WarPlan: Game or Simulation?

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

Moderator: AlvaroSousa

Post Reply
DTomato
Posts: 819
Joined: Thu Nov 02, 2006 7:01 pm

WarPlan: Game or Simulation?

Post by DTomato »

My biggest problem with WarPlan is that its schizophrenic: Is it meant to be a light wargame, or a realistic simulation of World War II?

Some features are very gamey, notably the Axis & Allies-esque capturing of enemy flak guns, and the easy amphibious invasions under the noses of the enemy's navy and air force. Add in the lack of stacking, and you have a Strategic Command-like game rather a deep historical simulation.

There's nothing wrong with that, except that some features of the game resemble the fiddly mechanics found in more complex wargames. In particular, the logistics rules such as tracking how many units can be supplied by a port. Or, the need to constantly look over your forces to determine which units have winter or anti-tank bonuses, or whether to build your armor with a breakthrough vs heavy armor focus.

There's nothing wrong with those features, either. Except that WarPlan becomes a sometimes awkward juxtaposition of light wargame and complex simulation. The intent may have been to create a game more realistic than Axis & Allies but less complex than World in Flames. To that extent, I think Warplan succeeds. But as the design stands now, I think it suffers from a dual identity.

Michael
User avatar
Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: WarPlan: Game or Simulation?

Post by Michael T »

Is it meant to be a light wargame, or a realistic simulation of World War II?

My own wish is that with time it becomes the later. But I think there are many around who want more a Axis and Allies game with little reference to the realities of WWII.

User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: WarPlan: Game or Simulation?

Post by Flaviusx »

The scale is such that some degree of abstraction is unavoidable.

But there are ways to abstract while remaining roughly historical. Given time, the game may get to the sweet spot. It just needs more development.
WitE Alpha Tester
User avatar
AlvaroSousa
Posts: 12058
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: WarPlan: Game or Simulation?

Post by AlvaroSousa »

All three of you are wrong. It's a role playing game with a horror under tone similar to Call of Cthulhu. No one has gone far enough to get the secret Deep Ones in their armies.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
pzgndr
Posts: 3712
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

RE: WarPlan: Game or Simulation?

Post by pzgndr »

ORIGINAL: Alvaro Sousa
All three of you are wrong. It's a role playing game with a horror under tone similar to Call of Cthulhu. No one has gone far enough to get the secret Deep Ones in their armies.

Well, you haven't shown anybody the secret hotkey for the InApp purchase to open that feature. [;)]
Bill Macon
Empires in Arms Developer
Strategic Command Developer
hansondavid4
Posts: 44
Joined: Sun Nov 10, 2019 1:15 am

RE: WarPlan: Game or Simulation?

Post by hansondavid4 »

ORIGINAL: Alvaro Sousa

All three of you are wrong. It's a role playing game with a horror under tone similar to Call of Cthulhu. No one has gone far enough to get the secret Deep Ones in their armies.

Awesome! I am CRAZY about Cthulhu... I suspect Azathoth will have some serious combat factors.
Post Reply

Return to “WarPlan”