Loading Grounds units for naval transport

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

Post Reply
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

Loading Grounds units for naval transport

Post by btd64 »

So, I'm in the naval Movement phase and I want to use a transport to move a ground unit. I looked thru the manual, Volume 1, and couldn't fine what I was looking for. Two questions; How do I move the ground unit with naval movement and Which manual should I use to look stuff up in???....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
User avatar
Mayhemizer_slith
Posts: 9590
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: Loading Grounds units for naval transport

Post by Mayhemizer_slith »

To load land unit on ship:

1) you need any ship for non-motorized INF division
2) AMPH for any INF class or special landing unit
3) TRS for any unit

If both ship and land unit are in same port:

Right click the ship for menu, choose ”load or load unit” (I’m not on my computer now) and sail away

If ship is else where, sail to adjacent sea area where land unit is in port hex or same hex with HQ and do the same.
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Loading Grounds units for naval transport

Post by btd64 »

Thanks. If the answer was any closer, it would of bitten me....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Loading Grounds units for naval transport

Post by btd64 »

What is the best manual volume to use to get answers to questions?....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
User avatar
Centuur
Posts: 9089
Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

RE: Loading Grounds units for naval transport

Post by Centuur »

ORIGINAL: btd64

What is the best manual volume to use to get answers to questions?....GP

On rules, is rules as coded

On how to do things, the player manuals.
Peter
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Loading Grounds units for naval transport

Post by btd64 »

How to do things, Player manuals. Got it....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
User avatar
Courtenay
Posts: 4396
Joined: Wed Nov 12, 2008 4:34 pm

RE: Loading Grounds units for naval transport

Post by Courtenay »

Once you load the ground unit onto the transport, just move the transport. The ground unit will move along with it -- it doesn't have any choice.

By the sequence of play, the order of operations is 1) Load a ground unit in port onto a transport in that port; 2) Move transports (and other naval units) If a loaded transport moves into a port, its cargo off loads. If an unloaded transport moves through a port containing a ground unit, it can pick up the ground unit; (this will involve left-clicking); 3) If an unloaded transport moves into a sea area and stops, it can pick up a ground unit from a legal coastal hex; 4) If a loaded transport is in a sea area in the unload step it can unload the unit into a legal coastal hex; 5) If a loaded transport is at sea during the invasion step and can make an amphibious invasion, it may do so.

I was surprised to not find a detailed description of loading units in the manuals, since it is not intuitive. I think you are expected to use the interactive tutorial, naval movement to figure out how to do this.

Maybe it was so non-intuitive, the author gave up of explaining it in a written form, and just wanted you to do the tutorial? I know I did most of the tutorials, but the naval movement one is the only one I really remember getting information from.
I thought I knew how to play this game....
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Loading Grounds units for naval transport

Post by btd64 »

Thanks for the info....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
Post Reply

Return to “World in Flames”