I was thinking about ways to try and recreate some of the tensions between allies and services, without having to pass a save file between multiple different people.
The main idea for allocation of roles and responsibilities is to insert the role players between the lead player's CIC role and the tactical mouse clicking of entering orders.
1. Main Player: Commander-in-Chief, or Chairman of the Combined Chiefs of Staff Committee.
- Prioritise the spend of Political Points (PP) between each nation or service
- Prioritise and manage industry and the logistics support operations (fuel and supply) to enable the conduct of operations within each Area of Operation (AO)
2. Role Players (countless options here): National Leaders, Service Chiefs; Commanders of Command HQs; possibly some other major HQs to be determined for each game, based on the level of delegation the main player is after and the level of role player interest
3. Main Player: Commander of any Command HQs that don’t have a current or active role player
4. Main Player: Lower level tactical commander of all units in the game, the in-game issuer of orders, within any constraints set by the role players and agreed by the CIC.
The image shows just one idea for how to split the roles up for each side.
Ideas for delegated authority of the role players (TBC for each game, set by the Main Player and by agreement with role players)
- Decisions on transfer of units into/out of their Command HQ command chain
- Clearance for the use of forces outside of their assigned geographic Areas of Operation, AOs to be defined at game start and adjusted as the situation changes.
- Before spending any PP, changes must be agreed by the relevant Command HQs
- PP spent on changing unit commanders would be agreed between the relevant Command HQ and the CIC.
The intent would be for the members of the Chiefs of Staff Committee to have a meaningful impact on the progress and outcome of the game, but leave the mouse clicking to one main player to avoid slowing down the turn rate.
Members of the COSC could also provide suggestions on the subordinate organisation of units in their direct chain of command, such as ships to task forces; air units to Air HQs and air bases; allocation of LCUs to Army or Corps HQs.
Members of the COSC could provide high level “commander’s intent” for operations within their assigned AOs, to guide tactical orders but not get involved in giving tactical orders.
A forum AAR page could be used for communication between CIC and Command HQ role players, to provide visibility of negotiations over prioritisation of resources between nations or theatres and Political Points.
The various in game units would start off being used in their historical Areas of Operation and only move outside that if agreed between the CIC and the relevant role players.
I don't have time for another game as the lead player, but I might be able to fit in a part time gig as GEN Blamey!
