Problems in scenario design so far

“Command - Desert Storm” is a DLC for Command: Modern Operations, the premier game of air, naval & strategic warfare and the choice of serious hobbyists and defence professionals alike.

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Eboreg
Posts: 309
Joined: Wed Mar 13, 2019 10:35 pm

Problems in scenario design so far

Post by Eboreg »

I've been playing through the Desert Storm campaign and while I would like to say that it's been rather fun, I wouldn't be posting about this if I didn't find some slight problems in scenario design. "Reviving a Giant" has been a bit of a disappointment since the "Unknown" side is supposed to start sending transport aircraft to Iraq and when they get to their destination, the Coalition declares Iran hostile and you get your mission orders. Problem being that there is no way for the "Chemical Transport" mission to activate thus stopping all of the set-pieces in the scenario dead in their tracks. I would like to see this fixed.

And... oh yeah... "Israel Stands Up" has a slight problem in that the message telling you that you're ready to be transferred to the next scenario never triggers since it counts points for the Coalition instead of for Israel like it's supposed to. Another problem that needs to be fixed.
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stilesw
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RE: Problems in scenario design so far

Post by stilesw »

I've been playing through the Desert Storm campaign and while I would like to say that it's been rather fun, I wouldn't be posting about this if I didn't find some slight problems in scenario design. "Reviving a Giant" has been a bit of a disappointment since the "Unknown" side is supposed to start sending transport aircraft to Iraq and when they get to their destination, the Coalition declares Iran hostile and you get your mission orders. Problem being that there is no way for the "Chemical Transport" mission to activate thus stopping all of the set-pieces in the scenario dead in their tracks. I would like to see this fixed. (This has not been reported as an issue. I could be wrong but it seems like you are playing this as individual scenarios instead of in campaign mode which does make a difference).

And... oh yeah... "Israel Stands Up" has a slight problem in that the message telling you that you're ready to be transferred to the next scenario never triggers since it counts points for the Coalition instead of for Israel like it's supposed to. Another problem that needs to be fixed.
(Seems to be same as above. In campaign mode you should never get that message but rather you would have completed that scenario and be transferred to the next).
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~Disenchantment, ch. 15 (1922)
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