Naval problems

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

Moderators: MOD_Strategic_Command_3, Fury Software

Post Reply
Razo42
Posts: 6
Joined: Mon Jan 13, 2020 2:20 pm

Naval problems

Post by Razo42 »

After defeating the USSR, conquering North Africa and repelling the Western invasion, London is the only remaining objective. However, I have been neglecting naval combat most of the time, except for raiding the Allied convoy routes. So it turns out the Allied fleet is HUGE by 1944. I don't even have a chance to cross to the UK, the AI is parking the whole fleet around the British Isles.

Am I too late to do anything about this? This is my very first campaign with the game (which I like a lot!), so I might be missing something. When I try to open a narrow corridor for my amphibious assault, the German fleet is sunk in a single turn.
PvtBenjamin
Posts: 1203
Joined: Sat May 06, 2017 3:57 pm

RE: Naval problems

Post by PvtBenjamin »

At this point you should have an overwhelming airforce and very experienced HQ's.

Bomb the crap out of London. Once the unit in London is gone paratroop a unit into London & you win.
User avatar
Taxman66
Posts: 2311
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: Naval problems

Post by Taxman66 »

That was changed you have to clear the hexes around London now as well, iirc
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
PvtBenjamin
Posts: 1203
Joined: Sat May 06, 2017 3:57 pm

RE: Naval problems

Post by PvtBenjamin »

hmm

I always considered the game over at this point.

Bomb (Maritime ++) the Allied Navy to smithereens and take a port city (paratroop) so you can transport.




If you haven't researched subs or Navy it could take a while.

User avatar
Taxman66
Posts: 2311
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: Naval problems

Post by Taxman66 »

Yeah, at this point it's I've won but it is damn annoying getting to the victory screen stage.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
Razo42
Posts: 6
Joined: Mon Jan 13, 2020 2:20 pm

RE: Naval problems

Post by Razo42 »

Thanks for the answers! So I am transferring all of my bombers to France, along with the nearly intact Italian fleet from the Mediterranean. If I can coordinate an attack, I might be able to maintain a narrow corridor for a single turn, and land 5 armies and/or tanks.

What is the best way to fight the British navy? Subs attacking together can sink a ship or two, but the retaliation is heavy. Can I lure the AI away somehow?
Razo42
Posts: 6
Joined: Mon Jan 13, 2020 2:20 pm

RE: Naval problems

Post by Razo42 »

They must be reading the forums, for they unconditionally surrendered in December 1944. What a great first campaign this was, really memorable!
Post Reply

Return to “Strategic Command WWII War in Europe”