Realistic Results: what are these things, what aren't they?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Re: Realistic Results: what are these things, what aren't they?

Post by Tristanjohn »

Hornblower wrote:That seems about right to me, at least in my opinion. Remember the IJN had 4 years of combat experience prior to December 7th, while other then the Flying Tigers and the Eagle Squadron no American unit had combat experience. Historically it was a small number of very good pilots in their A6M's that worked there way down south east Asia that gained and held air superiority. Just as every German tank wasn't a Tiger, every IJN pilot isn't a Sakai.
The problem with this appraisal is that it doesn't take into consideration the fact that much of that experience the Japanese were picking up was against subpar opposition flying obsolete equipment for the most part. The result of this was that Japanese pilots entered the main bout with America having learned for the most part bad lessons. Their fighter tactics coming in were not sufficient to cope with Allied countermeasures and furthermore the Japanese were extremely slow to recognize this and find a better approach.

In general, when one practices against inferior opposition his own skills tend to erode not increase. The worst thing that could have happened to the Japanese pilot corps was to go up against the Chinese for a prolonged period,. This experience inhibited further good development of that otherwise supremely-well trained cadre of brave and intrinsically-able men.

Gary's model has never bothered to address this, has instead been based since forever on a premise diametrically opposed to this reality. The result has been a compromised simulation in various false iterations.

A similar dynamic was at work with regard to the development of the IJN and USN, with not unexpected results. To present it briefly: the IJN trained hard in adverse conditions, the USN trained as if the these exercises were of little import, usually in the best conditions the Navy could find. The result of these divergent training philosophies were remarkable: the IJN started hostilities as prepared as any nation's fleet in the world, was arguably the best trained of them all; the USN sailed blithely into war in singularly deplorable shape and paid a terrible price for this folly.

Your belief notwithstanding Japanese air assets did not begin the war with much going for them: the main fighter plane was okay but soon to be outstripped; dive- and torpedo-bombers were serviceable (and the latter carried the world's finest torpedo) but that was all; medium bombers had excellent range but proved to be vulnerable to attack from air and ground; there were no heavy bombers.

The best planes Japan produced in terms of service rendered were the flying boats and float-fighters, but how much could that account for in the end?

Anyway, Gary's model is off, as it's always been, and this is not difficult to demonstrate.
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Post by Hornblower »

HI!!! :)

Just to clarify. Mogami was looking at Fighter Pilot info only, I was agreeing with that. However you make a good point and I am one to give credit where credit is due, you are right about there medium bombers. Not so good. Long range, but other then that, holders of some very bad flaws. Flaws not noticed over China, but came to light once they hit some real opposition. Again, giving credit where its due, you are right about the IJN training under real conditions. USN was still geared, for the most part in re-fighting Jutland. The ships and men were good but trained to fight a 1916 type battle in 1941.

Let me go on record to say that I am not trying to work some secret agenda, nor am I pro-Japanese. I can't even play the game (UV) as Japanese. The thought of me sinking the Enterprise is unfathomable.
So that being said, let me continue. I totally, 100% agree that the Japanese were slow in adapting. They assumed that there way, was the one and only way, that it was correct and without errors. The possibility of "loosing face" precluded any other line of thought. All of us could give example after example of where they didn't change tactics.
America learned what worked and what didn't, and changed there tactics accordingly. Japan for the most part did not.

Japan's pilots in '41 did have one thing working for them that the USAAF and USN did not, and that was battle experience. Even if it was against the Chinese. That's my point. Ask any military man and he will agree that a combat bloodied unit is better then one- no matter how well trained- that hasn't seen combat. Our own Civil War will give countless examples of that. Seeing ones comrades dying from a mistake is a harsher lesson then getting yelled at by your drill sergeant. I'm not saying that these Zero pilots were supermen. What I am saying is that they had experience under there belts, whereas we did not. Once we did then we had the upperhand on them.

The game has to account for the success of these pilots in early '42 in some way. One is to credit the pilots over the plane- which i think is correct. (again this is only Fighters I am referring to) Or to increase the prowess of the Zero over the Allied planes. Which is wrong or else the P-38's, F4U's and F6F's wont have the impact that they did. But the fact remains that one must account for the effect that the A6M's had early on. In my mind its the Pilots- all be it a small elite group. As they die off, and we developed tactics (thatch weave comes to mind) then the tables turned. This isn't to say that ALL Zero pilots are this way, but that small group who did what they did are, and need to be accounted for.

