Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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cfinch
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by cfinch »

i'm a bit delayed on this, apologies ;-)

re
ORIGINAL: Orm
The US production should, once again in my humble opinion, be delayed and suffer if USSR declares war on Japan.

why not a stoppage of LL to RU until GE declares war (not RU) on RU due to aggression? that seems more fitting with the times
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: cfinch

i'm a bit delayed on this, apologies ;-)

re
ORIGINAL: Orm
The US production should, once again in my humble opinion, be delayed and suffer if USSR declares war on Japan.

why not a stoppage of LL to RU until GE declares war (not RU) on RU due to aggression? that seems more fitting with the times
Not sure I understand this. There are no LL to Russia at the moment.
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Mar/Apr '41
Impulse #7

No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes.

Germany fly one FTR2 from Sicily to the East Med 2-box.

Italy sail one TRS, escorted by one CA, to the East Med 2-box. The TRS embark the HQA in Bardia, while the CA embark the German division from Heraklion.

No strategic bombing. No Ground Strikes.


Rail Movement:

Japan:
ART (Canton) -> Tianshui

Germany:
MOT Div (Memel) -> 54,48
INF Div (Breslau) -> Memel
MIL (Sofia) -> Kalamai


Land movement:
TERR (108,74) -> Berbera

Japan:
GARR (Peking) -> Tientsin
INF (74,133) -> 73,135
INF (87,132) -> 86,132
MIL (87,135) -> 87,134
MIL (87,134) -> 87,135
HQI (88,135) -> 88,136
MAR (87,139) -> 87,138
MAR (Kweilin) -> 88,138
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Land movement continued

Germany:
Slow movment in some parts of the Easten border.

The Syrian TERR goes to Damascus and the GAR in Belgium goes one hex closer to Frenach boarder


Disembark

Italy:
HQA E-Med -> 70,49 (Greece)

Germany:
Inf Div E-Med -> Salonica

Rebase

Germany
LND3 52,37 -> 51,46
FTR2 Warsaw -> 53,47

Italy
LND3 Trieste->48,46

Japan:
NAV2 (Kweiyang) -> 74,132


Japan:
ATR3 reorganize INF in hex 86,132, it then lands in 76,133 (the hex it flew from)


The EOT roll was 8 (less than 2)
"'Malta - The Thorn in Rommel's Side"
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Sadly the rain continues

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

M/A 41 Allied 9

No DoW

USSR land (to move units to Manchuria).
China and CW land, others combined.


Naval move

US
CA Northampton Norfolk -> Philadelphia
2x CP San Diego -> Caribbean


Rail move
6-4 Chita -> Timo
4-3 Irkutsk -> Changchun


Land move

USSR
CAV 39,56 -> 37,55
3-1 21,53 -> 22,53
INF Minsk -> 45,51
ARM Bryansk 3 hex SW
INF Kiev -> 1 hex NW

NatChi retreats

CW units in Egypt moves east.

Rebase
LND3 toward Voronezh
LND4 3 fact -> 47,58
LND4 4 fact -> 48,59
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Turn ended on a 3.

No Partisans, Netherlands garrison was tested.

EDIT: edited typo after seeing next post.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: Mayhemizer_slith

Turn ended on a 4.
I think that is a typo. the turn would end on a 3 or less, and the die roll was a 3.
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Losses for the turn are not massive...

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Axis end of turn:
Part One:

Preliminary planning:
Germany - 28 production points - 25 BPs.
Italy - 11 production points - 11 BPs.
Japan - Save one NEI oil in Shanghai. 15 production points - 15 BPs.
Vichy France - 3 production points - 10 BPs.


Stay at sea:
The following units stay at sea.

Germany:
East Med: CP
Baltic Sea: 4 x CPs.

All 4 Vichy CPs stay at sea.

Italy:
East Med: 2 x CA (Zara, Gorizia) (3-box)
West Med: FTR2 (1-box)
Italian Coast: CP, BB + CA (3-box)


Japan:
Japanese Coast: 2 x CP
China Sea: 9 x CP
South China Sea: 4 x CP
Bismarck Sea: CP


Return to Base:

Germany:
East Med: FTR2 -> 75,40
Italian Coast: NAV3 -> 74,39

Vichy France:
-

Italy:
East Med: All ships (CA + TRS -> La Spezia; NAV3 -> 74,39

Japan:
South China Sea: TRS -> Fukuoka


Use Oil:

Germany:
All units except two CA are reorganized for 0 oil (0.45).

Italy:
All units except MOT are reorganized for 0 oil (0.45).

Japan:
All units are reorganized for 0 oil (0.3).

