changing ship production

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
gr8bookworm
Posts: 15
Joined: Fri Apr 28, 2006 10:38 am

changing ship production

Post by gr8bookworm »

Hi all,

getting back into AE after about 8 years out, stupid question but how do I change ship production again, i.e. stop building the Shionano?
User avatar
geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: changing ship production

Post by geofflambert »

Go to the Inquiries screen, click on"Ship Availability", then sort for the type of ships you want to look at. You have the option to Stop (if not started yet), Halt (if under production) which could mean "Pause" if you want to restart later, or go to accelerated production.

User avatar
gr8bookworm
Posts: 15
Joined: Fri Apr 28, 2006 10:38 am

RE: changing ship production

Post by gr8bookworm »

I found it but its greyed out. I'm playing the BTS mod, maybe that's why???
User avatar
PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: changing ship production

Post by PaxMondo »

greyed out means not yet started to build. you have to wait until you can change OR change them ALL to HALT, then unhalt only what you want. (Might be all STOP, can't remember, but one or the other works)
Pax
User avatar
Chickenboy
Posts: 24648
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: changing ship production

Post by Chickenboy »

Aren't the STOP/HALT options only available after the first turn? @gr8bookwork-I don't think you can alter production before the first turn, if that's relevant to your query.
Image
User avatar
BBfanboy
Posts: 20691
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: changing ship production

Post by BBfanboy »

ORIGINAL: Chickenboy

Aren't the STOP/HALT options only available after the first turn? @gr8bookwork-I don't think you can alter production before the first turn, if that's relevant to your query.
Because of variable arrivals (which you choose during setup of the game), the arrivals list is not populated until the first turn is run and the randomization of the variable arrivals is completed by the game engine. This is why so many IJ players groan about the second turn more than the first!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
gr8bookworm
Posts: 15
Joined: Fri Apr 28, 2006 10:38 am

RE: changing ship production

Post by gr8bookworm »

that's what I am suspecting- cheers
User avatar
PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: changing ship production

Post by PaxMondo »

Hmmm, I just checked to confirm. On the IJ side, I set my ship arrival on turn 1. So either I have a unique install or something else is quirky ….

Pax
User avatar
BillBrown
Posts: 2335
Joined: Sat Jun 15, 2002 3:55 am

RE: changing ship production

Post by BillBrown »

ORIGINAL: PaxMondo

Hmmm, I just checked to confirm. On the IJ side, I set my ship arrival on turn 1. So either I have a unique install or something else is quirky ….


Was that for a PBEM game?

In an AI game, you can alter ship production on turn 1, not is a PBEM game.
User avatar
BBfanboy
Posts: 20691
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: changing ship production

Post by BBfanboy »

ORIGINAL: PaxMondo

Hmmm, I just checked to confirm. On the IJ side, I set my ship arrival on turn 1. So either I have a unique install or something else is quirky ….

Are you saying you set the switch for arrival variability or are you saying you got the complete population of your arrivals queue prior to running turn 1?
I think some vessels that have hard-coded arrival dates might show up before you run the turn, but after running the first turn it will look much different with all the other vessels added.
As the Allies vs Japan-Computer, the arrivals queue is not populated until the first turn runs.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
BillBrown
Posts: 2335
Joined: Sat Jun 15, 2002 3:55 am

RE: changing ship production

Post by BillBrown »

forget it.
User avatar
PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: changing ship production

Post by PaxMondo »

ORIGINAL: BillBrown
ORIGINAL: PaxMondo

Hmmm, I just checked to confirm. On the IJ side, I set my ship arrival on turn 1. So either I have a unique install or something else is quirky ….


Was that for a PBEM game?

In an AI game, you can alter ship production on turn 1, not is a PBEM game.
Ahh, yes, I am speaking to AI game. I didn't realize that the PBEM was different. [X(]

Pax
User avatar
BillBrown
Posts: 2335
Joined: Sat Jun 15, 2002 3:55 am

RE: changing ship production

Post by BillBrown »

Yes, it was done to prevent a bit of a cheat. If it wasn't done that way, a Japanese player could just keep starting a new PBEM game
and wait to see when the units appeared in a time frame that gave him an advantage.
Post Reply

Return to “War in the Pacific: Admiral's Edition”