Well that's my opinion, and as my wife can attest to, its often wrong. ;)
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IJN and IJA

Post by mogami »

Hi, The Japanese pilots that have been fighting in China are 60's (or less) The IJA. The IJN pilots have not spent much time in China. I think the IJN was brought in to fight the AVG. Not long after this the AVG was pulled back.

In China the IJA had good success against the I-15. They had not so good success against the I-16 (with Russian Pilots)
The Oscar was built to fill the gap. (It is better then a I-16 but fails against allied fighters)

Another thing to consider. Many of the starting IJN pilots will be dead within 6 months. (even winning as they go) There is no way to maintain the level Japan starts with.

Currently I'm running a test scenario. I plan several carrier battles in May 42. (one Coral Sea copy, one Midway copy in June. And a large free for all in May) I am interested in seeing how the Japanese pilots compare to USN pilots at time of battle.
IJN CV have to strike PH, Sail to Indian Ocean, Bomb Darwin and then move to Truk/Tokyo for battles.

4xCV start at 90 2xCV start at 80. USN CV start at 75,75,77. So I'm fairly certain the 2 Coral Sea USN CV will be equal to Shokaku and Zuikaku.
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Re: Realistic Results: what are these things, what aren't they?

Post by Tristanjohn »

Hornblower wrote:Let me go on record to say that I am not trying to work some secret agenda, nor am I pro-Japanese. I can't even play the game (UV) as Japanese. The thought of me sinking the Enterprise is unfathomable.

I have trouble with that as well--a flagwaver at heart. :)
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Post by ladner »

I could have sworn that I read in Fire in the Sky that when Royal Australian Airforce (RAAF) pilots who had been veterans of the Battle of Britain, and therefore would be considered experienced engaged in dog fighting they were roughed up by the Japanese. I guess that is the crux of the matter, the Japanese mostly engaged in dogfighting whereas the Allies, and the Luftwaffe used tactics, such as the finger four and Thach weave and we don't have a tactics modifier (pure speculation on my part), unless of course Mogami or someone else more knowledgable of the engine knows otherwise. By the way I always try to peserve LCDR Thach VF-3 in my campaigns ;) .
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Post by mdiehl »

But the fact remains that one must account for the effect that the A6M's had early on.
What effect would that be? Against the USN the Zekes NEVER obtained a sustained favorable casualty ratio. Not at any time from 7 December onward.

The only place where historically there seems to have been a short window of advantage for the IJN was in New Guinea in March and 1st half April 1942. One problem with the UV model is that it presumes that exp gain is only through "training missions" or combat, In New Guinea, word on how to combat Zekes with P39s and P40s spread rather like a virus, with air groups who had NO experience fighting the zeke picking up the word down the line and having it affect their tactics. The Japanese do not seem ot have learned in the same "viral" model way until late 1943.

Also, it is incorrect to assert that the USN trained for a Jutland type engagement. The BB skippers did because after all that is primarily what BBs were good for. Only the Germans thought of using them as (crappy) commerce raiders. USN DD skippers were trained in the torpedo-attack maul when they could count on surprise, and trained to draw attention to themselves when escorting a CA battle line.

Finally, in re Mogami's a/c stats. The Zeke should not be more maneuverable than any early war US a/c other than the F4F and the F2A3. Because it wasn't. Period. Any other claim is a misrepresentation at best (yeah, more maneuverable at speeds less than 300 mph with its strongest advantage arund 240 mph, much less maneuverable than the P39 or the P40 at speeds in excess of 310 mph).
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
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Post by ladner »

mdiehl's point is accurate regarding the maneuvarability of the Zero at high speeds; however at dog-fighting speeds it had superior maneuvarbility. The plane was built to be a dog-fighter, since this was the perfered mode of engagement in the air war over China by the Japanese and was reflected in their designs, the Zero being the result of their obsession with ultra-maneuvarability.

