Laundry List of Questions

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Chernobyl
Posts: 640
Joined: Mon Aug 27, 2012 5:51 am

Laundry List of Questions

Post by Chernobyl »

Didn't want to create multiple threads so I'll just list all my questions here:

1. What does unit Morale actually do? It seems that Readiness directly relates to combat effectiveness, but I can't tell what morale does.

2. If a HQ is damaged (strength less than 10), does it still provide 100% benefits to units under its command? Or does it provide reduced effectiveness?

3. Has anyone figured out how to effectively use zeppelins? Cause although I am pretty good at this game and can easily beat the computer, I just keep my blimps idle because I haven't figured out how to use them at all.

SUBS:
4. Does submarine supply level reduce their combat raiding effectiveness at all? I'm unsure whether I should be returning my subs often to port (often a very dangerous journey, not to mention time-consuming) or just leave them all in the atlantic on low supply.

5. What are your favorite targets for subs? I have found that it is risky to target the routes near England, because often a huge fleet of DD/CL will appear and severely damage my sub. However I have had good success targeting the routes farther out in the Atlantic, including the Canadian ports (Halifax). The Austrian subs in the Med seem impractical because the waters are too cramped and it's too obvious where your sub will be, and also there's a bottleneck for returning to base where the enemy could simply place a mine.

Turkey:
6. Is it possible to dislodge the British detachments from Basra/Kuwait without walking a HQ down there? It takes absolutely forever for the HQ to arrive and I don't have one to spare, yet my units can't attack at all without one and actually get completely stuck sometimes due to low supply. Is there an intelligent way to conquer Kuwait or was it intended to be an impregnable fortress unless you spend a dozen turns to walk a HQ down there?


Thanks for any answers!
The Land
Posts: 940
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RE: Laundry List of Questions

Post by The Land »

1. Morale is a component of readiness that continues between turns. If you spend a turn at low readiness, your morale falls and therefore your readiness will be lower the following turn even if strength and supply are restored.

2. Damaged HQs are less effective.

3. Without tech, airships are only usable for scouting really. With tech they can become useful strategic bombers and long-range recon assets, particularly over sea (one upgraded airship can see a whole lot of the North Sea potentially!)

4. Yes, subs on low supply (-> low readiness) are less effective at convoy raiding, and also at combat.

5. I'll pass on that one :)

6. I think you have to walk an HQ down there. In good news though, the British have to walk an HQ up the other way if they want to take any more of Mesopotamia.

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Xsillione
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RE: Laundry List of Questions

Post by Xsillione »

5. Enemy ships. You can raid up to 20 mpp per turn, or maybe block the port with unrestricted subwarfare and cost 50-100 mpp, and get some NM, or just do 1-3 points of damage to a ship and help sinking the enemy fleet, cousing way more damage in repair cost, rebuild cost, NM loss and insane amount of NM bonus for yourself. The AH Subs are even more important, since they will be the one doing the heavy work, since you have limited fleet otherwise (and send the two german sub to help out.)none of them need the AH ports after they are out in the med, the Ottomans have perfectly good port without any issue to reach them. And if you are lucky you might get one with the revolting camels in Lybia too.

6. Yes, you just need to block the city with two units, when supply hit zero, you can clear it even with detachments, but sending one or two corps will help greatly, as they can reduce the entrenchment. Also you need to cut the line for the other city.

Chernobyl
Posts: 640
Joined: Mon Aug 27, 2012 5:51 am

RE: Laundry List of Questions

Post by Chernobyl »

Thank you both for the answers.
Enemy ships.

Don't they gangbang counterattack your sub though? Do you really think this would work against a human opponent?
6. Yes, you just need to block the city with two units, when supply hit zero, you can clear it even with detachments

So you are saying that if I cut off the route from Kuwait to Basra, their detachment in Basra will become very weak?
Chernobyl
Posts: 640
Joined: Mon Aug 27, 2012 5:51 am

RE: Laundry List of Questions

Post by Chernobyl »

airships With tech they can become useful strategic bombers

I imagine they can also spot enemy mines? I will test them for recon and test them upgraded. Usually I cancel my German airship research on turn 1 in order to get 20MPP to pay for a railroad.
The Land
Posts: 940
Joined: Fri Feb 19, 2010 4:58 pm

RE: Laundry List of Questions

Post by The Land »

ORIGINAL: Chernobyl
airships With tech they can become useful strategic bombers

I imagine they can also spot enemy mines? I will test them for recon and test them upgraded. Usually I cancel my German airship research on turn 1 in order to get 20MPP to pay for a railroad.

I'm pretty sure the spotting rules are the same for mines as for units.

If you are intending any German moves in the North Sea then the upgraded airships will be well worthwhile.
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