Very cool mods

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AlvaroSousa
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RE: Very cool mods

Post by AlvaroSousa »

That's about right. The counter is just a holder. It will manipulate like naval units. But for land/air you won't nearly be selecting individual units as often. I know it won't create a lot of micromanagement because I have already played a game that used this concept ~25-30 years ago. It is modeled after that just better.
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budd
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RE: Very cool mods

Post by budd »

I believe AGEOD games uses the container method. You can add to or split out what you want in there games as far units go.
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Lascar
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RE: Very cool mods

Post by Lascar »

ORIGINAL: budd

I believe AGEOD games uses the container method. You can add to or split out what you want in there games as far units go.
Yes, that is exactly right.
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AlvaroSousa
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RE: Very cool mods

Post by AlvaroSousa »

And how did you like that system?
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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Lascar
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RE: Very cool mods

Post by Lascar »

ORIGINAL: Alvaro Sousa

And how did you like that system?
It is a pretty elegant solution. It was originally designed for pre-twentieth AGEOD games. However, they have brought it over to the twentieth century with their WWI, Russian Civil War and Spanish Civil War games. I was skeptical with how this would work in a situation where there are long continuous front lines, as in WWI, yet they were able to pull it off.

They are able to simulate the effect of having multiple units in the army or corps container unit with frontage and echelon rules and rounds of combat not unlike you have used in War Plan.
wosung
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RE: Very cool mods

Post by wosung »

The Ageod container system comes in a two layer variant with corps or army containers and units for most of its games. And even a three layer variant for its American Civil War games with corps containers, division containers and brigade units. All three can be on-map units. Edit: But, arguably the amount of on-map units in Ageod's American Civil War game is lower than the one in Warplan.

The old Gary Grigsby DOS games Pacific War, War in Russia, War in the West/Second Front also had a two layer container system. The former for naval units, the latter ones for land units.

Expanding the container system in Warplan would strenghten the building aspect of the game. It could be fun. Grognards love to fiddle with OOBs. On the other hand it could slow down turn resolution time. And water down the fast gameplay.
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aspqrz02
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RE: Very cool mods

Post by aspqrz02 »

Yep. I'd love to be able to fiddle with the division composition of the various Corps ... and have division breakdowns for ALL units, not just infantry!

Call me a grognard!

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Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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