Savannah - gunners bridge map need help

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Gxn
Posts: 4
Joined: Mon Sep 08, 2003 9:04 am

Savannah - gunners bridge map need help

Post by Gxn »

How do you handle this map? Does not matter what I try, the AI is always out number me and kick my sore $ss. Any hints/pointer is appreciated.

Thanks in advance.
rosary
Posts: 845
Joined: Mon Oct 08, 2001 8:00 am
Location: U.S.A.
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Post by rosary »

Press F10 for a clue on how to win this or any other map.
F9 redisplays the briefing.
Thorgrim
Posts: 1732
Joined: Thu Oct 11, 2001 8:00 am
Location: Portugal
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Post by Thorgrim »

Try the Map Room, the sub-forum right below this one, with tips about maps. Tere's also a thread about this map in the main forum.
Iceman
Gxn
Posts: 4
Joined: Mon Sep 08, 2003 9:04 am

Post by Gxn »

Thx thorgrim and rosary, ehe never notice there is a portion of forum below this sub forum section! I need to learn to scroll more offen:)
Anyway, i did manage to finish this map with my 4 custom made light titans. Retreat to the south wood as thorgrim suggest in below threat at the start then send one titan to the exit point when AI close up on me...

Thanks again,
rosary
Posts: 845
Joined: Mon Oct 08, 2001 8:00 am
Location: U.S.A.
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Gunner's Bridge Spoiler/Hints

Post by rosary »

It really is a great map. When I play it I never want to overpower the enemy. Its possible but in $ome a$pect$ it$ not worth fighting over. They are just defending their poor bridge. So I usually just play this with one recon leaving the rest of my squad at HQ and head for the exit after hiding in the woods. Sometimes I just run through the water to gain mxp but thats just how I play it.
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