lock up on port attack

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tfclarinet
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lock up on port attack

Post by tfclarinet »

Situation:
German bombs Plymouth with unit in Rotterdam
Allies roll 1, Axis roll 5
Allies spend their surprise points to avoid combat
Game then freezes on waiting for Allies to execute AA points

Autosave attached

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Shannon V. OKeets
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RE: lock up on port attack

Post by Shannon V. OKeets »

ORIGINAL: tfclarinet

Situation:
German bombs Plymouth with unit in Rotterdam
Allies roll 1, Axis roll 5
Allies spend their surprise points to avoid combat
Game then freezes on waiting for Allies to execute AA points

Autosave attached

I've been able to reproduce this but I haven't been able to figure out what is going wrong.

The easy work around is to just not fly any bombers and instead change them to 'disorganized' using the Unit drop down menu.
Steve

Perfection is an elusive goal.
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paulderynck
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RE: lock up on port attack

Post by paulderynck »

Isn't that ability (change them to disorganized) only available in the beta test versions?
Paul
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tfclarinet
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RE: lock up on port attack

Post by tfclarinet »

I do not see a method to mark a unit as disorganized. How do I do that?

Regardless, this method assumes a result of the port attack, which we cannot determine because we cannot execute the port attack.

Thanks for checking on it.
Tom
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paulderynck
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RE: lock up on port attack

Post by paulderynck »

In post 1 it was indicated the defender had enough surprise points to call off the attack. What you could do is load the game save prior to the port strike, skip the port strike, assume the bomber did a "return from whence" and just not use it for the rest of the turn. Any disadvantage for the "return from whence" cancels out for not having to spend a tenth of oil to re-org the unit.
Paul
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tfclarinet
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RE: lock up on port attack

Post by tfclarinet »

We finally did skip the port attack after reloading. And of course, the game moved forward. That is until we could not get past the DOW phase as noted on another post. Probably not related, but does show that one can spend hours playing only to be derailed by something.

Do any of y'all know a way to "kick start" a frozen game? Surely there is a key combination that will cause a game to unfreeze, skipping the issue at hand, just so we can keep the game progressing. Thoughts??
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paulderynck
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RE: lock up on port attack

Post by paulderynck »

Once frozen, it's un-kickable, that is, once you are sure there's no hidden dialog box waiting for you to click something on. If it's not that, then you either have a game that cannot be advanced to the next phase or you are looking at a Madexcept. These are unrecoverable situations. All you can do is load a prior save that is close to where you are and find a way to play around it.
Paul
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RE: lock up on port attack

Post by Shannon V. OKeets »

ORIGINAL: tfclarinet

We finally did skip the port attack after reloading. And of course, the game moved forward. That is until we could not get past the DOW phase as noted on another post. Probably not related, but does show that one can spend hours playing only to be derailed by something.

Do any of y'all know a way to "kick start" a frozen game? Surely there is a key combination that will cause a game to unfreeze, skipping the issue at hand, just so we can keep the game progressing. Thoughts??
The most common problem with a NetPlay game halting is that one player is suppose to click on an OK button on some form and the form is hidden behind another form. Using ALT F10 usually brings the currently active form to the front so the player can see it and click on the button.

During NetPlay games the player not making decisions often "looks around" the map and other forms (e.g., "what are the next turn's reinforcements?", "how many casualties have I taken?"). The stuff he is looking at can hide a prompt message that he needs to respond to. ALT F10 helps under those circumstances.
Steve

Perfection is an elusive goal.
Shannon V. OKeets
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RE: lock up on port attack

Post by Shannon V. OKeets »

ORIGINAL: paulderynck

Once frozen, it's un-kickable, that is, once you are sure there's no hidden dialog box waiting for you to click something on. If it's not that, then you either have a game that cannot be advanced to the next phase or you are looking at a Madexcept. These are unrecoverable situations. All you can do is load a prior save that is close to where you are and find a way to play around it.
Mad Except messages can sometimes be ignored. You just click on "Continue Application" to resume play.

However, check that messages are still being exchanged between the two computers. If one player is moving units, make sure the units are moving on the other computer. If they are, then the computers are sending and receiving information. If the unit aren't moving on the other computer, you will need to go back to the last saved game and restart from there.
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
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RE: lock up on port attack

Post by Shannon V. OKeets »

ORIGINAL: Shannon V. OKeets

ORIGINAL: tfclarinet

Situation:
German bombs Plymouth with unit in Rotterdam
Allies roll 1, Axis roll 5
Allies spend their surprise points to avoid combat
Game then freezes on waiting for Allies to execute AA points

Autosave attached

I've been able to reproduce this but I haven't been able to figure out what is going wrong.

The easy work around is to just not fly any bombers and instead change them to 'disorganized' using the Unit drop down menu.
My bad.[:(]

Only the beta testers have access to the Unit Menu command to Disorganize/Reorganize Units. I would like to make that available for everyone playing a NetPlay game, but it is much harder to do than I originally thought.
Steve

Perfection is an elusive goal.
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paulderynck
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Location: Canada

RE: lock up on port attack

Post by paulderynck »

ORIGINAL: Shannon V. OKeets

ORIGINAL: paulderynck

Once frozen, it's un-kickable, that is, once you are sure there's no hidden dialog box waiting for you to click something on. If it's not that, then you either have a game that cannot be advanced to the next phase or you are looking at a Madexcept. These are unrecoverable situations. All you can do is load a prior save that is close to where you are and find a way to play around it.
Mad Except messages can sometimes be ignored. You just click on "Continue Application" to resume play.

However, check that messages are still being exchanged between the two computers. If one player is moving units, make sure the units are moving on the other computer. If they are, then the computers are sending and receiving information. If the unit aren't moving on the other computer, you will need to go back to the last saved game and restart from there.
I have often tried clicking on "Continue Application". It has never continued for me.
Paul
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Centuur
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RE: lock up on port attack

Post by Centuur »

ORIGINAL: paulderynck

ORIGINAL: Shannon V. OKeets

ORIGINAL: paulderynck

Once frozen, it's un-kickable, that is, once you are sure there's no hidden dialog box waiting for you to click something on. If it's not that, then you either have a game that cannot be advanced to the next phase or you are looking at a Madexcept. These are unrecoverable situations. All you can do is load a prior save that is close to where you are and find a way to play around it.
Mad Except messages can sometimes be ignored. You just click on "Continue Application" to resume play.

However, check that messages are still being exchanged between the two computers. If one player is moving units, make sure the units are moving on the other computer. If they are, then the computers are sending and receiving information. If the unit aren't moving on the other computer, you will need to go back to the last saved game and restart from there.
I have often tried clicking on "Continue Application". It has never continued for me.

In netplay games, it will sometimes continue.
Peter
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