Climate Zones

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
User avatar
cathar1244
Posts: 1321
Joined: Sat Sep 05, 2009 2:16 am

Climate Zones

Post by cathar1244 »

I read this in the "civilian" version of the TOAW manual.
17.7.1. Table 1: Weather Zones (Northern or Southern Climate Areas)
North to South Zones
0-599 km 1
600-1199 km 2
1200+ km 3

To be sure. Is this saying the first 600 rows of a map are all in the same climate zone?

And,
To avoid Zonal effects, select an Equatorial Climate area.

Is this saying that the equatorial climate setting turns off the use of climate zones altogether?

Thanks for any feedback.

Cheers
User avatar
Lobster
Posts: 5582
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Climate Zones

Post by Lobster »

If a map is over 599 kilometers the map is divided into two weather zones. If the map is over 1199 kilometers the map is divided into three weather zones. If I recall correctly it is an equal division.

An equatorial climate has only one type of weather, equatorial. It's bloody hot everywhere. So one weather zone regardless of size. To get zones you need temperate.

This seems to be how Norm has it set up. Could be wrong. [;)]
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
Raindem
Posts: 697
Joined: Sat Jul 15, 2000 8:00 am
Location: Arizona

RE: Climate Zones

Post by Raindem »

That's my understanding as well. It is the vertical height of the map (hexes x scale) that determine the number of zones.

The equatorial zone is just a way to avoid multiple zones on a large map. You can make it as hot or cold as you want with events.
Grab them by the balls. Their hearts and minds will follow.
User avatar
cathar1244
Posts: 1321
Joined: Sat Sep 05, 2009 2:16 am

RE: Climate Zones

Post by cathar1244 »

Thanks guys.

Cheers
User avatar
76mm
Posts: 4768
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: Climate Zones

Post by 76mm »

Note that according to my testing (see this thread: https://www.matrixgames.com/forums/tm.asp?m=4578026) the figure of 600 km is incorrect--rather than 600km for two weather zones and 1200 for three, it should say 900 km for two, and 1500 for three. But no one else has confirmed or raised this issue, so dunno...
User avatar
Lobster
Posts: 5582
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Climate Zones

Post by Lobster »

Easy enough to test. Just make a new scenario, set the map size for however many zones you want to test. Then edit the climate and it will tell you how many zones you have. Should take only five minutes.

280x280 hexes at 2.5 kilometers per hex = 700 kilometers. One weather zone.

So yeah, the manual is wrong. Imagine that. The manual has inaccurate information. Huh. [:D]

I don't have III installed so can't go back and check. I wonder if it has been wrong all these years. Wouldn't be surprised since most of the manual is simply copy and paste.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
76mm
Posts: 4768
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: Climate Zones

Post by 76mm »

ORIGINAL: Lobster
Easy enough to test. Just make a new scenario, set the map size for however many zones you want to test. Then edit the climate and it will tell you how many zones you have. Should take only five minutes.
Well, yeah, that's exactly what I did in the testing I referred to...but thanks for the confirmation!
User avatar
rhinobones
Posts: 2225
Joined: Sun Feb 17, 2002 10:00 am

Climate Zone Events

Post by rhinobones »

When a scenario map is large enough to have distinct weather zones you will need to use events to make the weather change. For the Northern zone it takes three “Cold Front” events to go from temperate climate to freezing major rivers and lakes. The manual calls them levels 1, 2 and 3.

To get back from the freezing condition to temperate it takes three “Warm Front” events. Manual paragraph 9.1.3 describes weather but says nothing about events. Don't know, but maybe the necessary events are described elsewhere in the manual. Also, check out the events in a long East Front scenario to see how the winter/summer weather events are structured.

Same applies to turning temperate climate into steaming hot sub-tropical by use of “Warm Front” events. I’ve toyed with this but other than increased pestilence, reduced chemical effectiveness and maybe more rain sub-tropical doesn’t seem to have much impact on game play. There certainly is no visual difference between a temperate jungle and sub-tropical jungle.

Regards
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
User avatar
Lobster
Posts: 5582
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Climate Zone Events

Post by Lobster »

The OP is referring to 17.7
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
Lobster
Posts: 5582
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Climate Zones

Post by Lobster »

ORIGINAL: 76mm

Note that according to my testing (see this thread: https://www.matrixgames.com/forums/tm.asp?m=4578026) the figure of 600 km is incorrect--rather than 600km for two weather zones and 1200 for three, it should say 900 km for two, and 1500 for three. But no one else has confirmed or raised this issue, so dunno...

Looking at this some more I would guess that if the map is divided into, say, two weather zones and the second zone doesn't meet a certain size criteria then it's dropped and the map is reduced to one weather zone. It would seem silly to have a weather zone of ten hexes. Of course that would depend heavily on scale. In any event, I guess no one has a problem with it.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
76mm
Posts: 4768
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: Climate Zones

Post by 76mm »

ORIGINAL: Lobster
I would guess that if the map is divided into, say, two weather zones and the second zone doesn't meet a certain size criteria then it's dropped and the map is reduced to one weather zone. It would seem silly to have a weather zone of ten hexes. Of course that would depend heavily on scale. In any event, I guess no one has a problem with it.
I had assumed that all the weather zones were the same size, ie, 900 km/2 = 450 km or 1200 km / 3 = 400 km, but I didn't do any testing on that, so dunno.

