Command Modern Operations v1.01 update - Build 1121.9

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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Command Modern Operations v1.01 update - Build 1121.9

Post by Dimitris »

Download: https://drive.google.com/open?id=1SFTzT ... L_N5wxGXbV

To apply: Unzip to the installation folder, overwriting as necessary.

This is a public beta release. Standard disclaimers apply.

* FIXED: Speed slowdown caused by hammering of Lua methods.
* FIXED: OOM exception on large scenario
* Additional checks to prevent startup issue with detached message log window blocking the rest of the UI.
* The Sentinel-2 satellite map layer now uses webp-format tiles (more space-efficient, and makes downloading and displaying faster). This may make the layer appear coarser initially as tiles are re-downloaded. To reclaim disk space, you can now delete this folder: [CMO]\WW\Cache\S2Cloudless .
rmwilsonjr
Posts: 183
Joined: Sat Jan 08, 2011 1:17 am

RE: Command Modern Operations v1.01 update - Build 1121.9

Post by rmwilsonjr »

Awesome, thanks. Do you sleep? [&o]
Richard
overkill01
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Joined: Thu Dec 31, 2015 11:59 am

RE: Command Modern Operations v1.01 update - Build 1121.9

Post by overkill01 »

Thank you for the updates.

But with this update I notice a lot of squares in seatextures.
I've included a screen in attachment.
I can see these over at southern chinese sea, Gulf of Thailand, north sea, etc. ....
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Dimitris
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RE: Command Modern Operations v1.01 update - Build 1121.9

Post by Dimitris »

ORIGINAL: overkill01

Thank you for the updates.

But with this update I notice a lot of squares in seatextures.
I've included a screen in attachment.
I can see these over at southern chinese sea, Gulf of Thailand, north sea, etc. ....

Thanks, logged.
Dimitris
Posts: 15496
Joined: Sun Jul 31, 2005 10:29 am
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RE: Command Modern Operations v1.01 update - Build 1121.9

Post by Dimitris »

We uploaded a fresh batch of tiles that should make this less frequent.
pxl919092
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Joined: Tue Jan 28, 2020 3:39 am

RE: Command Modern Operations v1.01 update - Build 1121.9

Post by pxl919092 »

Not sure if this is a bug:

F-24A / F-35C / A-12A approaching enemy carrier group (with AEGIS or E-2D radiating) would automatically dip to 200 or 80 feet despite standing order to stay at 55k / 45k feet.

Auto-evade is set of OFF actually. if it is ON it would make sense.

A-12A LRASM attack profile does say 200 feet. But F-35C/F-24A in this case only carry AAMs.
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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RE: Command Modern Operations v1.01 update - Build 1121.9

Post by Dimitris »

ORIGINAL: pxl919092

Not sure if this is a bug:

F-24A / F-35C / A-12A approaching enemy carrier group (with AEGIS or E-2D radiating) would automatically dip to 200 or 80 feet despite standing order to stay at 55k / 45k feet.

Auto-evade is set of OFF actually. if it is ON it would make sense.

A-12A LRASM attack profile does say 200 feet. But F-35C/F-24A in this case only carry AAMs.

Can you please post this on the Tech Support forum with a suitable save file. Thanks!
kfarley215
Posts: 17
Joined: Sun Nov 24, 2019 10:01 am

RE: Command Modern Operations v1.01 update - Build 1121.9

Post by kfarley215 »

Does not load saved games and main screen does not hide when starting new game.
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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RE: Command Modern Operations v1.01 update - Build 1121.9

Post by Dimitris »

ORIGINAL: kfarley215
Does not load saved games and main screen does not hide when starting new game.

Can you please post this on the Tech Support forum with a suitable save file. Thanks!
MaB1708
Posts: 344
Joined: Sun Aug 13, 2006 10:46 am
Location: Freiburg(Germany)

RE: Command Modern Operations v1.01 update - Build 1121.9

Post by MaB1708 »

Thank you for this update, outstanding support, as usual!
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