I think the maneuvarbility statistic is really an abstraction of dog-fighting ability of the air craft. Also, as you pointed out Allied pilots became aware of this and employed tactics instead of attempting to dog-fight the Zero. If I recall correctly from the materials that I have read the perferred mode of attack for an Allied Pilot (P-40s) was to make a diving attack. Having said this in UV I have had P-39s and P-40s succesfully 'evade' Zeros in air-to-air combat, it is possible that this is an abstraction of dive attack tactics.
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Stats

Post by mogami »

Hi, I'd like to try any suggested stats for aircraft, ships ground units.
experience ratings.

Is the Zeros rating too high or do the Allied planes need to be raised.

Stats required are combat speed, ranges, Man,armor Durability and gun value.
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Post by Tristanjohn »

Hornblower wrote:Japan's pilots in '41 did have one thing working for them that the USAAF and USN did not, and that was battle experience. Even if it was against the Chinese. That's my point.
I understand, Hornblower. My feedback to you is your point is mistaken, no matter how intuitively correct you feel it is.
Ask any military man and he will agree that a combat bloodied unit is better then one- no matter how well trained- that hasn't seen combat.
Well, perhaps so, but only with this qualifier attached ". . . other things being equal." That's not perfectly correct, either, as I'll try to illustrate below in more detail.
Our own Civil War will give countless examples of that. Seeing ones comrades dying from a mistake is a harsher lesson then getting yelled at by your drill sergeant. I'm not saying that these Zero pilots were supermen. What I am saying is that they had experience under there belts, whereas we did not. Once we did then we had the upperhand on them.
In a way, in a way not. :) What Japanese pilots had under their belts was flying experience in combat versus extremely subpar opposition often flying laughably outmoded planes; as I tried to note earlier this combat experience didn't necessarily make the Japanese better, probably is the primary reason they did not do better versus the Americans when they finally met.
The game has to account for the success of these pilots in early '42 in some way.
Another false belief. The Japanese had virtually no success versus top-drawer competition (1942) save for the statistical aberration which was Pearl Harbor--and even there the "success" was debatable in several ways.
One is to credit the pilots over the plane- which i think is correct.
Considering the quality of Japanese aircraft then yes, if some superiority did in fact exist it must have been with their pilots and not the planes these people drove. But you are still incorrect regarding superiority of Japanese pilots over their American counterparts.
(again this is only Fighters I am referring to) Or to increase the prowess of the Zero over the Allied planes. Which is wrong or else the P-38's, F4U's and F6F's wont have the impact that they did.
Of course they would, or at least should if the model works properly.
But the fact remains that one must account for the effect that the A6M's had early on.
Against whom? Americans began shooting these planes out of the skies as soon as we met them in combat.
In my mind its the Pilots- all be it a small elite group. As they die off, and we developed tactics (thatch weave comes to mind) then the tables turned. This isn't to say that ALL Zero pilots are this way, but that small group who did what they did are, and need to be accounted for.
It was after the introduction of better tactics (e.g., the "Thach weave") that Allied pilots began to immediately improve on that 1:1 kill ratio. When it no longer became necessary to use unsuitable equipment for certain tasks (say, P-39s in the interceptor role) the kill ratio tilted more steeply yet in favor of the good guys. When our fliers were no longer faced with nightly bombardments from sea and air and were no longer sleeping fitfully, if at all, in mosquito-infested mud that kill ratio improved even more. When better aircraft arrived it again got better for us. And so on.

Your basic premise of Japanese superiority in pilot training and experience is mistaken, Hornblower, that's the glitch. It's the same story with Gary's model.

There never was any superiority of Japanese pilots over their American counterparts. There is not a shred of evidence to suggest this no matter how it might appear.

You make the assumption that combat experience necessarily makes green soldiers better. I say this isn't necessarily so. In fact I say that combat experience can actually make green soldiers worse. And this is probably just what happened to the Japanese pilots.

Of course I can't prove that. For all I know they stayed the same or in fact did get better from their experience in China, but then if that were the case we must have started off with a bad premise of our own and in fact Japanese pilot training before the war was less effective than we normally give credit for and it was Japanese experience in combat which helped to ameliorate this newly-theorized deficiency in training. Yes?

One thing is for sure. When the Japanese met the Americans the fight became even immediately.

We know this from the kill ratios after just a few battles (enough to form a workable sample). We also know that Americans in early 1942 were not flying better equipment than the Japanese. Our aircraft were better than Japanese aircraft in some respects, worse in others. So let's call the hardware even-steven.

