Need Matrix links to Kull & other Excel spreadsheet lists

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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garywjamison
Posts: 20
Joined: Wed Mar 21, 2012 6:56 pm

Need Matrix links to Kull & other Excel spreadsheet lists

Post by garywjamison »

Dear fellow gamers:

I need the links to the quality Excel spreadsheets, by Kull and others, that I have seen going through the first ten pages of Matrix forum posts. I am rejoining AE after a gap of four or five years.

I want to play two or three campaigns games as the Japanese vs Allied AI. As I was looking for the forum posts I was trying to gain a feeling of what I should do as a Japanese human player vs the Allied AI. I should have copied and saved the Internet address link to Kull’s work on 2nd turn Japanese move, 2nd turn Allied move, and the Excel spreadsheet on Japanese aircraft airframes and engines. The Excel spreadsheet on smaller Japanese naval and merchant ships, I think by JDSRAE, also looked great!

I NEED those Internet address links, and any other Excel links you think are great.

Gary Jamison
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BillBrown
Posts: 2335
Joined: Sat Jun 15, 2002 3:55 am

RE: Need Matrix links to Kull & other Excel spreadsheet lists

Post by BillBrown »

If y ou go to the member list and query on kull, you will find his profile with 3 links in it.
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Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

RE: Need Matrix links to Kull & other Excel spreadsheet lists

Post by Kull »

Thanks Bill! Gary - I would suggest you play a month or so as the Allies before tackling the Japanese for the first time. It will refresh your memory on how everything works. As Japan, the clock is your enemy from the very first day, and it's better to make the "learning mistakes" while playing the Allies. Good luck!

Edit: Be sure to look through davbaker's excellent FAQ thread. Chock full of insights and great links!
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Trugrit
Posts: 1186
Joined: Mon Jul 14, 2014 12:31 pm
Location: North Carolina

RE: Need Matrix links to Kull & other Excel spreadsheet lists

Post by Trugrit »


Japanese Links:

Kull Japan Airframe and Engine Planner:
https://www.matrixgames.com/forums/tm.asp?m=3200810

Kull Japan Set-up Spreadsheet:
https://www.matrixgames.com/forums/tm.asp?m=3253803

Mike Solli:
https://www.matrixgames.com/forums/tm.asp?m=2959613

jdsrae: Japanese Tanker Organization:
https://www.matrixgames.com/forums/tm.asp?m=4597303

Damian’s Primer:
tm.asp?m=2933397

Q-Ball: Japanese Merchant Fleet:
tm.asp?m=2186767

Numdydar Primer:
tm.asp?m=3329605
Discussion on Numdydar R&D repair:
https://www.matrixgames.com/forums/tm.asp?m=3350910

Alfred on Japanese conversions:
fb.asp?m=3819792

Hanzberger Wire Chart:
tm.asp?m=2769286

"A man's got to know his limitations" -Dirty Harry
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jdsrae
Posts: 2795
Joined: Mon Mar 01, 2010 6:58 am
Location: Gandangara Country

RE: Need Matrix links to Kull & other Excel spreadsheet lists

Post by jdsrae »

This quote from JWE in Mike Solli’s AAR sparked many hours of spreadsheeting on this topic!
Plus Damian’s primer which is still a key reference.
ORIGINAL: JWE
ORIGINAL: Mike Solli

Hint – this was our conceptual thinking.

There’s 2 kinds of xAKs; fast/modern, slow/old, kinda subdivided among large, medium and small. ONLY “some” fast/moderns can get upgraded to real ‘AKs’. ONLY “some” fast/moderns can ‘convert’ to something worth a crap in the military sense.

Slow/old can go to tenders, etc, but in return for the military capability, they lose significant general capacity.

The idea is that you only got so many fast/moderns and everybody was scrambling and grabbing at those few ships. So the idea is to present the choice is those terms. You can convert the hot-shots and leave your remaining fleet to plod along, or not convert the hot-shots and limit your military capabilities.

We put as much thought into this as we did for production. And it’s just as flexible; or not, as you please. My hope is that hull protection and allocation becomes as important as a/c engine production.

Hope we haven’t been too Evil.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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