Sweden

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Hoplosternum
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Post by Hoplosternum »

Peskpesk,

I have no problem with options. Just don't think this is a great one thats all :)

If Matrix are going to add options there is a long list that I would add before this one.

I do understand that people may want to try minors against the AIs especially. But I think games like EU and EU2 are much better for this. In those games you have time to really turn them into major forces by setting up colonies and building up your starting area. EiA is a different animal IMHO.
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peskpesk
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SWEDISH RULES

Post by peskpesk »

Before everybody rejects, the Swedish option, please read the rules and Try it in your next game! You might be supries by the "new" EiA. :D :D


SWEDISH RULES

Swedish Rules, courtesy of Todd

Sweden as the Eighth Major Power
Theses are the rules for Sweden as an eight Major Power in an 1805 Campaign Game from The General. Information not related to the 1805 game is left out. I have corrected a few mistakes in the original text, as well as cleared out some inconsistencies. I do not guarantee that my interpretations of these are right, but they are the ones that will be used in the Bernadotte game. All parts of the text that has been modified are in brackets [ ].

1. SWEDISH NATIONAL EFFORT:

Sweden starts with [Sweden, Finland and Pomerania as home provinces]. These territories are worth double value as long as held by Sweden. Pomerania and Finland revert to their printed values whenever controlled by anyone else. Subsequent reacquisition by Sweden does not double their values again.

However, no Swedish militia is allowed to enter any province that could not be included in Greater Scandinavia (see below). This rule is meant to simulate the cheaper costs of raising an army by Sweden during its times of national crisis.

Similarly, Norway's money and manpower values are doubled to [4/4] when Sweden first gets control of it. It reverts back to [2/2] if Sweden loses possession, and does not change again, even if Sweden gets control a second time. [Unless as part of a Danish free state, or upon the creation of Greater Scandinavia, in which case it is doubled in the usual manner].

2. FINANCES AND ECONOMIC MANIPULATION:

Use the following Economic Manipulation Display:


MONEY -15 -9 0 0 0 +8 +8
PSA +2 +1 +1 0 -2 -2 -3
MANPOWER -6 0 -5 0+4 0 +4


Sweden begins the 1805 campaign game with a treasury of $30. Sweden pays only $7 and one MP to build each ship due to the presence of an abundant, inexpensive source of timber in Sweden.

Prussia starts the game with an additional $10 in 1805 and receives $10 in January 1806 and $6 each January thereafter (to compensate for the loss of Pomerania). The additional money ends if Prussia controls Pomerania at any time. If Prussia controls Pomerania, it becomes a Prussian home province.



3. MILITARY FORCES:

Sweden's morale levels are like 'other major powers': Five for Guards, four for Cavalry, three for Infantry, two for militia. [Swedish naval factors have morale of 3.0].

Corps I may hold 2G, 12I/M, 3C. Corps II and III may hold 12I/M, 2C. Corps IV and V may hold 8I/M, 1C. Corps VI (allowed upon the creation of Greater Scandinavia) may hold 12I/M, 1C. In the 1805 campaign, Corps V and the fifth depot may not be used before 1810.

All Swedish Corps have an intrinsic strategic rating of one and an intrinsic tactical rating of two.

Starting forces: 18I, 1Gd, 5M, 4C, 12S, 4depots

4. LEADERS:

Sweden starts 1805 with CHARLES [322B] and GUSTAVUS [222A]. If Greater Scandinavia is formed, add the Danish leader CHRISTIAN [212C]. In 1810, BERNADOTTE becomes Swedish.

5. ORDER OF MOVEMENT:

Sweden makes its land moves between Prussia and Great Britain and its naval moves between Prussia and France.

6. ALLIANCE DIE ROLLS:

Sweden's national modifiers versus Denmark, Mecklenburg and Hanover are '+1' and versus all countries in Africa and the Mid-East it is '-2'.

7. POLITICAL STATUS DISPLAY CHART AND VICTORY POINTS:

Sweden starts all games on the Political Status Display at the same spot as Sp (I) in each campaign game. If Stockholm is occupied by another power, Sweden loses one political point.


ADJUSTED VICTORY LEVELS

Sweden 320 (290)
Great Britain 350 (310)
Russia 315 (285)
Prussia 300 (270)


8. DOMINANT NATION STATUS:

To achieve Dominant Nation Status, Sweden must control [all Home Nation Provinces plus Norway, Denmark, Karelia] and two of [the following three territories]: Mecklenburg, Hanover and Livonia. [Sweden, and Sweden only, can demand that Karelia is ceded from Russia in a formal peace. This has no further negative effects on Russia than the actual loss of the province. There is no -1PP loss per turn for Sweden holding St.Petersburg when Karelia is ceded].

9. NEW POLITICAL COMBINATIONS:

Greater Scandinavia cannot be formed until 1807. It is not formed automatically, but rather is formed at the option of the Swedish player.

