Combat losses

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
Post Reply
William the Silent
Posts: 126
Joined: Sun Mar 01, 2020 6:50 pm

Combat losses

Post by William the Silent »

I did some testing with units of equal strength to find out the average loss expectation per attack.
With attack set to limited losses the attacker still loses about 25-30% of his force.
The defender mostly has less losses.

I don't call 25-30% losses "limited"

Is there a way to change the overall combat damage?
User avatar
cathar1244
Posts: 1321
Joined: Sat Sep 05, 2009 2:16 am

RE: Combat losses

Post by cathar1244 »

ORIGINAL: William the Silent

I did some testing with units of equal strength to find out the average loss expectation per attack.
With attack set to limited losses the attacker still loses about 25-30% of his force.
The defender mostly has less losses.

I don't call 25-30% losses "limited"

Is there a way to change the overall combat damage?

In designing a scenario, there is a setting to make combat less or more bloody.

BUT. Generally in TOAW, there is a wide range of possible combat results. For a given combat one sets up, I would say it would have to be resolved at least 10 times, preferably more, to see where the bulk of the results land in terms of losses.

Of course, that is also impacted by a bunch of other variables like weather, terrain, stacking, dug-in status, supply ...

If you are designing a scenario, I would recommend setting up a test battle in clear terrain and good weather, with both sides in good supply etc. Run the battle multiple times to see the trend in losses. Then adjust the setting to increase or decrease losses. Run the battle again multiple times on the new setting, and continue this cycle until you get results that approach what you're looking for.

Cheers
User avatar
larryfulkerson
Posts: 42835
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Combat losses

Post by larryfulkerson »

You can edit the scenario to adjust the attrition divider to a value that gives the result you desire. Try '10' for a value for instance.

EDIT: Cathar1244 posted just before I did evidently.
Does the CIA still do wet work, from time to time, depending on the National Security threat say......?
https://www.youtube.com/watch?v=nTSJhBJeYKk
William the Silent
Posts: 126
Joined: Sun Mar 01, 2020 6:50 pm

RE: Combat losses

Post by William the Silent »

Thanks that helped. I moved it up from 10 till 100, so over 10 tactical battles its about 15-20% losses.

"Ignore losses" often has a lower kill rate then "minimize or limit losses"
Post Reply

Return to “The Operational Art of War IV”