Overseas supply

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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NiclasCage
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Overseas supply

Post by NiclasCage »

I'm a bit confused regarding the rules on this. I'll ask the easy question first;

Can a HQ act as a port when tracing supply into/out of sea areas? Or is it just ports that can do this?

Second. In tutorial video # 5, during the supply part, with the example of the BEF tracing supply back to Hull in England, Steven states that it costs 1 'move' to trace supply out of the port into the North Sea, and another 'move' to trace it from the North Sea and into Hull. But from what I can gather from the manual (RAC) and what I understand from the text tutorial, tracing supply overseas only use a 'move' in the supply path to move into the port, and that the move from a port into the sea area is free. So, which one is it?
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Centuur
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RE: Overseas supply

Post by Centuur »

ORIGINAL: NiclasCage

I'm a bit confused regarding the rules on this. I'll ask the easy question first;

Can a HQ act as a port when tracing supply into/out of sea areas? Or is it just ports that can do this?

Second. In tutorial video # 5, during the supply part, with the example of the BEF tracing supply back to Hull in England, Shannon states that it costs 1 'move' to trace supply out of the port into the North Sea, and another 'move' to trace it from the North Sea and into Hull. But from what I can gather from the manual (RAC) and what I understand from the text tutorial, tracing supply overseas only use a 'move' in the supply path to move into the port, and that the move from a port into the sea area is free. So, which one is it?

On HQ's: Yes

An overseas supply path uses one of the four basic path hexes a unit has for it's supply line.

Peter
NiclasCage
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RE: Overseas supply

Post by NiclasCage »

Thank you for the reply. Could you (or someone who knows this) just quickly take a look at the video for me? The part in question starts at 18:09 into video number 5. Is Steven just counting it wrong in this instance?
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BrianJH
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RE: Overseas supply

Post by BrianJH »

ORIGINAL: NiclasCage

Thank you for the reply. Could you (or someone who knows this) just quickly take a look at the video for me? The part in question starts at 18:09 into video number 5. Is Steven just counting it wrong in this instance?

Here is what the Rule states concerning Overseas Supply Paths
The sea portion of a supply path does not count against the maximum number of hexes permitted in the path. The port hex you trace the overseas supply path into does count against your 4 hex limit. However, it always counts as only 1 hex, regardless of what terrain it contains.
So in the video, the supply path for the Gort HQ to a Primary supply source (Hull for ex, there are many to choose from) is of length 1 hex, not 2. I think Steve just miscounted in this example.

Brian.
NiclasCage
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RE: Overseas supply

Post by NiclasCage »

Thanks to both of you!
Shannon V. OKeets
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RE: Overseas supply

Post by Shannon V. OKeets »

ORIGINAL: NiclasCage

Thank you for the reply. Could you (or someone who knows this) just quickly take a look at the video for me? The part in question starts at 18:09 into video number 5. Is Steven just counting it wrong in this instance?
Hey, that mistake was because I was still new to thee game - I had only been playing it for 20+ years.

On the plus side, I very carefully made the same mistake over and over in that video - CONSISTENCY!

In summary, yeah, it costs one Basic Supply Path Hex to enter a sea area, tracing through additional contiguous sea areas costs nothing, and tracing into a port costs nothing. If the port is not a primary supply source, then it will cost additional Basic Supply Path Hexes to reach a primary supply source. In the video, Hull is a primary supply source for the Commonwealth so there is no additional cost.
Steve

Perfection is an elusive goal.
NiclasCage
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RE: Overseas supply

Post by NiclasCage »

ORIGINAL: Shannon V. OKeets


Hey, that mistake was because I was still new to thee game - I had only been playing it for 20+ years.

On the plus side, I very carefully made the same mistake over and over in that video - CONSISTENCY!

In summary, yeah, it costs one Basic Supply Path Hex to enter a sea area, tracing through additional contiguous sea areas costs nothing, and tracing into a port costs nothing. If the port is not a primary supply source, then it will cost additional Basic Supply Path Hexes to reach a primary supply source. In the video, Hull is a primary supply source for the Commonwealth so there is no additional cost.

[:D]


It's not easy this game. I find that while it's wonderful to have the program take care of everything for me it also makes me just move on a few times when there's things I don't quite understand. Which often works out just fine but can come back and bite me when I suddenly need to understand something that I've just shrugged off earlier.

I still think you've got it backwards but afaik it doesn't have any practical implications. The rules state that to trace supply overseas does cost 1 supply path hex into the port regardless of the terrain in the port. So for Gort it would cost nothing to trace into the North Sea and 1 hex to trace into Hull. And as you said, since this is a Basic Supply Path any eventual hexes onwards from Hull need to be counted as well.
Shannon V. OKeets
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RE: Overseas supply

Post by Shannon V. OKeets »

ORIGINAL: NiclasCage
ORIGINAL: Shannon V. OKeets


Hey, that mistake was because I was still new to thee game - I had only been playing it for 20+ years.

On the plus side, I very carefully made the same mistake over and over in that video - CONSISTENCY!

In summary, yeah, it costs one Basic Supply Path Hex to enter a sea area, tracing through additional contiguous sea areas costs nothing, and tracing into a port costs nothing. If the port is not a primary supply source, then it will cost additional Basic Supply Path Hexes to reach a primary supply source. In the video, Hull is a primary supply source for the Commonwealth so there is no additional cost.

[:D]


It's not easy this game. I find that while it's wonderful to have the program take care of everything for me it also makes me just move on a few times when there's things I don't quite understand. Which often works out just fine but can come back and bite me when I suddenly need to understand something that I've just shrugged off earlier.

I still think you've got it backwards but afaik it doesn't have any practical implications. The rules state that to trace supply overseas does cost 1 supply path hex into the port regardless of the terrain in the port. So for Gort it would cost nothing to trace into the North Sea and 1 hex to trace into Hull. And as you said, since this is a Basic Supply Path any eventual hexes onwards from Hull need to be counted as well.
1 + 0 = 0 + 1 = 1
Steve

Perfection is an elusive goal.
Ian R
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RE: Overseas supply

Post by Ian R »

1 + 0 = 0 + 1 = 42

Just something I was reminded of in another thread. [:)]
"I am Alfred"
Shannon V. OKeets
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RE: Overseas supply

Post by Shannon V. OKeets »

ORIGINAL: Ian R

1 + 0 = 0 + 1 = 42

Just something I was reminded of in another thread. [:)]
Only in base 42.
Steve

Perfection is an elusive goal.
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