Then how might we account for the kill ratios?

Well, that must be due to the pilots. Yes?

And what was that kill ratio?

Basically 1:1.

Ergo, some way somehow the pilots must have been pretty much equal (Ability * Experience) characteristically speaking. Given that formula, if you maintain a Japanese superiority in experience then it must be that Americans were innately better suited to fly planes (higher ability score) than the Japanese.

Are you prepared to make that assumption? If so, why?

Let's get back to actual kill ratios.

These were a hair better than 1:1 for the Japanese through the first two or three months of Watchtower figuring just fighter-vs-fighter action, then started to get better, slowly but surely, for the Allies. This might be accounted for by the fact that early on the Allies out of Henderson Field were often flying aircraft in roles ill-suited to their characteristics: for instance, use of the P-39 as an interceptor as mentioned above. Then, as more suitable equipment became available for Aliied use, the Japanese "advantage" began to fade.

(One ace the Allied pilots did have up their sleeves and which is not modeled correctly--actually this isn't modeled whatsoever and suggests yet more problems with the simulation--is that their fighters didn't have to worry much about time-over-target restrictions whereas the Japanese "Zeroes" coming down from Rabaul did. I'm not convinced this directly impacted the dogfight kill ratio, if it affected it at all, but it certainly had an adverse effect on Japanese efforts to control the air space over Guadacanal.)

No matter how you slice it, there are no statistics to suggest Japanese fighter pilots had any significant edge whatsoever, based on their training and/or prior war experience, over their American counterparts in the early going that I'm aware of. It might just be possible to make the opposite case, but that's not why I'm here.

Models

In the most basic terms, a model of history must use historically representative values or it's bound to give ahistoric results. My contention is Gary's model does just that. The reason must be his model is full of ahistoric, or historically unrepresentative values.

What is reality?

Well, a model's reality is what its builder says reality is.

How is this reality expressed? Gary's model uses numerical expression.

Let's build an ideal model of our own.

As the builder of our hypothetical model I say "model reality" should be expressed as a value of 1.0.

When we mix our "model realities" together (let these values interact with one another to express other more complex "realities"--in order to model real-world events this is necessary) we'll need to multiply and divide and square these values at various junctures, always with our goal to stay at a resultant model "reality score" of 1.0.

A result less than that will represent something short of reality, should we come up with a score greater than 1.0 we'll have achieved a sort of superreality (in theory perhaps a heady thing to some, but I don't know).

If all our model functions work with values of 1.0 the project's a snap. No matter how many times we multiply and divide and square the value of 1.0 the end result remains unchanged: 1.0. However, if we substitute "reality values" to our functions of less than that or greater than that (if we feed our model mistaken premise) then our resultant model "reality score" for whatever event we run will not be 1.0 and thus off to whatever extent indicated.

So, let's now build a model of WWII in the Pacific.

You say Japanese pilots were superior to American pilots.

The data before us suggests they were not, rather pretty much equal; then American pilots became better (for whatever reason), or equipment upgrades took effect, similar reverse conditions overtook the Japanese, or some combination thereof.

So, based on that, if we at first rate Japanese/American pilots/planes the same we're confident the model is working with "reality values" very close to 1.0. (If Japanese pilots and planes are rated equally with their enemies' then the result of our "multiplication dogfights" must surely come out near the historic early kill ratios we can account for: 1:1.)

If we rate Japanese pilots higher than their enemies then our model must be fed a Japanese-pilot "reality value" of more than 1.0. Let's call this new "reality value" 1.1.

Now our model has a problem, though. When we try to multiply this value with other good values the rules of mathematics will no longer allow our model to give us a "reality result" of 1.0 but rather a value greater than that. If the rest of the model is still faithful to history, and the only value at variance is the one for Japanese pilots, and assuming we multiply as our function, our model activity would look like 1 * 1.1 with the result 1.1. This would throw our intended "reality score" off by some 10% with regards to kill ratio. Plug another false supervalue into that same function and the error will be greater still in favor of the Japanese. The same holds true should we underrate American pilots and planes, only in the other direction.

This is always what happens when you feed a model false premise. As long as false premise remains the model is compromised.

