AXIS ONLY - Counter Factual Global War

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warspite1
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AXIS ONLY - Counter Factual Global War

Post by warspite1 »

This is the thread for warspite1 and WILHELM_Slith to discuss nefarious plans, devise evil schemes and do what the naughty Axis generally do.
Now Maitland, now's your time!

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RE: AXIS ONLY - Counter Factual Global War

Post by warspite1 »

WILHELM can you let me know what type of action the Japanese wish to take - I assume no aligning of Siam this early?

I will send you the game now. Not sure how you want to do this but I think the easiest thing would be for you to give me orders up to Japanese Land movement (assuming you do a Land) then I will pass the updated game to you for actioning of Japanese movement.

Return naval bomber to stack with 1-4 inf div. other bomber to Taiuan and other to Kaifeng city please.

No rail move. 18th inf moves west towards city Yenan. 12th inf moves south towards HQ Mao. HQ Yamamoto moves west along the railroad. Thats it for this impuls. No combat. No rebase or reorganisation.
Now Maitland, now's your time!

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RE: AXIS ONLY - Counter Factual Global War

Post by warspite1 »

How do you want to split the turn?

I'll roll for the weather now and then we can decide on actions?
Now Maitland, now's your time!

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RE: AXIS ONLY - Counter Factual Global War

Post by WILHELM_slith »

Japan takes a land move. And first rail moves korean territorial to city Suchow next to HQ Yamamoto.
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RE: AXIS ONLY - Counter Factual Global War

Post by warspite1 »

Okay so I will do the moves up to Japanese movement and hand back the file.
Now Maitland, now's your time!

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RE: AXIS ONLY - Counter Factual Global War

Post by warspite1 »

Also - how much co-operation and discussion of strategy are you happy with? I am considering an attack on Nice.....
Now Maitland, now's your time!

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RE: AXIS ONLY - Counter Factual Global War

Post by Orm »

ORIGINAL: warspite1

Also - how much co-operation and discussion of strategy are you happy with? I am considering an attack on Nice.....
May I comment on this? I have not looked at the 'Allied only' thread and will not do so.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: AXIS ONLY - Counter Factual Global War

Post by warspite1 »

Why yes, yes you may [:)].
Now Maitland, now's your time!

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RE: AXIS ONLY - Counter Factual Global War

Post by Orm »

Attacking Nice is often a risky attack. But even more so with the 2d10 table. So I recommend against it until you feel secure in using the 2d10 table.

2d10 table risks with attacking Nice are among these.

- Extra loss for attacking into mountains. Many results yield two losses to the attacker. And some even gives three losses to the attacker. For example the dreaded result '14' has gotten many attackers going prematurely bald. And to avoid '14' you must have an attack of +13 or higher and I doubt that Italy can even get close to that.
- If Italy has some expensive armoured unit included in the attack but no cheap motorized unit, and the defender calls a blitz attack and then the Italian first loss must be either motorized or panzer. Players have been known to lose a HQA in that way. Remember that it doesn't matter who calls the table, as soon as it is the blitz table the first loss rule apply. And if the defender calls it you either should have no ARM, or MECH, or you chould have a cheap MOT Div included.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: AXIS ONLY - Counter Factual Global War

Post by warspite1 »

Opps wrong thread [8|]
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RE: AXIS ONLY - Counter Factual Global War

Post by Orm »

Wrong thread?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: AXIS ONLY - Counter Factual Global War

Post by warspite1 »

ORIGINAL: Orm

Attacking Nice is often a risky attack. But even more so with the 2d10 table. So I recommend against it until you feel secure in using the 2d10 table.

2d10 table risks with attacking Nice are among these.

