% if the visibility in the location is Overcast.

In short, air transport capacity is not the same as the helos capacity to move units around. If there is no designer given air transport capacity, then your units will not be supplied by air.
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carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: air re-supply

Post by carll11 »

ORIGINAL: jmlima

ORIGINAL: carll11

Im a TAOW newb, any assistance would be appreciated....[:(]

I'll start with something a bit useless for you, but I found it easier to find the info on the TOAW 3 manual:
Airborne Resupply
If a unit cannot trace a Line of Communication back to a friendly Supply Source, it may still be
able to receive resupply. The level of resupply available to any particular hex is based on the
amount of Air Transport Capacity left unused at the end of the previous Turn and the total size of
the units in it requiring Airborne Resupply. Local Airborne Resupply levels are reduced by 33% if
visibility in the location is Hazy, or 50% if the visibility in the location is Overcast.

In short, air transport capacity is not the same as the helos capacity to move units around. If there is no designer given air transport capacity, then your units will not be supplied by air.


Thx JM, I appreciate your response, I see what they're saying and its in thje TOAW IV manual too word for word, but it doesn't say 'airmobile', maybe I am reading to much into it....thx again.
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