It was awesome fun for a rainy weekend that's for sure.
Anyway whatever you decide, keep em coming ! Love testing new missions.
SJ
Moderator: MOD_Command
ORIGINAL: BeirutDude
That’s a great question! So I usually start with a google search on the country/unit/base I’m working on. Wikipedia for general info on permanent tennant commands. For example a UAE Squadron at their main airbase. I usually check the notes for cross referenced. I may look at a Destroyer Squadron’s website and/or Facebook page. Jane’s at our local university as I’m too cheap to buy a copy. I usually try to cross reference several sources to see who is there or has recently been there. Then in the end, it’s an open source game and I did my best but a lot of times you have to use an inference and it is the best you can do. I try to make sure Destroyer Squadrons (DESRONS) are consistent with actual make up So to me having a Russian ship in the Pacific which is actually stationed in the Baltic wouldn’t cut it. USN is a bit more flexible for Indian Ocean/Gulf as they draw from both fleets. Hope that makes sense?

ORIGINAL: morphin
Hm. I thought that mine sweeping as a bug in new version because i'm unable to seep mines. But maybe you are right and the mines are not active. Is it possible to check if mines are active in the editor?

Here's a quick question.
When I find mines, would it be realistic to use the editor to put a no-nav zone around them on the Civilian side, as if issuing a Notice to Mariners? Or would that be outside the scope of the scenario?
Sure, wish you could do that in the game for a neutral and your side. That would be a great suggestion for the developers
Would ship captains receive this sort of warning in a timely fashion, and would they trust it if they did?
I suspect it would depend upon the source. If from USN/RN/France probably but if from a dubious source then maybe not.
Edit: follow-up question - I've found mines, but they're apparently not active yet, so they're just sitting on the bottom inertly, completely unsweepable. My ships are equipped with 'Generic Mine Disposal Divers', so presumably these would be able to plant a charge to destroy the mines, even (especially!) before the mines activate. Is there any way to do this in Command?
Yes I set the mines so they won't be active for 12 hours. Think about it from Iran's point of view. You want to have the night to lay mines to maximize the number of mines in the Straits and to have them active immediately is counterproductive as your more apt to be discovered and attacked. Now as to being unable to sweep them I agree this is also something for the developers to consider.
They will sweep, but you need to turn the kit on - it's not activated automatically in the minesweeping mission. Which I think is a bug. Can't comment on whther they will sweep non-activated mines.
Just check the light blue sweep arc is active behind them and it should work
Nice work btw BD - I think this IS a keeper - you should submit it once the other guys have finished testing