anyone remember that cool sound mod?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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pvthudson01
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anyone remember that cool sound mod?

Post by pvthudson01 »

There used to be a pretty comprehensive sound mod for the old version that you had to run along with the program. Anything like that that anyone is working on for the new version of the game?
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BradOrbital
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RE: anyone remember that cool sound mod?

Post by BradOrbital »

SeaHag? Still works https://www.matrixgames.com/forums/tm.asp?m=4716109
There's also CommandTalk mentioned in there as well - https://github.com/pclaurent/CMANO I haven't tried this one yet.
i224747
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Joined: Fri Nov 06, 2015 1:19 am

RE: anyone remember that cool sound mod?

Post by i224747 »

SeaHag has a huge impact on the CPU (usage: 34%). commandTalk almost none (CPU usage only 0.4%). The main disadvantage of commandTalk is: you are restricted to 37 commands.
If you add an additional command (2 lines) to the CommandTalk.ini commandTalk does not start.
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