Fog of War mod

3D version of Close Combat
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ineffable
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Fog of War mod

Post by ineffable »

The fog of war mod makes neutral map control look enemy controlled so you're a bit less sure where the enemy is located. It also makes the objective marker control into white circle without indicating which side controls it.

The objective control marker could be eliminated entirely. The AI would still know where they were but the player would be 'flying blind'. A future 'most extreme challenge' mod.

Backup the original files. Unzip to \Close Combat The Bloody First\Data\UI\Textures\Battle
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RE: Fog of War mod

Post by ineffable »

Fog of war mod

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RE: Fog of War mod

Post by ineffable »

Downside to making the neutral map zones dark is that the Scene Editor get it too. Gotta run a rename batch script when I need the Editor.
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RE: Fog of War mod

Post by ineffable »

Tighter, targeted deployment makes for better scenario design IMO. Unfortunately, TBF shares classic CC's use of friendly/enemy map control and objectives which gives the player too much info. Obscuring that info provides a more appropriate, ambiguous tactical picture, hence a bit bigger challenge.

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RE: Fog of War mod

Post by Tejszd »

Matrix definitely should include these by default or at minimum connect them to an option that can be turned on or off (ex. Fog Of War / Realism as there are already are options like Always Obey Orders or Enemy Units Always Visible).
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RE: Fog of War mod

Post by ineffable »

Image on left shows intended US defense in place scenario. Image on the right reveals I'm using 3 neutral Objectives as 'homing beacons' for the attacking AI. Without FoW, the US player can see the game solution is taking the 3 obj's to trigger a 2-min warning. So he plays 'grab the flags' instead of defend in place.

Just one of the many ways lack of FoW will blow a scenario's cover.

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