Friend or Foe? How do you know?

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ETF
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Friend or Foe? How do you know?

Post by ETF »

Is there a simple command for a unit to check the identity of a contact? ie. Friend or foe without manually flying the plane/ship/helo over to it?
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Rory Noonan
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RE: Friend or Foe? How do you know?

Post by Rory Noonan »

You can get this kind of behaviour by using a strike mission with no targets assigned and setting the 'activate when contact is' to 'unknown', this means the units assigned will investigate unknown contacts to ID them without opening fire--presuming the WCS is set to TIGHT.

You could also set WCS to HOLD and auto-attack using F1. The relevant unit will move to the targeted contact and stay within close proximity.
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ETF
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RE: Friend or Foe? How do you know?

Post by ETF »

Ah excellent! Thank you kind sir.
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Scar79
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RE: Friend or Foe? How do you know?

Post by Scar79 »

@apache85

Very useful tips, thank you very much.
guanotwozero
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RE: Friend or Foe? How do you know?

Post by guanotwozero »

Oh, this is a clever solution, thanks!
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BeirutDude
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RE: Friend or Foe? How do you know?

Post by BeirutDude »

So this is how the Bears are set for MPA missions in North Inferno? I was wondering how to keep them at stand off distance but still tracking.
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terry1040
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RE: Friend or Foe? How do you know?

Post by terry1040 »

ORIGINAL: apache85

You can get this kind of behaviour by using a strike mission with no targets assigned and setting the 'activate when contact is' to 'unknown', this means the units assigned will investigate unknown contacts to ID them without opening fire--presuming the WCS is set to TIGHT.
I recommend to also limit the attack speed of the aircraft in such a mission. Otherwise the scrambled unit will use Afterburner, most often not intended by me. I typically set the attack speed to cruise for such an investigation mission, at least if there is enough distance & time after the detection of the unknown unit.
Varancar
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RE: Friend or Foe? How do you know?

Post by Varancar »

Depending on the scenario, you can sometimes make educated guesses and manually mark them as hostile.

Contacts flying in pairs at high speed for examples could be hostiles.
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