Five Town AAR - Part 4 - The Mystic Priest

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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Daniele
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Five Town AAR - Part 4 - The Mystic Priest

Post by Daniele »

Turn 8 - Early Spring 309 AA

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A New Year comes with a couple of achievements for our Regime. Firstly, we gained the Regime Feat of “National Pride”. Our dominant Psychology of “Heart” has led to this award, meaning that our troops now fight with increased pride in our new Nation and we also gain the possibility of gaining the Hold The Line Strategem.

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The second achievement is that, by expanding to our 4th Council, we are now recognised as having the next level of Administrative Functionality. This is rewarded with a new Fate Pack of Stratagems. These special types of Stratagem use the “Fate Points” currency and feature both new abilities and units and the possibility to incite drama at Fivetown in return for some additional FP. Whilst all the above are tempting, we’re in a place with Fivetown that I can afford to delay their resolution until I know which will be the most useful.

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One other item of note is that we also gained the Mystic Priest stratagem. This Priest of the Mystic Temple cult can be attached to a unit to give them an additional edge in battle. I send these guys out to immediately assist our GR Grade Infantry.

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These guys did not come from the work of my staff councils, but rather from the presence in the zone of the Cult. There are a few different primary cults operating in the post-GR apocalypse and, mostly, they hate each other. I am quite content for the time being to leave the Temple unmolested and untroubled by any other sects.

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As predicted at the end of last turn, our Logistics infrastructure wasn’t good enough to fully supply my front line units. However, they do still have enough for a decent punch. So, with upcoming plans to ensure a greater supply throughput, I commit my GR Infantry and lead 1st MG elements to engage some Mutants.


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This was the first test for this unit, they passed with flying colours.

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Now, to sort out those supply issues. Using the Industry Points that I now have in stock following the completion of the recyc facility in Termo, I build a Dirt Road out to the East, terminating just outside Seehaus and well within reach of all my forces out there.

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Additionally, back in Fivetown, I commence construction of a publically owned Truck Station. Up until now my Logistics has been supported by a private industry partner. Now is the time to commence the building of a fully integrated supply stack however.


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Turning to the sheaf of reports on my desk. It turns out that Maia Oldwaste is by far and away the most suitable appointee for the Military Research Council. With some regrets about her political alignment, I confirm her in post.



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The other notable report is somewhat more dramatic. It seems that we have some unexpected private enterprise inside Fivetown, a slave trader has embedded himself into the markets there.


Now, slavery doesn’t really match up with our ethical preferences, so we probably need to do something about this and getting rid of this particular parasite seems to be the best overall option. To do that, however, will require a fairly decent roll by Conan Sirius against his Covert Ops skill.


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To assist this, and to hopefully prevent any chaotic fall out of the operation, I attach a Shadow Spy to him, which grants a significant bonus to his next Covert Ops roll.




Indeed, with that operative’s assistance, Conan carries out a flawless operation. Not only does he dismiss the trader, but he frees several slaves and raises two of our societal profiles!


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The last bit of news is a report back from the spy we sent out last turn. Pedalion appears to be another empty zone, with no major conurbation at all. They do point out the presence of a Walled Refugee Camp however, which would add a very nice bonus to the growth of Fivetown’s population. With the 1st MG now actively pacifying the mutant forces in the East, I’ve withdrawn my mobile militia groups to Fivetown with the intention of sending them West to see what they can find there.
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OldSarge
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RE: Five Town AAR - Part 4 - The Mystic Priest

Post by OldSarge »

You are surrounded by idiots Why do they not go away? Die? Disappear?

LMAO! I ask myself that question all of the time! [:D]
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
Paez55
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RE: Five Town AAR - Part 4 - The Mystic Priest

Post by Paez55 »

I really like the premise and setting for this game. I am waiting for its release asap. Keep the good work.
balto
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RE: Five Town AAR - Part 4 - The Mystic Priest

Post by balto »

Hi Daniele, I checked this thread yesterday and just now - the pics are not loading. It looks like a box with a black "X" in it. Thanks for posting AAR's - loving them.., especially the combat related ones.
balto
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RE: Five Town AAR - Part 4 - The Mystic Priest

Post by balto »

Thanks for fixing. Man, this looks like a 10!!! Vic is the God of Wargaming.
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nukkxx5058
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RE: Five Town AAR - Part 4 - The Mystic Priest

Post by nukkxx5058 »

This sounds definitely extremely promising !!
If DC Barbarossa runs fine, will this run fine too on my PC ?
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
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Vic
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RE: Five Town AAR - Part 4 - The Mystic Priest

Post by Vic »

It has 2 main requirements. You need to have 64bit os and at least 1280x768 resolution (but I advise a few pixels more for a better experience, hd would be ideal imho)
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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nukkxx5058
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RE: Five Town AAR - Part 4 - The Mystic Priest

Post by nukkxx5058 »

Then it will be OK even on my prehistorical laptop...
Cool !
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
balto
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RE: Five Town AAR - Part 4 - The Mystic Priest

Post by balto »

After seeing all of the Youtubers and reading all the Dev Diaries and your AARs slowly and carefully, I see how your AARs are fantastic.., super fantastic. Any chance you could continue this or start new?
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