Event to fortify Cherbourg

Moderator: AlvaroSousa

User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

RE: Event to fortify Cherbourg

Post by PanzerMike »

Ok, thanks for the feedback. I think the beaches will stay in then.
User avatar
Magpius
Posts: 1760
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Event to fortify Cherbourg

Post by Magpius »

Great work on the beaches, something I have yet to tackle.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1760
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Event to fortify Cherbourg

Post by Magpius »

and the fortification solution is very elegant and creative.
[&o]

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

RE: Event to fortify Cherbourg

Post by PanzerMike »

Do you already know what approach you will take for invasion locations on the map?
User avatar
Magpius
Posts: 1760
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Event to fortify Cherbourg

Post by Magpius »

Not yet, but the VERY basic beach graphics from Tactics II come to mind.
I don't know which hex edges on the tiles graphic are determined as beaches.
Could you give post a pic of your tiles sheet, showing beaches?
(Should probably post all this into another thread... don't want to hijack this one).

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

RE: Event to fortify Cherbourg

Post by PanzerMike »

ORIGINAL: Magpius

Not yet, but the VERY basic beach graphics from Tactics II come to mind.
I don't know which hex edges on the tiles graphic are determined as beaches.
Could you give post a pic of your tiles sheet, showing beaches?
(Should probably post all this into another thread... don't want to hijack this one).
https://www.dropbox.com/s/m3d2x3yp4rnn2 ... s.png?dl=0
User avatar
ncc1701e
Posts: 10725
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: Event to fortify Cherbourg

Post by ncc1701e »

ORIGINAL: Lascar

Those beach hexes look quite good. The beaches can be readily identified and the graphics are not overpowering.

Agree, good work PanzerMike!
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

RE: Event to fortify Cherbourg

Post by PanzerMike »

You can pick the ocean.png file from my link in the last post and use it. Instant beaches in your game [:D]
User avatar
Magpius
Posts: 1760
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Event to fortify Cherbourg

Post by Magpius »

Thanks PM.
Appreciated

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

RE: Event to fortify Cherbourg

Post by PanzerMike »

No problem. If you need xcf (gimp) files let me know.
User avatar
Magpius
Posts: 1760
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Event to fortify Cherbourg

Post by Magpius »

All good.
I'm surprised how much beach edge there is.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
Post Reply

Return to “MODS and Scenarios”