Higher movement cost hexes up North

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PanzerMike
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Joined: Sun Apr 30, 2006 8:40 am

Higher movement cost hexes up North

Post by PanzerMike »

Alvaro, while redoing some things on the map in the editor I noticed the inconsistent use of double movement hexes.

Look at this:
Image

Only most forest hexes have double movement cost. Not so for plains, hills, marsh, swamp, etc). So single and double hexes are mixed together right now. What is your take on that?


P.S. Also the possibilty of assigning 3 movement cost to a hex is never used as far as I can see.
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AlvaroSousa
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RE: Higher movement cost hexes up North

Post by AlvaroSousa »

Finland is a condensed map. Thus why some hexes are 2x cost. It's the forest that is higher cost.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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PanzerMike
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RE: Higher movement cost hexes up North

Post by PanzerMike »

I would love to have the original graphics file you used for making the map. The different projection used is sometimes a little puzzling.
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AlvaroSousa
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RE: Higher movement cost hexes up North

Post by AlvaroSousa »

It's under .....\Documents\My Games\WarPlan\UserSavedData

Mercator map, Peter's map, and a Pacific Map
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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