- Extra loss for attacking into mountains. Many results yield two losses to the attacker. And some even gives three losses to the attacker. For example the dreaded result '14' has gotten many attackers going prematurely bald. And to avoid '14' you must have an attack of +13 or higher and I doubt that Italy can even get close to that.
- If Italy has some expensive armoured unit included in the attack but no cheap motorized unit, and the defender calls a blitz attack and then the Italian first loss must be either motorized or panzer. Players have been known to lose a HQA in that way. Remember that it doesn't matter who calls the table, as soon as it is the blitz table the first loss rule apply. And if the defender calls it you either should have no ARM, or MECH, or you chould have a cheap MOT Div included.
warspite1

I think it worth the risk. Of course it may well prove to be the dumbest move in history but then I'm full of those....
Now Maitland, now's your time!

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RE: AXIS ONLY - Counter Factual Global War

Post by brian brian »

Advantage of attacking Nice is adding Shore Bombardment

Disadvantage is city hex, -1 to 2d10 unless HQ attacks. But assault table must be used; blitz loss not an issue but also all attackers might get X’d on Assault anyway.

Advantage of one hex north is that is impossible for French to contain successful attack.

Surprise impulse w/double air or ART is best (only, really) time for an all-Italian attack. Hiwever Doubling ART means it is bombarding = can’t be taken as loss on CRT.

Best possible is Balbo HQ (+1.5 to dice w/HQ support) + 5 MOT + 3-2 ART. Big risk (esp, w/HQ-A; not recommended) big reward. Very, very helpful if Axis plan is to attack Spain later.

The Romans wrote the phrase “Fortune favors the bold.”
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RE: AXIS ONLY - Counter Factual Global War

Post by warspite1 »

To be honest I wasn't looking at all the various modifiers of the 2D10 table - its still all a bit confusing to be honest and I didn't realise I could lose 3 units....

Ho hum its done now - for better or worse.
Now Maitland, now's your time!

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RE: AXIS ONLY - Counter Factual Global War

Post by Orm »

ORIGINAL: brian brian

Advantage of attacking Nice is adding Shore Bombardment

Disadvantage is city hex, -1 to 2d10 unless HQ attacks. But assault table must be used; blitz loss not an issue but also all attackers might get X’d on Assault anyway.

Advantage of one hex north is that is impossible for French to contain successful attack.

Surprise impulse w/double air or ART is best (only, really) time for an all-Italian attack. Hiwever Doubling ART means it is bombarding = can’t be taken as loss on CRT.

Best possible is Balbo HQ (+1.5 to dice w/HQ support) + 5 MOT + 3-2 ART. Big risk (esp, w/HQ-A; not recommended) big reward. Very, very helpful if Axis plan is to attack Spain later.

The Romans wrote the phrase “Fortune favors the bold.”
Why can't the defender select blitz? [&:]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: AXIS ONLY - Counter Factual Global War

Post by warspite1 »

EuroAxis orders:

Two attacks - Lodz and Nice

Full shore bombardment
Attacking HQ Support from Graziani

No HQ Support from von Rundstedt

A Dornier Do-17M brings ground support (and flies back east of Berlin)

Air rebase - fighters move to the furthest west they can. Italian fighter to Turin



Now Maitland, now's your time!

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RE: AXIS ONLY - Counter Factual Global War

Post by brian brian »

Orm, I think you are correct about defender can call Blitz in a city. There is a Ghost of WiF Rules Past that trips me up on that which read “Assault table must be used” in regards to city hexes.

It can be a very good play for the Chinese to let the Japanese build up for a big attack on a city and then call the blitz table to try and save the units. Japan will usually have already used up lots of air, artillery, and HQ Support by then and can’t always exploit the likely win in the land combat.
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RE: AXIS ONLY - Counter Factual Global War

Post by WILHELM_slith »

HQ Yamamoto blocks the Chinese 2nd cav.
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RE: AXIS ONLY - Counter Factual Global War

Post by WILHELM_slith »

The japanese attack the city Tungkwan with 12,5+ odds. HQ gives NO support in attack.
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RE: AXIS ONLY - Counter Factual Global War

Post by WILHELM_slith »

Do the Italians use their planes for a +6 ground support?
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