Vichy France:
All units except CA (Duguay Trouin) and CPs are reorganized for 0 oil (0.4).


Breakdown: -


Prod plan Final:
Germany - No changes needed - 25 BPs
Italy - No changes needed - 11 BPs
Japan - No changes should be needed - 15 BPs
Vichy France - No changes should be needed - 10 BPs
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Part Two:

Production:
Germany (25):
CAV
MIL
2 x INF
MTN Div
FTR2
LND2
LND3
2 x Pilot
Repair CA (Admiral Scheer)

Italy (11):
MIL
FTR2
NAV3
Pilot
SUB (1st)
Save 1 BP in Milan

Japan (15):
INF
3 x CVP1
2 x Pilot
AMPH (1st)
CV (1st)


Vichy France (10):
Save 2 BP in Lyons, 2 BP in Vichy, 2 BP in Toulouse, and 2 BP in Marseilles.


Factory destruction: -


Reinforcements:

Germany:
FTR2 (FW 190A-1) -> Königsberg
FTR3 (Bf 110E) -> Königsberg
Synth Oil -> Prague
2 x MTN -> Königsberg
HQA + MECh -> Breslau
ARM + INF (4-4) -> Stettin
INF -> Kiel

Italy:
LND2 (Ju 87D) -> Trieste
LND3 (Ju 88A1) -> Trieste
GARR -> Genoa
SUB -> La Spezia
CP -> La Spezia

Japan:
CVP1 (B5N2) -> CV Soryo in Fukuoka
MAR Div -> Fukuoka
CV -> Tokyo
CA -> Fukuoka

Vichy France:
-


Voluntary Resource Lending:
No change


Axis goes first if we win the initiative. No re-roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Prelim prod

China 3 BPs (1 was saved)
CW 23 BPS (1 was saved) saving 12 oils
US 13 BPs one oil saved
USSR 18 BPs one oil saved


RTB

CW
Empty TRS to Cape Town
TRS with HQ to Kuwait


Oil use
USSR reorg all for free
China reorg HQ for free
CW reorg all but AT gun for 2,4 oil
US reorg all for free


Production

China 3
GAR
save 1

CW 23
4x CP
CV (1st)
TRS (1st)
FTR2
Pilot
INF div
MAR
2x MIL
Sub (1st)
2x Repair CA

US 13
CV (1st)
BB (2nd, New Jersey)
AMPH (1st)
PIL
CVP1

USSR 18
5x INF(15)
FTR2
save 1


Reinforcements

CW
MIL Bombay
MIL Manchester
3x CP Liverpool
CA Liverpool
INF Halifax
CP Bombay

US put SBD-3, SBD-1 on 2 CV's in Norfolk
5-4 MAR -> Norfolk
cp -> Norfolk

SU PIL in best 4 FTRs
7-1 -> d-town
6-3 -> Minsk
2-3 -> Vitebsk
5-3 -> Murmansk
Hurricane -> Vitebsk
I-16(17) -> D-town
I-153 -> Pskov
MIG-1 -> Kiev
2xfort facing non river D-town
1xfort facing NW Leningrad
Synth -> Khabarovsk

ComChi
CAV div to Ningsia

US stops sending oil to Free France.

Axis win initiative and goes first.



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If your attack is going really well, it's an ambush.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by composer99 »

Not the worst weather roll for May/June 1941, but considering how much action is in the Arctic weather zone, not the best.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Elessar2 »

Breaks out the popcorn for the 1st turn of Barbarossa...
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Weather is better than I feared and worse than I hoped.

Major land combats are my favorite parts of the game. Too bad western Allies are not part of this. Waiting for summer ’44...
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by brian brian »

An historical weather roll, I think. Traditional surface analysis is that operations in Yugoslavia and Greece delayed the time table, but I can recall reading mentions that May 1941 was rather wet in Poland.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

I remember me and AllenK attacking vs Orm and Warspite1 USSR in M/A. Late in turn when weather was bad all the time we realized it was not M/J. We whined about weather and some said it’s typical M/A. We had long break due to a bug and forgot which turn we are playing. But we killed decent amount of units I recall...
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Germany break the pact with USSR.

Germany, and Italy, declare war on USSR. One US entry marker added.

Germany aligns Rumania.

USSR call out their reserves:
5-1 Pskov
7-4,6-3 gomel
7-6,5-3 bryansk
3-5 d-town
2-4 sevastopol

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Land: Germany, Japan
Combined:
Naval:
Air: Italy

Italy port strike the Soviet fleets in Leningrad, and in Sevastopol.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

USSR rolls a 3 for the surprise rolls on both ports.

Italy use all their surprise points to increase the damage done on the ships in Leningrad.

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