Ranged Fire

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
William the Silent
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Ranged Fire

Post by William the Silent »

I'm new at TOAW IV and I'm working on my first scenario: 0.25km/hex.
Finding out how everything works.
I noticed that infantry units cannot have ranged fire (I tried).

With this new hex scale should ranged fire for infantry not be introduced? I mean, nowadays with the new rifles, you can hit somebody from 500m quite easy. And infantry heavy weapons for sure can.
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Lobster
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RE: Ranged Fire

Post by Lobster »

No way will it work unless the weapons have very short effective ranges. Even worse there is no LOS in TOAW because it was always supposed to be Operational vs Tactical. Even if you threw in house rules to cover LOS there would be so many ambiguous events that people would be arguing forever whether or not LOS was blocked. Ever play a miniatures game? Lots of 'discussion'. [;)]

Maybe pre black powder.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

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William the Silent
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RE: Ranged Fire

Post by William the Silent »

With the introduction of 0.25km/hex and 1 hour turns you could create an immense operational/tactical game on a map of (700 x 0.25) = 175km x 175km. That's WW2 on squad level [:D]

You could use/see attack on "minimal losses" as a fire skirmish.
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Lobster
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RE: Ranged Fire

Post by Lobster »

ORIGINAL: William the Silent

With the introduction of 0.25km/hex and 1 hour turns you could create an immense operational/tactical game on a map of (700 x 0.25) = 175km x 175km. That's WW2 on squad level [:D]

You could use/see attack on "minimal losses" as a fire skirmish.

You could do that. Use the light escarpments as elevation markers and put occasional elevations via text every now and then. It would take a bunch of written rules for determining LOS but it would be doable. Not sure how you would do long range direct fire since the game would see it as indirect fire/bombardment.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
William the Silent
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RE: Ranged Fire

Post by William the Silent »

[:)] I'm not planning on a mega game on that scale. I'm still learning the game. That will take a while with all the rules etc.
I'm working on a Napoleonic game. I transferred Kevin Zucker's "Napoleon's Last Gamble" map with ADC-II into a 215m/hex map.
I'm halfway done with it. I translated the escarpments into the TOAW map.
I played with unit models and planning on battalion level in Divisions.

Just try things out and adjust until I get a close to realistic result. In the mean time I learn the game [;)].
Supply is tough .
I can cut the map up to create single battles (Waterloo, Wavre, Quatre-Bras, Ligny).
See where it goes.

The map
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Lobster
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RE: Ranged Fire

Post by Lobster »

I'd like to see someone try Borodino. One of my favorites. I still have the GDW version made back in the Stone Age.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
William the Silent
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RE: Ranged Fire

Post by William the Silent »

I can give you a 200m/hex map + OOB [;)]
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rhinobones
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RE: Ranged Fire

Post by rhinobones »

Just so happens that I have also been tinkering with a scenario just about the same time frame and subject as yours. For me the boardgame graphics mod seems to go better with the scale rather than the standard TOAW graphics. You might want to give it a try and see if you like it.

This particular scenario isn’t designed to have an abundance of artillery, so LOS does not become a showstopper. Still in the early stages of design with artillery set to 3 and 5 hexes.

For giving units ranges they do not normally have, I have played around with using icons with range capability and editing them into ranged units. As an example, re-paint the existing mortar icon as an anti-tank icon, fill it with AT guns, edit the AT gun attributes for extended range and change the icon silhouette. Needs a lot of testing to make sure the game engine produces the desired results.

Regards


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Post by broccolini » Sun Nov 06, 2022
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Curtis Lemay
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RE: Ranged Fire

Post by Curtis Lemay »

The issue is more than just LOS impact on combat. There is also its impact on spotting.
My TOAW web site:

Bob Cross's TOAW Site
William the Silent
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RE: Ranged Fire

Post by William the Silent »

For giving units ranges they do not normally have, I have played around with using icons with range capability and editing them into ranged units. As an example, re-paint the existing mortar icon as an anti-tank icon, fill it with AT guns, edit the AT gun attributes for extended range and change the icon silhouette. Needs a lot of testing to make sure the game engine produces the desired results.
I'm still in the early stages of exploring the possibilities of TOAW. I'm not gonna go into that yet. But that's a good idea. I noticed HQ also has range fire. And since there are 3 HQ NATO counter you could change one into infantry or whatever you want. Might cause some other issues.

Maybe TOAW should open up some more possibilities in the NATO counter abilities (wink), so we, game designers, do not have to abuse the TOAW system to get what we want. Purists wont like it maybe. [:D]

I actually didn't go into the LOS issue yet. Does escarpment/trees block it?
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Lobster
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RE: Ranged Fire

Post by Lobster »

There is no line of sight in TOAW because it was never going to use it.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
William the Silent
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RE: Ranged Fire

Post by William the Silent »

You have to find the enemy with recon units. That's realistic. Especially interesting before air warfare.

Battlefields disappeared in the smoke for a big part in the musket era. So not much LOS there.
Blasting away right in front of you.
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Curtis Lemay
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RE: Ranged Fire

Post by Curtis Lemay »

ORIGINAL: William the Silent

You have to find the enemy with recon units. That's realistic. Especially interesting before air warfare.

Battlefields disappeared in the smoke for a big part in the musket era. So not much LOS there.
Blasting away right in front of you.
Then why do you need ranged fire?
My TOAW web site:

Bob Cross's TOAW Site
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rhinobones
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RE: Ranged Fire

Post by rhinobones »

ORIGINAL: Curtis Lemay
Then why do you need ranged fire?

When the weapon is sighted on a distant target.
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
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Curtis Lemay
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RE: Ranged Fire

Post by Curtis Lemay »

ORIGINAL: rhinobones

ORIGINAL: Curtis Lemay
Then why do you need ranged fire?

When the weapon is sighted on a distant target.
He's saying you can't sight by distance due to the smoke.
My TOAW web site:

Bob Cross's TOAW Site
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rhinobones
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RE: Ranged Fire

Post by rhinobones »

ORIGINAL: Curtis Lemay
He's saying you can't sight by distance due to the smoke.

And Norm said, “Before there was smoke there was sighting”. Read the whole post. The enemy was sighted, they fired and then there was smoke. Don’t try to nick pick.

Regards
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
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Curtis Lemay
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RE: Ranged Fire

Post by Curtis Lemay »

ORIGINAL: rhinobones

ORIGINAL: Curtis Lemay
He's saying you can't sight by distance due to the smoke.

And Norm said, “Before there was smoke there was sighting”. Read the whole post. The enemy was sighted, they fired and then there was smoke. Don’t try to nick pick.

Regards
I suggest you read it again. He said you have to recon the area with recon units. Nothing about sighting by distance.

Regardless, let's be clear: If there is a need for LOS ranged fire, there is also a need for LOS spotting.
My TOAW web site:

Bob Cross's TOAW Site
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Lobster
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RE: Ranged Fire

Post by Lobster »

Since there will never be LOS in TOAW in it's present form I don't see what the issue is about something that will never happen. It would take an entire new game to get to the tactical level. Then you would have to drop the 'Operational' part of the title. [:'(]
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
William the Silent
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RE: Ranged Fire

Post by William the Silent »

Is there a spotting range for land units. I cannot find that in the manual. Only naval spotting.
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Curtis Lemay
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RE: Ranged Fire

Post by Curtis Lemay »

ORIGINAL: William the Silent

Is there a spotting range for land units. I cannot find that in the manual. Only naval spotting.
Adjacent only. That is in addition to Theater Recon level.
My TOAW web site:

Bob Cross's TOAW Site
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