Speed Problem with Build 1121.5

Post bug reports and ask for game support here.

Moderator: MOD_Command

Post Reply
Tom Konczal
Posts: 102
Joined: Mon May 29, 2000 8:00 am
Location: Orland Park, IL

Speed Problem with Build 1121.5

Post by Tom Konczal »

I am currently playing Black Sea 2019 and I cannot get the task group to sail at more than 12.9 knots. If I manually try to increase to full or flank, it just stays at 12.9 while the side panel speed jumps between cruise and full.
What am I doing wrong or is this a bug?
Thanks,
Tom Konczal
Attachments
BlackSea..problem.zip
(563.53 KiB) Downloaded 10 times
fire-fox
Posts: 24
Joined: Sun Jan 12, 2020 5:21 pm

RE: Speed Problem with Build 1121.5

Post by fire-fox »

do you have units that are out of formation that cannot make the full requested speed by any chance ?
DWReese
Posts: 2469
Joined: Fri Mar 21, 2014 11:40 am
Location: Miami, Florida

RE: Speed Problem with Build 1121.5

Post by DWReese »

Do you have the NO CAVITATION box checked? Often, ships will cavitate at certain speeds, such as 13 kts. Since it won't go higher than 12.9, that sounds like what it could be.

Doug
kholdstayr
Posts: 22
Joined: Wed May 30, 2007 6:05 pm

RE: Speed Problem with Build 1121.5

Post by kholdstayr »

I took a look at the save and found that if you first ungroup the 3 ships, you will notice that the "no cavitation" option is checked for the ships.

Seems like it might be a bug, since as long as the ships are grouped together, the no cavitation option is not checked, yet the ships are acting as if it is.

If you first ungroup the 3 ships, and then uncheck the no cavitation, and then regroup them, you can increase their speed up to 35 knots.

**EDIT** I just wanted to clarify that you have to ungroup the ships using the 'D' Detach function. If you just go to Unit View the ships still won't have the no cavitation option checked. Once you 'D' Detach them, then check their throttle settings, you should see that the cavitation option is checked.
DWReese
Posts: 2469
Joined: Fri Mar 21, 2014 11:40 am
Location: Miami, Florida

RE: Speed Problem with Build 1121.5

Post by DWReese »

Well, at least you found out why they weren't exceeding 12.9 kts.

As to whether, or not, something is broken or it is a bug, will obviously have to be looked at a little further. But, for now, the reason that they wouldn't go any faster has been solved.
Tom Konczal
Posts: 102
Joined: Mon May 29, 2000 8:00 am
Location: Orland Park, IL

RE: Speed Problem with Build 1121.5

Post by Tom Konczal »

Thank you so much! I appreciate your fast response.
DWReese
Posts: 2469
Joined: Fri Mar 21, 2014 11:40 am
Location: Miami, Florida

RE: Speed Problem with Build 1121.5

Post by DWReese »

No Problem....have fun with the game.

Doug
Tom Konczal
Posts: 102
Joined: Mon May 29, 2000 8:00 am
Location: Orland Park, IL

RE: Speed Problem with Build 1121.5

Post by Tom Konczal »

I just tried it and it now works perfectly. Thanks again!
DWReese
Posts: 2469
Joined: Fri Mar 21, 2014 11:40 am
Location: Miami, Florida

RE: Speed Problem with Build 1121.5

Post by DWReese »

Glad that I was able to help you.

Doug
Post Reply

Return to “Tech Support”