We could offset this false premise of Japanese pilot superiority (or American pilot inferiority) with another equally false premise and still arrive at a "reality score" of close to 1.0 (keep those kill ratios in line with history) by plugging in a functional value of, say, .9 to represent some imagined Japanese deficiency in an effort to diminish effectiveness of Japanese pilots/planes, but the result wouldn't be any more "accurate" (in the sense we're after, to model real-world events), it would merely provide us with a "reality score" that looked better on its face. Our model would still be in error, indeed, more confused still.

Two wrongs do not make a right, unless it's in math, where two wrongs could make a "right" yet be wrong nevertheless.

Assigning correct values to models is not easy, I don't claim it is. My math skills certainly are not accelerated, might be worse than yours. But I know in theory if reality equals 1.0 and you multiply that by 1.1 or .9 the result will not be representative of reality.

False values plague all models whenever they're used so every effort must be made to ensure the function values we do assign our models are as close to the "reality value" of 1.0 as possible. More false values lead to more error.

History tells us what the "reality values" for Japanese and American pilots ought to be in early 1942 with regard to overall ability--very close to 1.0 for each. We know this because the kill ratios are straightforward and they come out around 1:1. It is not our model's purpose to generate corrupt results by assigning unrealistically high scores to Japanese pilots or unrealistically low scores to American pilots. Should we, then we'd need to feed our model yet more false values somewhere within its workings in order to compensate for the historic kill ratios which are kinds of absolute references for our model's targeted "reality result." Per the example above, with many false values assigned soon our model would become confused to the point it would neither be able to give results convincing on face nor in a believable enough manner to suspend disbelief for the knowledgeable user.

We would have a bad model.

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Re: Realistic Results: what are these things, what aren't they?

Post by ladner »

Tristanjohn wrote:<SNIP>....It was after the introduction of better tactics (e.g., the "Thatch weave") <SNIP>
It is the Thach Weave after Lt Commander John F. Thach the commander of VF-3. And for anyone interested in some history courtesy of the internet click here and for something more technical but without pretty pictures click here .
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Kill ratios

Post by mogami »

Hi, TJ likes to explain the 1-1 ratio got better as the war went on as proof the Japanese pilots are rated too high.

The kill ratio will improve as soon as the starting Zero pilots are dead. They begin to die on the first day. They are replaced by pilots that are considerably less able to cope with mounting allied experience and material. Depending on where and when a protracted air battle develops detirmines how long the starting Japanese pilots last.
But the allies will have to fight this battle. Without a victory in an air superiortiy battle somewhere the allies will encounter skilled Japanese pilots. I can't repeat this enough.

The Japanese will have 12 BB's untill the allies sink them
22 heavy crusiers untill the allies sink them. Skilled pilots untill the allies kill them. They are not impossible to kill. It only takes one good battle.
If the allies do not kill them and instead try to move unprotected into an area that these pilots are located (or moved in response) These pilots will hurt the allies.

You can't quote 1944 ratios to arrive at relative values for 1941.
Never mentioned is the speed the allied pilots learn their lessons.
This is reflected in the higher number of trained pilots. (where the IJN is given a 15 point edge in 1941 the USN is given a 30 point edge once the IJN runs out of trained pilots. This will produce the 1944 ratios. It is how the 1942 ratios became 1944 ratios.
In the period from Dec7 41 to May 1 42 the IJN lost under 200 aircraft in combat. This same force destroyed over 1k enemy aircraft. The great battle that lead to the destruction of the IJN began on Aug 7 1942.
(Midway accounted for a good portion of the carrier types but the IJN still retained it's Bomber and several excellent fighter groups.)

The decline of the Japanese and rise of the USAAF,USN,USMC,Allied airgroups in WW2 are not seperate events. One produced the other.
There is an interaction between increased allied and decreased Japanese.
You can't make them independant of one another. If the Allies do not fight the IJN or if they fight in such a way as to lose. Then the IJN will retain it's edge.
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Re: Re: Realistic Results: what are these things, what aren't they?

Post by Tristanjohn »

ladner wrote:It is the Thach Weave after Lt Commander John F. Thach the commander of VF-3. And for anyone interested in some history courtesy of the internet click here and for something more technical but without pretty pictures click here .