Greater Scandinavia can be created if Sweden controls Denmark and Norway, while maintaining control of Finland and Pomerania. Greater Scandinavia can be formed only once per game. The Swedish player can elect to incorporate all Danish troops and ships into the Swedish Army. The Danish Corp and Fleet are exchanged for the Swedish Corp VI and Fleet II and the leader CHRISTIAN is placed with Corps VI.

Should any other player capture Copenhagen later, CHRISTIAN, Corp VI and Fleet II are removed and replaced with the original Danish counters under control of the liberator. These units are recreated with the same number of units that were present when Greater Scandinavia was created. Sweden removes immediately that number of troops and ships from any Swedish units, including the departing Corps VI and Fleet II.
"'Malta - The Thorn in Rommel's Side"
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Hoplosternum
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Post by Hoplosternum »

Hi peskpesk,

Interesting rules :)

But they are even worse than I had thought :(

No decent leaders, few starting troops, lands which once lost come back worse should they be recovered and needing more VPs to win than Russia or Prussia :eek: Even 'doubled' it just won't have the manpower to build up or recover quickly from any big battles.

This is clearly s favourite option of yours and so I hope it makes it in to the game at some stage for your sake :) But quite frankly this would be by far the weakest power in the game. It's isolated position may save it for a while but also marginalises it in diplomacy. Unlike Prussia (say) it just cannot influence events by it's geography. No one will have a stake in it's survival unlike Prussia nor think twice about letting it down.

Sweden will have to hope the coalition it joins wins and it gets included in the peace. All the time hoping that neither Britain or Russia (or possibly Spain or France) takes it out.

The small powers can be frustrating to play at the best of times. I cannot see many takers for Sweden for a game that will go the distance....
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peskpesk
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Post by peskpesk »

I just say, try it before you "diss" it completely. You never know...
:)
"'Malta - The Thorn in Rommel's Side"
Nordiska
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Post by Nordiska »

What needs to be remembered here is that Sweden was on its demise in the early 1800's. Sweden needs to be played in such a way (look at it as) they are trying to regain major power status. Sweden can never be a major power in EIA, it can just be a spoiler is all. Sort of like playing Italy in a ww2 game. It can never dominate the battle field, but in the right place at the right time it can make a difference.

After all, in most ww2 games you can play the Germans, in an expansion they add North Africa/ Italian forces into the games.

After beating the game a few times as several powers, I think it would be awesome to try your hand as an 'underdog" and make some spoiling attacks etc. Replayability would be even greater.
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Murat
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Sweden's demise

Post by Murat »

It is virtually automatic. I have played FtF with Sweden twice and both times Sweden was massacred (causing a Swedish player to quit in one and the other player to state that Sweden should never be played as a major again). No major has any reason to offer Sweden anything less than unconditional surrender (which basically destroys Sweden on the first one it accepts) and in the event Sweden is in a winning coalition, you can always make your losses better by keeping Sweden in the war and stripping it clean. Only 1 nation will actually get this, but if Sweden is not your puppet at the start, there is no reason to let it live (goes for England and Russia for sure, but France and Prussia can gain a lot from this too). Playing Sweden can only be fun if the AI sucks or you are a masochist.
shane
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Post by shane »

Sweden is probably not important enough to be a major power, but maybe it merits having an AI of it's own so that it's essentially always a Computer controlled "player". Same goes for certain other countries, notably America, and possibly Kingdoms once they're created.
John Umber
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Post by John Umber »

Interresting SHANE, the created Kingdoms goes neutral and AI controlled. I can imagine what the Federation of Rhine can do. Remember minors get double income and manpower. The federation with all provinces included is the most powerful nation on the map. Financialy aspect only. Much richer then France...

Could be a nice touch for the AI. Could this be included in a later patch?

Have a nice day!
John Umber
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Camile Desmoulins
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Sweden

Post by Camile Desmoulins »

Another thing is if it changes or not the balance of the game. Personally I agree with which Sweden puts on, because I think that they define a different, realler balance, but balance at last. They make the game more complicated for Russia and more difficult for Great Britain; if Sweden is introduced, it would be necessary to modify some things of Russia and Gb (for example, the points of victory in the scenarios and campaigns). I would prefer more as option than a fix major power

Is playable Sweden as 8º major power?. I think that yes, it can be given some advantages that make him the most placid life, as strengthening their leaders' capacity, to give him a naval leader, to enlarge the size and number of their Corps and to give him a certain economic capacity. This, together to the player's intense diplomatic work, would give him enough it forces, and it would not be more difficult of playing that, for example, Prussia. Supposedly, the inconvenience of Sweden is that only hard 3 months, but I don't know how many survive Prussia in 1805 faced in solitary to France.

We developed house rules for Sweden, I think better than Todd´s rules
are you interesting?

regards
"Scis vincere, nescis uti victoria" (Maharbal)
Nordiska
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Location: N. Carolina

Post by Nordiska »

Camile,
I would be interested in reading your house rules for Sweden.
Nordiska
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