Panzer Map Mod + Units Mod [New 2022 MOD available]
Moderator: AlvaroSousa
- PanzerMike
- Posts: 1218
- Joined: Sun Apr 30, 2006 8:40 am
RE: Panzer Map Mod
Reply in your mod thread.
RE: Panzer Map Mod
Wow is it possible to just have the unit model without the background square/color like Strategic Command? Very cool!

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
- PanzerMike
- Posts: 1218
- Joined: Sun Apr 30, 2006 8:40 am
RE: Panzer Map Mod
You can. However, some elements are hard coded. Unit strength, unit size, prioritized for reinforcements, etc. So you do need some kind of background to contrast with that, or they will be hard to read/see at times.
RE: Panzer Map Mod
ORIGINAL: PanzerMike
You can. However, some elements are hard coded. Unit strength, unit size, prioritized for reinforcements, etc. So you do need some kind of background to contrast with that, or they will be hard to read/see at times.
Gotcha the transparent ones look really good!

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
-
James Taylor
- Posts: 703
- Joined: Fri Feb 08, 2002 10:00 am
- Location: Corpus Christi, Texas
- Contact:
RE: Panzer Map Mod
Yep, these images in post 137 are the best. Are they available for download?
SeaMonkey
RE: Panzer Map Mod
Oh man it looks so good the transparent ones are awesome thanks for the update!! [&o]

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: Panzer Map Mod
My only suggestion at the moment would be to make the mechanized units half-tracks instead of tanks? It is a little confusing when everything is tanks?

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: Panzer Map Mod
ORIGINAL: PanzerMike
Hot or not:
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Hot!


Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
- AlvaroSousa
- Posts: 12124
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Panzer Map Mod
Looks nice.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- PanzerMike
- Posts: 1218
- Joined: Sun Apr 30, 2006 8:40 am
Panzer Map mod version 5 is ready!
Map mod version 5 is ready! Get your free goodies here:
https://www.dropbox.com/s/htq0gzkbwfp9u ... 5.zip?dl=0
First post of this thread is also updated.
https://www.dropbox.com/s/htq0gzkbwfp9u ... 5.zip?dl=0
First post of this thread is also updated.
RE: Panzer Map mod version 5 is ready!
ORIGINAL: PanzerMike
Map mod version 5 is ready! Get your free goodies here:
https://www.dropbox.com/s/htq0gzkbwfp9u ... 5.zip?dl=0
First post of this thread is also updated.
Looks great love your work! [&o]

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
- PanzerMike
- Posts: 1218
- Joined: Sun Apr 30, 2006 8:40 am
RE: Panzer Map mod version 5 is ready!
Link to version 5.1 of the Panzer Map Mod:
https://www.dropbox.com/s/kb89ix1kn42pd ... n.png?dl=0
There was a small goof on my part in one of the version 5 png files. You probably never even noticed it, but I want it to be perfect. So here is 5.1. The download is just one png file (ocean.png). It provides a 3d effect for coastlines. Simply copy/paste it over the previous ocean.png and overwrite it.
This is what it looks like:

First post also updated.
https://www.dropbox.com/s/kb89ix1kn42pd ... n.png?dl=0
There was a small goof on my part in one of the version 5 png files. You probably never even noticed it, but I want it to be perfect. So here is 5.1. The download is just one png file (ocean.png). It provides a 3d effect for coastlines. Simply copy/paste it over the previous ocean.png and overwrite it.
This is what it looks like:

First post also updated.
- PanzerMike
- Posts: 1218
- Joined: Sun Apr 30, 2006 8:40 am
RE: Panzer Map Mod
Thanks.
Ow and by the way, the revamped Benelux part of the map is NOT, I repeat NOT included in the Map Mod. The mod is purely graphics only.
The revamped Benelux is part of a personal little project of mine. I correct things on the map that I really think need it; the Benelux being one of that things. I am Dutch and it just hurt my eyes, hehehe.
I also removed a bunch of size 1 ports in Italy and France to counter the invasion issue.
I also do NOT touch the units.
So, in the end my goal is to make (lots) little changes that will (hopefully, hehehe) not break anything, hence no need for adapting the AI scripts for example. So Vanilla Warplan, with a little twist, no more no less.
Another sample:

As you can see, the rail net is more extensive, Rotterdam is now urban (the west of Holland was densely populated, even then). The Eems and Emden are new. And some other stuff. I think this resembles reality a little better.
Ow and by the way, the revamped Benelux part of the map is NOT, I repeat NOT included in the Map Mod. The mod is purely graphics only.
The revamped Benelux is part of a personal little project of mine. I correct things on the map that I really think need it; the Benelux being one of that things. I am Dutch and it just hurt my eyes, hehehe.
I also removed a bunch of size 1 ports in Italy and France to counter the invasion issue.
I also do NOT touch the units.
So, in the end my goal is to make (lots) little changes that will (hopefully, hehehe) not break anything, hence no need for adapting the AI scripts for example. So Vanilla Warplan, with a little twist, no more no less.
Another sample:

As you can see, the rail net is more extensive, Rotterdam is now urban (the west of Holland was densely populated, even then). The Eems and Emden are new. And some other stuff. I think this resembles reality a little better.
RE: Panzer Map Mod
@PanzerMike
I love your mod. I was wondering is it possible to put a radius distance circle for air units like they do in WITPAE for 1 op distance? The reason being the distance line doesn't stretch over water. It would be nice to see how far out they reach in the water without counting hexes.
I love your mod. I was wondering is it possible to put a radius distance circle for air units like they do in WITPAE for 1 op distance? The reason being the distance line doesn't stretch over water. It would be nice to see how far out they reach in the water without counting hexes.
- PanzerMike
- Posts: 1218
- Joined: Sun Apr 30, 2006 8:40 am
RE: Panzer Map Mod
Can you show me a picture of what it looks like?
RE: Panzer Map Mod
When you click on an air unit, an info dialog box comes up and the circles depicted are distances on the map. The black circle would be an example of 1 OP (normal operational distance).


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- PanzerMike
- Posts: 1218
- Joined: Sun Apr 30, 2006 8:40 am
RE: Panzer Map Mod
This is not possible as far as I can see. But it is a good suggestion to add this to the game. It is kind of a pain to count hexes to determine range, especially for example to determine the range of the start bomber over the Atlantic ocean to see what part is covered for anti sub action.





