[Deleted]

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Post Reply
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: DW2 Mod list

Post by Shark7 »

I bet there will be a lot of folks updating/upgrading some of the existing mods to work with it as well. DW:U has some good mods for sure.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
Kingah
Posts: 101
Joined: Fri Aug 16, 2013 9:59 pm
Location: Teeka

RE: DW2 Mod list

Post by Kingah »

Probably my favorite way to play DW atm is by building sub light 1 to 3 system empires with the bacon mod.
So try to find a way to edit components and the research tree in a way to make sub light empires viable in a game sense, for me and the AI?

Same as you I really love hard sci-fi. Been watching a few to many episodes of Isaac Arthurs' youtube series.
I really hope being able to colonize everything and build orbital habitats will be a thing. Otherwise, seeing if that's possible will probably be something I can imagine pouring many hours into.
Looking at you Bacon ;P
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
User avatar
Osito
Posts: 878
Joined: Thu May 09, 2013 8:55 am

RE: DW2 Mod list

Post by Osito »

I tried doing a 'real world' galaxy map for DW1, but the map wouldn't work with other mods, which made it kind of useless. If DW2 has fixed this problem, I will probably try again. May do a Star Trek map too.

Might also consider updating 'Research Unleashed', depending on what I think of the vanilla DW2 tech tree. I will certainly want to try to slow down hyperdrive speeds, if the vanilla speeds are as high in DW2 as they were in DW1.
Osito
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
OnePercent
Posts: 73
Joined: Thu Dec 12, 2019 11:38 am
Location: Australia

RE: DW2 Mod list

Post by OnePercent »

Legend of the Galactic Heroes mod, Add in all the ship hulls etc, and both factions in the story to play, it is mostly just an asset mod, with some visual effects like blue lasers, Iserlohn Fortress among other lore locations.

My dream mod would be a Sword of the Stars II style overhaul mod.
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
wetpig
Posts: 25
Joined: Sun Oct 07, 2018 3:16 am

RE: DW2 Mod list

Post by wetpig »

If the hyperdrives feel to fast ill be making them slower to make space feel vaster.
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
User avatar
SirHoraceHarkness
Posts: 522
Joined: Sun May 17, 2015 5:29 pm

RE: DW2 Mod list

Post by SirHoraceHarkness »

ORIGINAL: wetpig

If the hyperdrives feel to fast ill be making them slower to make space feel vaster.

I found that its less that hyperdrives are too fast and more that its too easy to get to them. This is generally true of all the techs so I always play my games with max research costs. This greatly slows down progression but still allows for fast travel late game if you haven't won by some other means by then. This also seems to help the ai get more established before they make their way out of their systems so they don't expand too quickly and stall out.
Intel i9 11900k all core oc@5.3 - 32gb Crucial Ballistix 3600 DDR4 CL16 - EVGA RTX 3090 24gb FTW3 Ultra - MSI Z490 A-PRO Mobo
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
OnePercent
Posts: 73
Joined: Thu Dec 12, 2019 11:38 am
Location: Australia

RE: DW2 Mod list

Post by OnePercent »

ORIGINAL: SirHoraceHarkness

ORIGINAL: wetpig

If the hyperdrives feel to fast ill be making them slower to make space feel vaster.

I found that its less that hyperdrives are too fast and more that its too easy to get to them. This is generally true of all the techs so I always play my games with max research costs. This greatly slows down progression but still allows for fast travel late game if you haven't won by some other means by then. This also seems to help the ai get more established before they make their way out of their systems so they don't expand too quickly and stall out.


I actually prefer to play like this because I can get overwhelmed with constant retrofitting as technology gets done too quickly.
User avatar
SirHoraceHarkness
Posts: 522
Joined: Sun May 17, 2015 5:29 pm

RE: DW2 Mod list

Post by SirHoraceHarkness »

ORIGINAL: OnePercent


I actually prefer to play like this because I can get overwhelmed with constant retrofitting as technology gets done too quickly.

I think this is also what stalls out the ai as it keeps cycling its ships back for refits and doesn't expand as much.
Intel i9 11900k all core oc@5.3 - 32gb Crucial Ballistix 3600 DDR4 CL16 - EVGA RTX 3090 24gb FTW3 Ultra - MSI Z490 A-PRO Mobo
Cauldyth
Posts: 1168
Joined: Sun Jun 27, 2010 1:24 am

RE: DW2 Mod list

Post by Cauldyth »

One of the reasons I like playing with tech progression set to very slow!
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
Post Reply

Return to “Distant Worlds 1 Series”