Tweaking for Japan

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Scott_USN
Posts: 722
Joined: Wed Jun 02, 2004 6:32 pm
Location: Eagle River, Alaska USA

Tweaking for Japan

Post by Scott_USN »

If you edit a scenario and say give Japan more oil and refinery numbers will they take advantage of it? Just like the smaller oil producing bases, say it is 40 and you make it 100 will that help them keep fighting? Or does it take more tweaking than just that?

Thanks
Zorch
Posts: 7087
Joined: Sun Mar 07, 2010 4:21 pm

RE: Tweaking for Japan

Post by Zorch »

I thought the title was 'Twerking for Japan'. [X(]
Scott_USN
Posts: 722
Joined: Wed Jun 02, 2004 6:32 pm
Location: Eagle River, Alaska USA

RE: Tweaking for Japan

Post by Scott_USN »

It tried to auto correct to twerking![:D]
Zorch
Posts: 7087
Joined: Sun Mar 07, 2010 4:21 pm

RE: Tweaking for Japan

Post by Zorch »

ORIGINAL: Scott_USN

It tried to auto correct to twerking![:D]
Auto-correct is a piece of shot!
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PaxMondo
Posts: 11124
Joined: Fri Jun 06, 2008 3:23 pm

RE: Tweaking for Japan

Post by PaxMondo »

ORIGINAL: Scott_USN

If you edit a scenario and say give Japan more oil and refinery numbers will they take advantage of it? Just like the smaller oil producing bases, say it is 40 and you make it 100 will that help them keep fighting? Or does it take more tweaking than just that?

Thanks
Yes, the AI will use it and it will help IF that was a limiting factor. Fuel is rarely an issue for the AI as it is much better than more players at keeping ships in port. Supply is almost always the issue, and not so much the quantity as it is the location. THe AI struggles to move supply, ergo you need to play at VH to allow it to move supply around.
Pax
Scott_USN
Posts: 722
Joined: Wed Jun 02, 2004 6:32 pm
Location: Eagle River, Alaska USA

RE: Tweaking for Japan

Post by Scott_USN »

Thanks Pax that sounds like fun! I will give it a run see what happens.

Ops wrong thread.
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