You're absolutely correct. Good catch! I fell victim to the power of suggestion and I've duly corrected my copy above.
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Post by BillBrown »

So what we are going to need is something like the following:

Japan( Aircraft metrics + pilot training + pilot ability + ground crew training + tactics + airfield condition + weather condition + supply status + maybe other factors ) =

Allied( ( Aircraft metrics + pilot training + pilot ability + ground crew training + tactics + airfield condition + weather condition + radar existance + radar operators training and experience + coastwatchers + maybe other factors )

The = will only be for the beginning of the war. As it progresses the Allies side of the equation gets much larger.
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Re: Stats

Post by Tristanjohn »

Mogami wrote:Hi, I'd like to try any suggested stats for aircraft, ships ground units.
experience ratings.

Is the Zeros rating too high or do the Allied planes need to be raised.

Stats required are combat speed, ranges, Man,armor Durability and gun value.

It would be foolish to run around plugging in new numbers willy nilly without knowing what Gary's formulas are.
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Post by ladner »

Mogami - I like your idea about creating a database of aircraft statistics, perhaps better values can be arrived at. However, as others have alluded to though, I am begining to become of the opinion that the problems with aircombat are more related to how fatigue is accumulated while flying to the target area and the advantages that the defender should have are not present in the current model.

I am probably in the minority, but I do not take issue with the original IJN pilots have high experience levels. Also, I agree with you, Japanese air power was not broken until towards the end of the Solomon's Campaign. Some of the books that I have read have stated that the air war over Rabaul at times approached the same level of ferocity as the campaign being waged by the 8th USAAF over Europe during the period of the Ro Operation.
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Re: Kill ratios

Post by Tristanjohn »

Mogami wrote:Hi, TJ likes to explain the 1-1 ratio got better as the war went on as proof the Japanese pilots are rated too high.

I didn't write any such thing.
The kill ratio will improve as soon as the starting Zero pilots are dead. They begin to die on the first day. They are replaced by pilots that are considerably less able to cope with mounting allied experience and material. Depending on where and when a protracted air battle develops detirmines how long the starting Japanese pilots last.
But the allies will have to fight this battle. Without a victory in an air superiortiy battle somewhere the allies will encounter skilled Japanese pilots. I can't repeat this enough.

All of which is indicative of the problem.
The Japanese will have 12 BB's untill the allies sink them 22 heavy crusiers untill the allies sink them. Skilled pilots untill the allies kill them. They are not impossible to kill. It only takes one good battle.
If the allies do not kill them and instead try to move unprotected into an area that these pilots are located (or moved in response) These pilots will hurt the allies.

They certainly will, and ahistorically so.
You can't quote 1944 ratios to arrive at relative values for 1941.

You can quote historic 1942 kill ratios to know the model is off in UV some way somehow.
Never mentioned is the speed the allied pilots learn their lessons.
This is reflected in the higher number of trained pilots. (where the IJN is given a 15 point edge in 1941 the USN is given a 30 point edge once the IJN runs out of trained pilots.

That doesn't model WWII history. That's a fantasy.
This will produce the 1944 ratios. It is how the 1942 ratios became 1944 ratios.

Your powers of reasoning are breathtaking. :)
In the period from Dec7 41 to May 1 42 the IJN lost under 200 aircraft in combat. This same force destroyed over 1k enemy aircraft. The great battle that lead to the destruction of the IJN began on Aug 7 1942.

Yup. As soon as they met the Americans.
(Midway accounted for a good portion of the carrier types but the IJN still retained it's Bomber and several excellent fighter groups.)

The decline of the Japanese and rise of the USAAF,USN,USMC,Allied airgroups in WW2 are not seperate events. One produced the other.
There is an interaction between increased allied and decreased Japanese.
You can't make them independant of one another. If the Allies do not fight the IJN or if they fight in such a way as to lose. Then the IJN will retain it's edge.

I've no idea what any of that means. I do know Gary's model with regard to the air module is so seriously in error it needs a complete overhaul.
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WITP

Post by mogami »

Hi, Fatigue in WITP has been changed. In my tests the normal fatigue aquired for missions from Rabaul to Port Moresby has been Japanese fighter (0 fatigue at take off) have 18 fatigue next day.
Bombers somewhat higher. The CAP over PM (take off 0 fatigue) is 6 the next day. I have to fly a few days of missions everyday to see how high it will go.

