Bug in Netherlands country data

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PanzerMike
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Joined: Sun Apr 30, 2006 8:40 am

Bug in Netherlands country data

Post by PanzerMike »

###v6
Added Netherlands patrol group, 30 merchant marine, 3 escorts

Image

The escorts are not there and none of the intended 30 MM. Only 30 strategic rail.

Ow, and I will pretend never to have seen that "Scortched Earth" typo [:D]


Update:
And while we are at it, I tried changing it myself in the editor, but how do I save this data? It will not stick.
I tried DATA - Save Country Data to File. This works, from the countrydata.txt:
Netherlands,3,160,50,30,40,40,40,144,60,5,2,2,1,30,3

But when I File/Quit - Save my scenario, close the Editor, start the Editor again and load the scenario, the data is gone...
When I Load Country Data, the data is there in the Editor again. But no way to make it stick in the scenario file.

What am I doing wrong, or is this a bug?
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AlvaroSousa
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RE: Bug in Netherlands country data

Post by AlvaroSousa »

Yes I just noticed there is a code flub when it saves. I will have it fixed by Friday. I noticed no minor countries are keeping their MMs and ESs. Which originally I did put them in. I thought I was going crazy.

Anyways I found the problem and now I have to update all the scenarios. I also added something new due to a gamey exploit being done by players. So I gotta fix that too in the morning.
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PanzerMike
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RE: Bug in Netherlands country data

Post by PanzerMike »

The save bug is gone now. That's good.

You did however forget to add the 3 escorts to the Netherlands.

What I see is this:
NE 0 ESC 30 MM
BE 4 MM
NO 48 MM
DE 1 ESC 11 MM
GR 17 MM

That is a whopping 110 extra MM for the Allies if Germany decides to pay these guys an unwanted visit. Churchill will be mighty pleased!

So please add the 3 escorts to NE and all should be well.
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AlvaroSousa
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RE: Bug in Netherlands country data

Post by AlvaroSousa »

Crap. Ok lemme fix it.

As for the extra MMs. I played a recent game and went 75% subs always having 8-10 subs at sea. My opponent was really suffering. I borderline caused a lot of problems for the UK. Basically the sub war is an attrition and force leverage war.

Early on the Axis should have a 1 PP spent per 2 PP destroyed ratio. This forces the Allies to spent tech and resources on MMs and ESs. If they don't they get slaughtered.

By 1943 the ratio changes more of a 1 for 1 depending where the Axis go and what is covered. If the Allies do it right their entire lane should be covered by air and escorts with anti-sub strat bombers in Iceland, Greenland, Canada, Azores. The Germans now have to pick and choose where they strike stacking 3 subs to minimize losses. Even though it is 1 for 1 by volume of sheer production the Allies have the advantage.

So say the Allies produce at a value of 20 and the Axis a value of 10 which is a ration of 2:1. If each side loses 5 points of value the ratio is now 15 to 5 = 3:1. The Axis can't sustain this attrition rate.

Historically by 1942 the Allies already won the Battle of the Atlantic with tactics and technology. Only the stubborn naive Americans who poo-pooed the UK's help suffered greater in convoy losses. Each year from 1939-1945 the effectiveness of u-boats dropped less and less per u-boat in tonnage sunk. (Black May, Gannon)

1939 tonnage lost 755,000 --- Uboats at sea on average 15 = 50,000 tons sunk per u-boat
1943 tonnage lost 2,170,410 --- Uboats at sea on average 90 = 24,115 tons sunk per u-boat
Source: WW2 Databook and Brute Force, Ellis

Creator Kraken Studios
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AlvaroSousa
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RE: Bug in Netherlands country data

Post by AlvaroSousa »

All fixed and uploaded
Creator Kraken Studios
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Designer Strategic Command
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PanzerMike
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RE: Bug in Netherlands country data

Post by PanzerMike »

Jolly good show. Any idea when the manual will be updated with all the errata?
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AlvaroSousa
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RE: Bug in Netherlands country data

Post by AlvaroSousa »

I'm pushing for it.
Creator Kraken Studios
- WarPlan
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Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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