Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Turn continues on a roll of 9. (2 or less to end)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

You can also see land combat table as odds, higher is not always better but odds depend on how high in table the result is.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The new weather.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: Mayhemizer_slith

You can also see land combat table as odds, higher is not always better but odds depend on how high in table the result is.
Well, as I see it I got two losses more for rolling one higher and would have had the same result versus my opponent regardless. In my humble opinion it would have been better to put the extra loss on the lower result. So that rolling higher is actually better than rolling lower.

Anyway. I've disliked the 2d10 concept of gathering as many pluses as possible rather than odds since the first release of the table. I still recall the 2d6 table with horror.

But with that said I have resigned to the fact that I will have to use the 2d10 table from time to time.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

I think you're too good as a player to like chaos Orm, and 2d10 brings a little chaos which I think is good for the game. War brings the unexpected, sometimes you lose 3 units. My feeling is that the game is too predictable and easy for attacker without 2d10. It's all preference though of course.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by brian brian »

Wait until 1944 when every hex has 3 units in it and all sides just want the unit density to go down. Some folks want divisions for the specialty flavor they allow in operations, but want a lower counter density. So they play 2d10 with ‘first loss must be a corps’.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

After a precipitous advance during summer 1941, forces of German Army Group North struggled against stubborn Soviet resistance to isolate and start the siege of the Leningrad before the onset of winter. Finlay after som heavy fighting during August the, German forces reached the city’s suburbs and the shores of Lake Ladoga, severing Soviet ground communications with the city. Thus achiving the the first major goal of the Army Group.
In the strategy room new bold Arrows are drawn.


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

After crushing the first-line few Soviet armies in brutal cauldron battles at the border, the steamroller of German Army Group Center continued during the late summer of 1941 deeper into Soviet territory until the faced the bold Red Army plan to hold the Line at Vitebsk . After initsial success of the Soviet Red Army to slow the juggernaut Rundstedt order and executed lightning panzer attack on the vital forest near the vital city itself, throwing out the last Soviet defenders.
Now the road to Town itself was opened at last

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Many generals favored strengthening the Army Group Center for a rapid advance on Moscow, where they believed the main enemy force to be located. There it could be destroyed, they thought, bringing a Clausewitzian total victory. But Oberkommando des Heeres (OKH) ,refused. Instead, they strengthened Army Group South, taking away men and resources from Army Group Center in order to make it ready for the assault on Kiev. But Guderian failed to unitiles the resources due to bad weather and short summer weeks and just mangaged to reach the opposite shores of Dnieper before being stoped by the Red Army.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

J/A 41 Allied 9

No DoW

CW combined, China and USSR land.
(waiting JJ to confirm USSR/US plans, playing naval combat out of the way while waiting)

Naval air
CW NAV to East Med box 3.


Naval move
CW TRS from UK with FTR2 to Norwegian Sea box 0.
CV + 3BB to West Med box 3.


Naval combat
CW initiates in West Med.

Italy can send NAV3 from Sicily to box 2 and FTR2 from Italy to box 1. Any planes fly?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: Mayhemizer_slith

J/A 41 Allied 9

No DoW

CW combined, China and USSR land.
(waiting JJ to confirm USSR/US plans, playing naval combat out of the way while waiting)

Naval air
CW NAV to East Med box 3.


Naval move
CW TRS from UK with FTR2 to Norwegian Sea box 0.
CV + 3BB to West Med box 3.


Naval combat
CW initiates in West Med.

Italy can send NAV3 from Sicily to box 2 and FTR2 from Italy to box 1. Any planes fly?

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No, thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Allied 7, Axis 5. No combat.

If your attack is going really well, it's an ambush.

-Murphy's war law
jjdenver
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

41 JA i9 continued.

rail:
CW HQ to USSR, maybe as north as possible and next turn another rail for him.
SU MIL Gorki -> Vologda
ENG Changchun -> Moscow

land move:
CW INF in Iraq captures rail road and Kirkuk oil fields.
SU sets up counterattack on Dnieper crossing E of Kiev, falls back near Novgorod.
CH retreats nearly cut off Chengtu WL flipping it E of Chungking and reforms line S of Chungking.

land attack:
SU 40:19 with Zhukov committed +8.711 attack on forest E of Kiev. GE can fly 2 Stukas as ground support, no FTR can intercept and no AA can fire at them. What to fly and where to RTB?



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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

41 JA i9 continued.

Zhukov musters Red Army reserves to launch a counterattack on the German Dnieper crossing bridgehead near Soshnykiv east of Kyiv. Luftwaffe musters all remaining uncommitted planes to support the defenders (2 TAC fly in defense totalling 10 points divided by 2 for forest = 5).

Despite max Luftwaffe effort the Red Army forces commanded by Zhukov, spearheaded by 2 tank armies, manage to drive the Wermacht invaders back across the Dniepr with heavy losses. Oura! :)

Zhukov along with 59th army and 1st Motorized division occupies the forest region. A GBA (Guards Banner Army) is generated which will make a big difference for the Red Army....
.....whoops, actually GBA's not implemented yet so nevermind that fantasy. [X(]

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by ACMW »

Greatly enjoying this AAR. Thank you for it. Hairy attack there. Not sure if I'd have had the cojones for it.
Also interesting decision to save the ARM at the expense of the ENG.

Cheers

Adrian
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Courtenay »

When I do that attack, I roll a six, not a fifteen!
I thought I knew how to play this game....
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by ACMW »

When I plan that attack, my mind's eye only sees 6s - and I bottle out!
The louder he talked of his honor, the faster we counted our spoons. (Emerson)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Shannon V. OKeets »

ORIGINAL: ACMW

Greatly enjoying this AAR. Thank you for it. Hairy attack there. Not sure if I'd have had the cojones for it.
Also interesting decision to save the ARM at the expense of the ENG.

Cheers

Adrian
The attack is not that dangerous for the attacker. It is a Blitz so unless the roll is a 5 (4% probability) , the attacker will lose at most one unit: the 2-5 motorized division (2 BPs). Even on a roll of a 5, the Militia wil take the second attacker loss (2 BPs, 1 turn to rebuild).

The probability of getting the 2S result is 21%.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by ACMW »

You are right, of course. Even failing the fractional odds, the nasty '8' is avoided. And attacker disruptions, though tiresome, would likely be tolerable. Favourable risk/reward balance of restoring the river line may even make the attack mandatory. I shouldn't be such a Nervous Nellie.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Centuur »

And it's late in the turn already, which means that if the Soviet units gets disorganized, the risk of losing those units is lower than if this attack was made early in the turn. If it has been impulse 3, the risk involved is far greater. But it's impulse 9 already and the Luftwaffe is refuelling and reloading the bombs for the rest of the turn...
Peter
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