Russo-German War 1941-45 (Hellen [Germans] v. PO]

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Hellen_slith
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RE: Russo-German War 1941-45 (Hellen [Germans] v. PO]

Post by Hellen_slith »

Here is a look at the German Front,
note the Hungarian AF gained 100% proficiency ....
Hitler has assigned those 100% AF to Berlin ....
is handing out medals to them, courting them as last resort units.
Is not often you see units w/ that kind of proficiency ....



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Hellen_slith
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RE: Russo-German War 1941-45 (Hellen [Germans] v. PO]

Post by Hellen_slith »

@Axis 187, Budapest falls ... Hungary surrenders.


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Hellen_slith
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RE: Russo-German War 1941-45 (Hellen [Germans] v. PO]

Post by Hellen_slith »

There were about 7-8 turns of storms /
cease - fire / limited movement from turns
190 through about 197, which were easy to cycle quickly,
and now Elmer and I have reached T200.

What a butt buster! So, at the nearly halfway point,
taking stock again. This last move Elmer took 30 minutes on his move.

Riga: Elmer makes a few pokes at Riga once in a while,
but seemingly only half-heartedly.
I think Riga will hold for a long time.

At least until Elmer gets another hair in his bonnet:


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Hellen_slith
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RE: Russo-German War 1941-45 (Hellen [Germans] v. PO]

Post by Hellen_slith »

@Axis turn #208 (June 16, 1943)

Riga holds. Kharkov holds. Smolensk holds.

But ... Russians are making their way toward Berlin
from the south.

Elmer has re-conquered the Southern "Allies",
Hungary, Rumania, Slovakia ... all are in Russian hand now.

The few German "reinforcements" are merely remnants,
from Italy. The rail is cut there though ...
they have to march back to Berlin, if they can.

Things are looking very grim for Hitler.
Seen chewing carpets in apoplectic fits.

The end is nigh for the Reich.
Will OKH put an end now to Hitler's fits, and sue for peace?
Perhaps so. Is but a matter of time.

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Hellen_slith
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RE: Russo-German War 1941-45 (Hellen [Germans] v. PO]

Post by Hellen_slith »

I have chosen to end the scenario here at turn 208, for a couple reasons:

1) Axis has no chance, Elmer will keep pinging away at me until I have no forces left (that last move 207 Elmer started initiating airfield attacks and artillery bombards, much to my surprise ... that was a new one I had not yet seen from the PO, he did over 100+ attacks that last turn (as compared to only 40 or 50 prior), which signalled another "berzerker" mode for him,

2) the last 20 or so turns for me was just repulsing where I could his forces. That was getting old, just to see what he would do next turn,

3) the lines at Nemann River had folded, and the southern "allies" had also folded

In short only a matter of time before Elmer took Berlin.

That, and it was taking an hour+ to cycle through my moves (30 minutes me plus 30 minutes for Elmer), time better spent on my new "encyclopedia" project, and time better spent on other scenes w/ fleshy opponents. So, I would have stuck this one out to turn 400, but for a lot of other scenes left to finish / play. Just not enough time for this one.

But, I thought this scene is very fun and challenging (I set Elmer to "strong" intel and "+2" cheat mode) and he was very tough, esp. at the end. I never once "cheated" on my end by peeking at Elmer. Kudos to designer, best PO I have played. I like this scene better than D21, I would also like to take on German as Elmer, but for now ... going to focus more on encyclopedia project.

Anyway, will answer any questions about my effort if posed, but now is done and will focus on WWI scene and other stuff. Thanks for reading! Have a great gaming day!




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sPzAbt653
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RE: Russo-German War 1941-45 (Hellen [Germans] v. PO]

Post by sPzAbt653 »

I set Elmer to "strong" intel and "+2" cheat mode) and he was very tough, esp. at the end. I never once "cheated" on my end by peeking at Elmer. Kudos to designer, best PO I have played.
Thanks for the AAR. I also use Strong and +2 and I recommend these settings to anyone that finds the PO too easy. We spent[d] a lot of time on the PO and appreciate the compliment, but it is still Elmer and he fights with handicaps so giving him Strong and +2 helps offset that quite a bit.
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Zovs
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RE: Russo-German War 1941-45 (Hellen [Germans] v. PO]

Post by Zovs »

Hey is that a mod to turn the panels a different color? Or something I missed in the .40 update?

Been busy on some other projects lately...
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RE: Russo-German War 1941-45 (Hellen [Germans] v. PO]

Post by StuccoFresco »

Interesting scenario. What does "+2 cheat" means?
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Hellen_slith
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RE: Russo-German War 1941-45 (Hellen [Germans] v. PO]

Post by Hellen_slith »

ORIGINAL: StuccoFresco

Interesting scenario. What does "+2 cheat" means?

There are two options, in either "Player Options" or "Game Options" where you set the "level" of Elmer's strength....one is for "strong" easy medium (I think) and the other is you can set his "cheat" level from 0 to plus one or plus two .... I set him on "strong" and the other one on plus two. The "cheat" level I think sets his level of reconnaissance up, his supply level ... it is explained briefly in manual (I don't have manual in front of me) but I always set him to "strong" and "Plus Two" level.
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Hellen_slith
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RE: Russo-German War 1941-45 (Hellen [Germans] v. PO]

Post by Hellen_slith »

ORIGINAL: Zovs

Hey is that a mod to turn the panels a different color? Or something I missed in the .40 update?

Been busy on some other projects lately...

Yes, it is Telumar's "BLUE GUI" mod, and some of the tiles he uses in the other grafx mod he has posted recently. I find the "BLUE GUI" mod most helpful, esp. for formation highlight, and from the other, I copied into my grafx override folder all of the broken RR and the broken bridges.

It was a chore finding those different tiles to use, but after an hour or so I had it tweaked to my better liking ... much easier now for me to see formations, broken RR, and broken bridges.

The Telumar grafx mods can be found in this link:
https://www.matrixgames.com/forums/tm.asp?m=4757572

I use the BLUE GUI mod into my grafx override directory, and also selected the few broken RR and broken bridge tiles out of the overall other tiles that he provided. Most of his tweaks on basic hexes were too bright for my eyes, so I copied just the ones that I wanted to use and that has worked very well for me. I wanted to use his airfield markers, but they seem to be part-and-parcel w/ the too bright hexes, so I only used the broken RR and broken Bridge modifications from that.
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