Beta 4f available
Moderator: AlvaroSousa
- AlvaroSousa
- Posts: 12108
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
Beta 4f available
I put 4e and 4f up for the bug report.
https://www.matrixgames.com/forums/tm.a ... ey=�
I couldn't help myself knowing there were bugs in the system. So I worked today instead of watching football.
Thank Journier for finding some very peculiar bugs in the game that would be hard to spot and very gamey.
### 4e
Fixed ability to click enemy units on A.I. turn
Expanded objectives on map for A.I.
Fixed rail in Spain
Fixed supply interdiction message to show which side is attacking instead of the word "enemy"
Improved A.I. escort protection
Fixed air ghosting on overrun
Fixed DoW issues between Major and minor powers
Manpower now displayed as ratio of what is available due to cities being taken
Added error code display to login failure for multiplayer
Fixed "Remove all objectives" button in editor
Fixed main menu UI scaler
Added title to combat logs so players can easily see which side is attacking
Fixed ghost fleet after all ships sunk
Fixed land ghosting bug (we hope)
###4f
Changed USSR strategic bombers to tactical bombers in 1939-1941 scenarios
Fixed cooperation between nations
Fixed swapping units when tiles not attached
Fixed endless truck supply bug
Fixed duplicate overrun air bug
https://www.matrixgames.com/forums/tm.a ... ey=�
I couldn't help myself knowing there were bugs in the system. So I worked today instead of watching football.
Thank Journier for finding some very peculiar bugs in the game that would be hard to spot and very gamey.
### 4e
Fixed ability to click enemy units on A.I. turn
Expanded objectives on map for A.I.
Fixed rail in Spain
Fixed supply interdiction message to show which side is attacking instead of the word "enemy"
Improved A.I. escort protection
Fixed air ghosting on overrun
Fixed DoW issues between Major and minor powers
Manpower now displayed as ratio of what is available due to cities being taken
Added error code display to login failure for multiplayer
Fixed "Remove all objectives" button in editor
Fixed main menu UI scaler
Added title to combat logs so players can easily see which side is attacking
Fixed ghost fleet after all ships sunk
Fixed land ghosting bug (we hope)
###4f
Changed USSR strategic bombers to tactical bombers in 1939-1941 scenarios
Fixed cooperation between nations
Fixed swapping units when tiles not attached
Fixed endless truck supply bug
Fixed duplicate overrun air bug
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- DMcCooey206
- Posts: 38
- Joined: Wed Dec 28, 2016 1:18 pm
RE: Beta 4f available
Oh good, and Thank you for the Great game support!
With the "Fixed cooperation between nations", do you mean you've added cooperation limits or reduced effects? So like now I believe there were no limits of effects before, no stacking restrictions for Allies, nor restrictions or ill affects attacking together. Are you saying you've introduced some Cooperation restrictions/effects?
With the "Fixed cooperation between nations", do you mean you've added cooperation limits or reduced effects? So like now I believe there were no limits of effects before, no stacking restrictions for Allies, nor restrictions or ill affects attacking together. Are you saying you've introduced some Cooperation restrictions/effects?
RE: Beta 4f available
Glad to see those Soviet strat bombers are gone and replaced with two tac, which is what I do anyways.
WitE Alpha Tester
RE: Beta 4f available
ORIGINAL: Flaviusx
Glad to see those Soviet strat bombers are gone and replaced with two tac, which is what I do anyways.
The red airforce shall rule the skies. A tac bomber for every soldier comrade
RE: Beta 4f available
ORIGINAL: Journier
The red airforce shall rule the skies. A tac bomber for every soldier comrade
Hurra !!!
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
- AlvaroSousa
- Posts: 12108
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Beta 4f available
ORIGINAL: DMcCooey206
Oh good, and Thank you for the Great game support!
With the "Fixed cooperation between nations", do you mean you've added cooperation limits or reduced effects? So like now I believe there were no limits of effects before, no stacking restrictions for Allies, nor restrictions or ill affects attacking together. Are you saying you've introduced some Cooperation restrictions/effects?
Ussr and western allies can't enter each other's territoru
Western allies can't enter ussr and vice versa
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- AlvaroSousa
- Posts: 12108
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Beta 4f available
Today I updated the scenarios as someone pointed out an error in the events script for the USSR
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Beta 4f available
Are they serious? Because I just started another game under F yesterday.