So far the allied fighters have no trouble holding their own against the IJN. I noted in one test that after 29 days I would be forced to withdraw the IJN fighter groups from a lack of replacement pilots.
If they continued to fly they would quickly lose their quality. As the Japanese I would have had the Army take over. And try other means (Naval bombardment) And saved the IJN for later. (wait for replacement pool to grow)

I am interested in seeing what levels the Japanese can have in the pool before moving to South Pacific in early 42.
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Tristanjohn
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Re: Realistic Results: what are these things, what aren't they?

Post by Tristanjohn »

mdiehl wrote:Finally, in re Mogami's a/c stats. The Zeke should not be more maneuverable than any early war US a/c other than the F4F and the F2A3. Because it wasn't. Period. Any other claim is a misrepresentation at best (yeah, more maneuverable at speeds less than 300 mph with its strongest advantage arund 240 mph, much less maneuverable than the P39 or the P40 at speeds in excess of 310 mph).
Well, nothing could turn inside the "Zero" and until the Allies stropped trying to do so they were at that disadvantage. Of course they did learn this lesson shortly after the Americans joined the fray for real.

Your point regarding how real-world battle experience is gained (by parallel, not the model's serial process) is correct. I hope you've saved me the trouble of writing a thesis on this subject as it impacted battle experience gained in the air, on water and land.

I hate to say this but what seems to be needed to reflect the historic learning curves for the combatants are global switches thrown every once in awhile. Throw a switch and the Allies have "learned" the Thach weave, throw another and the USN "adopts" CIC, and so on.
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Post by BillBrown »

Now, what triggers that 'throwing the switch'?
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Air War

Post by mogami »

"Yup. As soon as they met the Americans."

Hi, The Japanese fought Americans from the start. I don't know about you but I have a hard time finding good accurate day by day mission results.

I know the A.V.G. Claimed to have shot down more Japanese then there were Japanese flying against them. (The Japanese in turn claim more Allied aircraft then flew against them)
I've seen totals of 75 Japanese aircraft for 2 AVG lost. (The Japanese report 7 Sally and Nates lost and 2 P-40 pilots dead by name and a third shot down but returned to unit)

There were no Zeros in these battles. It was Nates trying to escort Sally "Heavy" Bombers (and sometimes the "heavy" bombers just tried to go it alone.

In PI the first American ace emerges. His five kills do not include a single enemy fighter let alone a Zero. He seems to have been good at nailing recon planes and IJA bombers.

In battles prior to Coral Sea I do not see enough action for anyone to make a claim concerning ratios between the IJN and USN. Only the IJN has been in combat against Allied naval units. With the exception of a handfull of fighter pilots at Wake. One of whom destroyed a Japanese DD by detonating it's depth charges.

The bulk of the Japanese pilots lost at Midway were lost without being able to prove one way or the other their skill versus the USN in that battle. We are forced to judge them by what they had done prior to this.
If you compile the data you will find they outfought a RAAF unit at Darwin (A unit that had fought in BOB) Had inflicted considerable damage on enemy every where they went. While the IJA was having it's troubles up at Rangoon the IJN LBA units destroyed nearly 400 allied aircraft in Malaya. They then destroyed another 300or so in Java area.
On top of the PI airunits.
The A.V.G. maintains that they out performed all other allied units untill the Navy and USAAF adopted their tactic (under other names)

Unless the allies present a force of equal or greater size to battle the IJN airgroups the IJN airgroups will prevail.

Even granting that experience is aquired in parallel it is applied by the linear method (each pilot/crew/leader still needs to be rated in relation to enemy) The parallet process is what produces the training levels of new pilots. (Allied replacement pilots are higher then Japanese replacement pilots.)

It could not have been simply "we changed they didn't" because there are Japanese pilots that continued to shoot down allied pilots at high rates. Either the Japanese pilot had learned or the allied pilots had not.

I think the IJN air arm went through the same process the Luftwaffe went through. Plently of aircraft too few TRAINED pilot replacements.
But prior to the breaking point both were excellent services. Both had to be locked into a prolonged battle to break it. (The IJN being much smaller and with even lower replacement rates was easier to break)
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