: loot in Poland

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shiroronin
Posts: 5
Joined: Sun Jan 26, 2020 3:11 pm

: loot in Poland

Post by shiroronin »

moved from the Tech Supp:
1. I'm new in the Strategic Command,but advanced wargamer :)

So I've started 1939 campaign today and: for the first time I was able to conquer Poland in three "turns" then in two :)
I've noticed that my loot in MPPs is smaller! in the latter (earlier conquest)...why? Is it intentional ?
>Sugar:
Status: online Plunder has a relatively wide range in SC, and it also depends on how many units were forced to capitulate (which means were left over; the more, the bigger the plunder).

Despite that fact it's nevertheless better to fight and destroy as much units as you can imho, this way gaining xp by units and HQs. XP is the best way to avoid losses, it will pay off at least in the long run.

>me again
"Status: offline Plunder has a relatively wide range in SC, and it also depends on how many units were forced to capitulate (which means were left over; the more, the bigger the plunder)."
Are you sure?
With my second conquest there were more Polish units present so I've destroyed less . And my plunder was lower :(
Etzel
Posts: 83
Joined: Sat Jan 19, 2019 3:52 pm
Location: Germany

RE: : loot in Poland

Post by Etzel »

Afaik there is some randomness included, so most times you get slightly different results.
shiroronin
Posts: 5
Joined: Sun Jan 26, 2020 3:11 pm

RE: : loot in Poland

Post by shiroronin »

I believe that you are (partly) right. I've tested 1939 several times as Axis and the best result (in MPPs = loot) [?] was when I had destroyed only a few Polish units and left some in encirclements. Seen some randomness though in exact number of the MPPs.
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sPzAbt653
Posts: 10116
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: : loot in Poland

Post by sPzAbt653 »

7.7. Plunder

These values [Unit Plunder, Resource Plunder] are added together and then multiplied by a random factor of between 150-200% for Major countries and between 250-300% for Minor countries. A final factor is the Difficulty Setting if playing against the AI.
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