ORIGINAL: geofflambert
First, Allied players, do not put the first model of Corsairs on one of your carriers. They are not carrier capable and will turn your carrier into a floating parking lot.
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my ideal is: CV CV CVL CA CA CL DD DD DD DD DD DD
Very good advice Mr Gorn !
For 1st time players - more generally - examine the details of all squadrons
carefully. The Planes that are "Carrier Capable" are clearly indicated in the screen details. If you have read your history and wondered how they launched P47 from Escort carriers (i.e. Battle of Okinawa) - that was to launch ONLY and land at an air strip - not land aboard ship again.
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My ideal is about the same and is based on the post war musings of Admiral Raymond Spruance.
You can search the internet for many references.
3 X CV - 1 X CVL - 1 X CA - 1 X CLAA - 1 X CL and a minimum of 8 destroyers. Usually the ones with the best AA / ASW values.
You can operate such Task Forces - 2 / 3 / 4 / more latter within a single hex or all in nearby hexes proving mutual support.
Some experienced players here intermingle the fast battleships; I actually prefer to group the Battleships / CA / CL / Multiple DD "ahead or leading" of the Carrier Task Forces with strong CAP set up (entire Squadrons on CAP 100% with Range 1 including the BB Task Force)i.e. mimic-ing the deployment of the Battle of the Philippine Sea / Great Mariana's Turkey shoot. It is my
"impression" they are sighted and divert a large number of attacks from the CV.
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However there are plenty of intelligent opinions about creating "Death Star" Carrier TFs / Smaller / Larger.
Above all experiment and learn. The Learning curve is not half as large as it is fun !
A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.