Climate Zones

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Lobster
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RE: Climate Zones

Post by Lobster »

ORIGINAL: sPzAbt653

I've posted screen shots of five separate configurations and none of them equal 900km per zone, so why am I confused?

Because it's kilometers not hexes.

200 tiles at 2.5 km per hex = 500 km = 1 weather zone.
200 tiles at 5 km per hex = 1000 km = 2 weather zones.
200 tiles at 10 km per hex = 2000 km = 3 weather zones.
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76mm
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RE: Climate Zones

Post by 76mm »

ORIGINAL: sPzAbt653I've posted screen shots of five separate configurations and none of them equal 900km per zone, so why am I confused?
Because it is not 900 km per zone...the size of the map determines the number of zones, while the size of the zones is determined by the number of hexes and hex scale.

You've shown five different configurations:
2.5 km x 280 hexes = 700 km = 1 weather zone
10 km x 280 hexes = 2800 km = 3 weather zones
50 km x 280 hexes = 14000 km = 3 weather zones
10 km x 700 hexes = 7000 km = 3 weather zones
10 km x 342 hexes = 3420 km = 3 weather zones

The last two show different sizes of weather zones because the maps are different sizes (700 vs 342 hexes).
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sPzAbt653
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RE: Climate Zones

Post by sPzAbt653 »

Then for the Manual:

The size of the map determines the number of zones, while the size of the zones is determined by the number of hexes and hex scale.
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Lobster
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RE: Climate Zones

Post by Lobster »

ORIGINAL: sPzAbt653

Then for the Manual:

The size of the map in kilometers on the Y or North to South axis determines the number of zones, while the size of the zones is determined by the number of hexes and hex scale.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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76mm
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RE: Climate Zones

Post by 76mm »

ORIGINAL: Lobster
The size of the map in kilometers on the Y or North to South axis determines the number of zones, while the size of the zones is determined by the number of hexes and hex scale.
OK, but why not include the relevant kilometer benchmarks for the map size?
**************
The size of the map in kilometers on the Y (ie, North to South axis] determines the number of zones:
<900 km: 1 zone
>=900-1500 km: 2 zones
>1500: 3 zones

For any particular map with multiple weather zones, each weather zone will consist of roughly the same number of hexes.
****************
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Lobster
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RE: Climate Zones

Post by Lobster »

ORIGINAL: 76mm
ORIGINAL: Lobster
The size of the map in kilometers on the Y or North to South axis determines the number of zones, while the size of the zones is determined by the number of hexes and hex scale.
OK, but why not include the relevant kilometer benchmarks for the map size?
**************
The size of the map in kilometers on the Y (ie, North to South axis] determines the number of zones:
<900 km: 1 zone
>=900-1500 km: 2 zones
>1500: 3 zones

For any particular map with multiple weather zones, each weather zone will consist of roughly the same number of hexes.
****************

Dunno. Seems to be lots of confusion for a simple concept. Might have to stick in some examples? The original manual has more botched or obfuscated and wrong explanations than I would expect. It's no wonder people can have a hard time learning the game.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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sPzAbt653
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RE: Climate Zones

Post by sPzAbt653 »

17.7.1. Weather Zones (Northern or Southern Climate Areas)
The size of the map in Kilometers on the Y axis [North to South] determines the number of Weather Zones:
<900 km: 1 zone
>=900-1500 km: 2 zones
>1500: 3 zones
The size of the Zones is determined by the number of Hexes and the Hex Scale.
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rhinobones
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RE: Climate Zones

Post by rhinobones »

Might have to stick in some examples? The original manual has more botched or obfuscated and wrong explanations than I would expect. It's no wonder people can have a hard time learning the game.

Try this as an example.



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Lobster
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RE: Climate Zones

Post by Lobster »

Looks ok. It would be nice to know exactly how the game divides the weather zones without going through the whole testing rigamarole. But then I never worry about where the zones break. Does it really matter? You can see the weather coming and it appears there is some randomness as to how far a zone reaches on a hex column by hex column basis. Some hex columns can be freezing a few hexes farther south than others. I guess knowing how many zones you will have is most important.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Lobster
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Location: Third rock from the Sun.

RE: Climate Zones

Post by Lobster »

Per Mr. Trickey:

What the manual doesn't say is that the number of zones is determined by (map size + 1 + 300) / 600. In other words, 901 km will give you two zones 1501 will give you three.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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