Sub war against AI results by 1942

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Journier
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Joined: Sun Mar 28, 2010 3:41 pm

Sub war against AI results by 1942

Post by Journier »

Anyone have any thoughts on the sub war against AI in current iteration?

My current build up for last few playthroughs has been a total of 6-8 sub groups and i have gotten around the same results each time in convoy kills.

The current game has me having 7 subs since mid 1940, see picImage

29 sub losses, for 254 merchants seems eh...

thats a 700 production point loss (or a little bit more if reinforcements increase in cost based on upgrades, which they should) for germans, for a merchant cost for allies of 2540 production. so around 3.5-4 to 1 kill ratio against AI which seemingly does not pump escorts out effectively.

Edit to add- yes you are correct this isnt a human, and a human will have far better anti sub tactics. we agree. thanks.
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AlvaroSousa
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RE: Sub war against AI results by 1942

Post by AlvaroSousa »

Yes a human will have better results.

In SC I can decimate A.I. convoys too.
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Journier
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RE: Sub war against AI results by 1942

Post by Journier »

yes but does the AI build convoy escorts to counteract the human sub war? it builds some but maybe not enough?
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AlvaroSousa
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RE: Sub war against AI results by 1942

Post by AlvaroSousa »

It does. In this new patch I improved on how it handles convoy escorts.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
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PanzerMike
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RE: Sub war against AI results by 1942

Post by PanzerMike »

Good, the UK AI could use some love regarding convoys/escorts.
Journier
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RE: Sub war against AI results by 1942

Post by Journier »

Awesome work alvaro thanks for taking our opinions
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PanzerMike
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RE: Sub war against AI results by 1942

Post by PanzerMike »

The savegame in which the UK Merchant Marine was totally devastated:
https://www.dropbox.com/s/oo48s0qijpuqv ... 6.sav?dl=0
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