I don't have a "problem" with it, but it would be nice if the info in the manual were correct, or at least better explained.
User avatar
Lobster
Posts: 5582
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Climate Zones

Post by Lobster »

ORIGINAL: 76mm
ORIGINAL: Lobster
I would guess that if the map is divided into, say, two weather zones and the second zone doesn't meet a certain size criteria then it's dropped and the map is reduced to one weather zone. It would seem silly to have a weather zone of ten hexes. Of course that would depend heavily on scale. In any event, I guess no one has a problem with it.
I had assumed that all the weather zones were the same size, ie, 900 km/2 = 450 km or 1200 km / 3 = 400 km, but I didn't do any testing on that, so dunno.

I don't have a "problem" with it, but it would be nice if the info in the manual were correct, or at least better explained.

It was the same in TOAWIII. The maps were just smaller. So since no one has brought this up I said no one has a problem with it. So much of the manual has been simply copied and pasted there is lots that isn't exactly correct, not even when the manual was initially published in 1998. Yes, it would be nice to be told exactly how it works instead of giving some generic explanation that is inaccurate. I've never had to worry about weather zones so never saw this. Any previous map I've made didn't cover enough territory and the current one is over 1700 km so it has all of the weather zones. [;)]
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
sPzAbt653
Posts: 10158
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Climate Zones

Post by sPzAbt653 »

It seems that there should be different hex parameters for each map scale, but in III and IV I see the same parameters for some different map scales. For example, at 2.5km the weather zone is 279 hexes, and at 10km the zone is 93 hexes while at 50km the zone is also 93 hexes. It doesn't make sense to me but then again maybe I misunderstand it.

I'm wondering what the manual should say, any suggestions?
User avatar
cathar1244
Posts: 1321
Joined: Sat Sep 05, 2009 2:16 am

RE: Climate Zones

Post by cathar1244 »

I'm wondering what the manual should say, any suggestions?

Perhaps a table showing the zone size in hexes for the various hex scales?

Cheers
User avatar
76mm
Posts: 4768
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: Climate Zones

Post by 76mm »

ORIGINAL: sPzAbt653
...at 2.5km the weather zone is 279 hexes, and at 10km the zone is 93km while at 50km the zone is also 93km. It doesn't make sense to me but then again maybe I misunderstand it.
I don't understand...do you mean 93 hexes and 93 hexes in your last two examples? Where do the 93 km come from at those hex scales?

Either way, I have no idea what the manual should say if it works as you suggest...
User avatar
sPzAbt653
Posts: 10158
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Climate Zones

Post by sPzAbt653 »

You are right Tom, I wrote 'km' but it should be 'hexes'. I'll correct that, and I'll post a shot in a minute.

Ok, here is 2.5 at 279 hexes, while 10 and 50 km are both at 93 hexes. This is from III and I see the same thing in IV.

Image
Attachments
Beta316.jpg
Beta316.jpg (193.01 KiB) Viewed 957 times
User avatar
Lobster
Posts: 5582
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Climate Zones

Post by Lobster »

ORIGINAL: 76mm


Either way, I have no idea what the manual should say if it works as you suggest...

It should tell us where the cut off is for the different zones because the manual isn't accurate. Seems it never was.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
sPzAbt653
Posts: 10158
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Climate Zones

Post by sPzAbt653 »

ORIGINAL: cathar1244
I'm wondering what the manual should say, any suggestions?
Perhaps a table showing the zone size in hexes for the various hex scales?
Cheers
Ok but I'll have to wait until it makes sense because as I see it now it would be silly to say:
At 10km per hex each Zone is 93 hexes [meaning a Zone covers 930km].
At 50km per hex each Zone is 93 hexes [meaning a Zone covers 4650km].
[X(]

EDIT: Of course, I should mention that somebody might chime in as to how it all makes perfect sense [;)]
User avatar
76mm
Posts: 4768
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: Climate Zones

Post by 76mm »

ORIGINAL: sPzAbt653
...while 10 and 50 km are both at 93 hexes.
ORIGINAL: Lobster
It should tell us where the cut off is for the different zones because the manual isn't accurate. Seems it never was.
Well, if what Steve has found is correct (and I have no reason to think otherwise), it looks like not only is the manual wrong, but the whole Climate Zone system is totally borked... How should that be described in the manual?
User avatar
Lobster
Posts: 5582
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Climate Zones

Post by Lobster »

ORIGINAL: sPzAbt653
ORIGINAL: cathar1244
I'm wondering what the manual should say, any suggestions?
Perhaps a table showing the zone size in hexes for the various hex scales?
Cheers
Ok but I'll have to wait until it makes sense because as I see it now it would be silly to say:
At 10km per hex each Zone is 93 hexes [meaning a Zone covers 930km].
At 50km per hex each Zone is 93 hexes [meaning a Zone covers 4650km].
[X(]

EDIT: Of course, I should mention that somebody might chime in as to how it all makes perfect sense [;)]

They just had the numbers wrong methinks.
Try this:

x axis is constant. distances are y axis only

1 climate zone <900 km
2 climate zones =>900 km to <1500 km
3 climate zones =>1500 km
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
Post Reply

Return to “The Operational Art of War IV”