Suggestion: Hot Seat Mode

Moderator: AlvaroSousa

Post Reply
kennonlightfoot
Posts: 1695
Joined: Tue Aug 15, 2006 7:51 pm
Contact:

Suggestion: Hot Seat Mode

Post by kennonlightfoot »

It would be very helpful for those of us who are trying to confirm how things work and check problems if the game had a Hot Seat (Player vs Player) Mode. Somethings just can't be checked unless the Player can play both sides. The AI does to many weird things to use it as a check and you can't tell how things affected its values.

For example, it looks like the Axis can invade England without triggering US entry or apparently any other negative US reaction unless they take London. Since the AI never (I think) invades the UK there is no way to check this to see if its a flaw in the game. There could be an effect on US production and chance of entering but from the Axis point of view this can't be detected. If London is taken, I think it does generate a warning message.
Kennon
User avatar
AlvaroSousa
Posts: 12127
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Suggestion: Hot Seat Mode

Post by AlvaroSousa »

Clearly you had too many beers tonight. It already exists.

New Game -> Hotseat
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
kennonlightfoot
Posts: 1695
Joined: Tue Aug 15, 2006 7:51 pm
Contact:

RE: Suggestion: Hot Seat Mode

Post by kennonlightfoot »

Must have. Never registered with me that there was a third side.[>:]
Kennon
Post Reply

Return to “War Plan: Tech Support”