-
MorningDew
- Posts: 1145
- Joined: Wed Sep 20, 2006 12:24 pm
- Location: Greenville, SC
RE: Beta 4f available
ORIGINAL: Michael T
Are they serious? Because I just started another game under F yesterday.
It's beta. How can you possibly be upset that there are changes?
- AlvaroSousa
- Posts: 12108
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Beta 4f available
And I am fixing things fast in days not weeks or months or years.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
-
MorningDew
- Posts: 1145
- Joined: Wed Sep 20, 2006 12:24 pm
- Location: Greenville, SC
RE: Beta 4f available
ORIGINAL: Alvaro Sousa
And I am fixing things fast in days not weeks or months or years.
Greatly appreciated! It is the point of beta, part of the risk of using a beta and the result will be much better than the previous process. And I had personally enjoyed getting a chance to use/test the fixes and adjustments as opposed to waiting weeks (which we saw resulted in a lot of frustration as well).
And yet, of course, there will still be bugs:).
RE: Beta 4f available
Where did I say I was upset?
I ask again. Are they serious? What was fixed with the script this time?
Because I just started a PBEM game under 1.04F.
Why am I playing beta? Because the official version is broken.
I don't consider myself a beta tester. I paid money for a product I expected to be able to play. Is that so unreasonable?
I ask again. Are they serious? What was fixed with the script this time?
Because I just started a PBEM game under 1.04F.
Why am I playing beta? Because the official version is broken.
I don't consider myself a beta tester. I paid money for a product I expected to be able to play. Is that so unreasonable?
RE: Beta 4f available
@Alvaro can you tell me what was wrong in the script this time? I just started a PBEM under 1.04F. So we are 5 turns in to the game. Considering the Crimea supply problem and the new script problem perhaps my opponent and I should start again?
Is that an unreasonable question from a paying customer?
Is that an unreasonable question from a paying customer?
RE: Beta 4f available
Or is it the case where anyone who would like to play the game, but does not really wish to beta test, should just pack up and come back in a few months?
RE: Beta 4f available
Ok I can see that in the script I started a new game in the Soviet Mech and Armor Corp post 1942 cost the same in resources and time to build (both 300 prod and 130 days). Annoying but some house rules can get around it. So no real trouble.
The Crimea is more of a concern. But I a can probably live with it. I will consult my playing partner.
The Crimea is more of a concern. But I a can probably live with it. I will consult my playing partner.
RE: Beta 4f available
Pretty sure for scripts you can just update them.
Starting setup changes are not that critical in the long run, for Soviets at least.
Anyhow presently by what I am experiencing the Soviets are on steroids with a super mechanized and armoured army in '41.
Starting setup changes are not that critical in the long run, for Soviets at least.
Anyhow presently by what I am experiencing the Soviets are on steroids with a super mechanized and armoured army in '41.
RE: Beta 4f available
The problem is once you start a game under a certain version you cannot change the script. Well you can change the script but it will have no effect on the game you started previously.
The Soviet Arm bug is not a big issue. You can invoke a simple house rule. Like delaying deployment by the appropriate length of time and spending the cost difference on fort and never deploying them. Easy fix.
Crimea is more problematic. I am thinking a house rule that puts the Crimea in to a stasis until 2 turns after clear weather resumes. But that may not even be enough.
The Soviet Arm bug is not a big issue. You can invoke a simple house rule. Like delaying deployment by the appropriate length of time and spending the cost difference on fort and never deploying them. Easy fix.
Crimea is more problematic. I am thinking a house rule that puts the Crimea in to a stasis until 2 turns after clear weather resumes. But that may not even be enough.
- AlvaroSousa
- Posts: 12108
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Beta 4f available
ORIGINAL: Michael T
@Alvaro can you tell me what was wrong in the script this time? I just started a PBEM under 1.04F. So we are 5 turns in to the game. Considering the Crimea supply problem and the new script problem perhaps my opponent and I should start again?
Is that an unreasonable question from a paying customer?
The cost for Soviet Armor was 300 not 360 and the time was 130 not 200.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Beta 4f available
Thanks Alvaro, I have a house rule to circumvent the issue now. Only the Crimea problem can annoy my game.
RE: Beta 4f available
ORIGINAL: Alvaro Sousa
And I am fixing things fast in days not weeks or months or years.
Keep it going Alvaro, your support for the game is awesome!



