1.05 Beta Testing Thread, The Finest of wine.

Stop here if you are eager to try in advance new patches!
User avatar
AlvaroSousa
Posts: 12127
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by AlvaroSousa »

ORIGINAL: PanzerMike

Not a bug, but just wanted to say that the British Expeditionary Force in 1939/1940 France seems to be constantly on the move without what appears to be a clear aim (that is before Germany invades France). Maybe some finetuning of the AI can be done for this?

It just means the A.I. has more units than the current defensive positions and it is deciding where to place it best.

Once the bugs all die down I will be playing the A.I. to improve it myself.

SOMEONE on this forum has been doing goofy things to break the game making me fix them :)
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by PanzerMike »

ORIGINAL: Alvaro Sousa

ORIGINAL: PanzerMike

Not a bug, but just wanted to say that the British Expeditionary Force in 1939/1940 France seems to be constantly on the move without what appears to be a clear aim (that is before Germany invades France). Maybe some finetuning of the AI can be done for this?

It just means the A.I. has more units than the current defensive positions and it is deciding where to place it best.

Once the bugs all die down I will be playing the A.I. to improve it myself.

SOMEONE on this forum has been doing goofy things to break the game making me fix them :)
You make em, we break em [:D]
Journier
Posts: 350
Joined: Sun Mar 28, 2010 3:41 pm

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by Journier »

ORIGINAL: Alvaro Sousa

Once the bugs all die down I will be playing the A.I. to improve it myself.

SOMEONE on this forum has been doing goofy things to break the game making me fix them :)

The base game is gonna be bulletproof soon Alvaro after the manpower thing gets balanced now. this official patch is gonna be a golden one i feel it in me bones. Then you can relax knock out a few bugs once in a while and whip up the pacific warplan
User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by PanzerMike »

And throw in some improvements to Warplan ETO hopefully. The list with possible improvements is no doubt virtually endless, but a few significant ones would be great. Especially if they can also be really useful for PTO of course. Improving the AI for example. Or supply. They are universal.
AlbertN
Posts: 4280
Joined: Tue Oct 05, 2010 3:44 pm
Location: Italy

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by AlbertN »

I am not sure the Manpower bug is actually fixed.
I keep getting the same math not returning with less manpower than the turn before.
Journier
Posts: 350
Joined: Sun Mar 28, 2010 3:41 pm

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by Journier »

what cohen? your saying its not fixed?
AlbertN
Posts: 4280
Joined: Tue Oct 05, 2010 3:44 pm
Location: Italy

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by AlbertN »

Cannot speak for our game ongoing.

But the patch applied should work adequately on any future turn of any ongoing game - since it's not a setup change but a turn per turn computing business I feel.
User avatar
AlvaroSousa
Posts: 12127
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by AlvaroSousa »

So what is wrong with the upkeep?
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
AlbertN
Posts: 4280
Joined: Tue Oct 05, 2010 3:44 pm
Location: Italy

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by AlbertN »

It's the same as before - but in a multiplayer game what happens if only 1 player updated to the Beta and the other hasn't? (Which could be the case in some ongoing games)
Because that could be the problem.
User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by PanzerMike »

Is anybody else seeing this: during the enemy turn all the unit types of the enemey units become visible (instead of the unknown unit symbol). No strength numbers, just the type (ARM, INF, etc).After the enemy turn ends, they change back to unknown enemy units. Is this working as designed?
Journier
Posts: 350
Joined: Sun Mar 28, 2010 3:41 pm

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by Journier »

ORIGINAL: Cohen_slith

It's the same as before - but in a multiplayer game what happens if only 1 player updated to the Beta and the other hasn't? (Which could be the case in some ongoing games)
Because that could be the problem.

the upkeep bug wont be fixed in ongoing games as far as I know, best practice is fresh start for fixes to be implemented i thought.
Journier
Posts: 350
Joined: Sun Mar 28, 2010 3:41 pm

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by Journier »

ORIGINAL: PanzerMike

Is anybody else seeing this: during the enemy turn all the unit types of the enemey units become visible (instead of the unknown unit symbol). No strength numbers, just the type (ARM, INF, etc).After the enemy turn ends, they change back to unknown enemy units. Is this working as designed?


ACTUALLY YES! didnt even notice that. I thought that got fixed.
User avatar
AlvaroSousa
Posts: 12127
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by AlvaroSousa »

Nope that is not right. I will look into it. Maybe it was always there and no one noticed. I checked the code and it has not changed.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by PanzerMike »

Sorry to keep you busy, Alvaro, hehehe [:D]
User avatar
AlvaroSousa
Posts: 12127
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: 1.05 Beta Testing Thread, The Finest of wine.

Post by AlvaroSousa »

It's all fine. This is my job.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post Reply

Return to “WarPlan Open Beta Versions”