1.00.06: Impossible to exit harbor

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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ncc1701e
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1.00.06: Impossible to exit harbor

Post by ncc1701e »

Little problem here, my sub group is blocked in harbor and I can't exit. To reproduce the problem, follow the below instructions.

In my game versus AI, I have three sub groups at sea.

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Chancellor Gorkon to Captain James T. Kirk:
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ncc1701e
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RE: 1.00.06: Impossible to exit harbor

Post by ncc1701e »

Since one of them has one more operation point than the two other ones, I have decided to take one group back to harbor for supply.

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Chancellor Gorkon to Captain James T. Kirk:
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ncc1701e
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RE: 1.00.06: Impossible to exit harbor

Post by ncc1701e »

I am ending the turn and I am going back to select my sub group in the harbor. No problem I can exit the harbor.
There is no issue until now.

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Chancellor Gorkon to Captain James T. Kirk:
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RE: 1.00.06: Impossible to exit harbor

Post by ncc1701e »

But, now, I am deciding to leave the U-8 SS sub group at port. Instead, I am bringing back another sub group in the harbor.

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Chancellor Gorkon to Captain James T. Kirk:
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ncc1701e
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RE: 1.00.06: Impossible to exit harbor

Post by ncc1701e »

There are now two sub groups in the harbor in the same stack. Normal.

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Chancellor Gorkon to Captain James T. Kirk:
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ncc1701e
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RE: 1.00.06: Impossible to exit harbor

Post by ncc1701e »

Now, unselect all subs and select the U-8 SS sub group only, you must be able to exit the harbor for another patrol.

You just can't. The interface prevents you to exit the port.

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Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
MorningDew
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RE: 1.00.06: Impossible to exit harbor

Post by MorningDew »

Currently by design. You have to move the naval units out before moving units in or they all cannot move.

I personally use different ports whenever possible for leaving port and arriving back in port.

BTW - I wish it didn't work that way and you were allowed to move a naval unit as long as the operational points had not been used. Fingers crossed that changes with Pacific.
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ncc1701e
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RE: 1.00.06: Impossible to exit harbor

Post by ncc1701e »

ORIGINAL: AndrewKurtz

Currently by design. You have to move the naval units out before moving units in or they all cannot move.

Wow, thank you i didn't know. A bit counter-intuitive, hope this can be enhanced yes.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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ncc1701e
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RE: 1.00.06: Impossible to exit harbor

Post by ncc1701e »

Sorry but this is not logical. Why this unit is able to exit the harbor while an unit that has moved is already back?

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Chancellor Gorkon to Captain James T. Kirk:
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Ostwindflak
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RE: 1.00.06: Impossible to exit harbor

Post by Ostwindflak »

I noticed I have the same issue. Moving naval units around with the U.K., I move a unit back into port and then select naval units in port that had not been moved, yet I can do nothing with them. Of course only selecting the unmoved units so it isn't that I am trying to move the naval units again that I already moved in that turn with the other unmoved naval units. Odd thing this.
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