New Version 1.17.01 is available

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

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Daniele
Posts: 1797
Joined: Sat Feb 07, 2015 2:27 am

New Version 1.17.01 is available

Post by Daniele »

Get the update from here

v1.17.01 Changelog

GAME ENGINE CHANGES/FIXES
- Fixed several text display issues under German, French and Spanish localization.
- Fixed several other text display issues within the various popup, information and question boxes when text was at or over maximum line length.
- Fixed an issue where a Fortified Town that became a Capital was reverted to a City instead of back to a Fortified Town when the Capital setting was reversed (Captain Tuttle).
- Fixed an issue where units arriving from a UNIT script event could not reinforce/upgrade/operate/transport. Now only those that arrive during a country join event will be restricted for the very first turn they arrive.
- Fixed a bug that allowed AI Engineers to reinforce after an attempted move towards a fortification building position (bootlegger267).
- Fixed a SURRENDER_2 game engine handling error that did not properly convert enemy hex control in some situations (Mithrilotter).
- Fixed a rare error that provided some Tank units with immediate entrenchment after moving when it should have been set to zero.
- Custom campaign strategy guides will now launch from the campaign Manuals folder, previously it was the Docs folder, e.g. Campaigns\_myCustomCampaign\Manuals\Strategy Guide.pdf

All Campaigns
- Amphibious Transport (Long Range) increased from nil to zero for all applicable nations so as to enable them to increase via Amphibious Warfare research.

1939 and 1940 Campaign
- DE 301 changed to a 100% trigger from 50% (PvtBenjamin).
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