Cargo Tutorial

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michaelm75au
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RE: Cargo Tutorial

Post by michaelm75au »

2) The AAV7 and M113 can't be loaded on the LCMs (I know they are amphibious, but they can't be launched by themselves in the game).
The LCM is categorized for Small Cargo, and the AAV7 is 'Large' and M113 is 'Medium'. That might be reason for not loading.

--
Tested this by adding a LCM-8 to one of the Italian ships, assigned to the mission and the AAV7s loaded onto it okay.
Michael
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michaelm75au
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RE: Cargo Tutorial

Post by michaelm75au »

ORIGINAL: ultradave

Another item (I posted it in tech support with a save) is that the LCAC's from Kearsarge travel WAY in inland - about 10 nm. They seem to pick a spot in the mission area as if they were helicopters. As far as I know these are over the beach vehicles but not all terrain vehicles :-)

Haven't had anyone answer if it also happened to them.
Yes, it happened to 2 out of 3 LCACs when I played the scenario, though it does vary depending on where the AI plotter sets the unload point.
--
The 'unload' is failing because there are no 'beach' locations present at the AI plotted end-point. Moving the LCAC back towards the shore makes it unload.
A simple work around would be to treat the beach landings (with a smaller RP area concentrated on the beacharea) and the inland landing (by helo) as 2 separate missions.
The AI course plotter probably shouldn't be going so far inland.
Michael
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michaelm75au
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RE: Cargo Tutorial

Post by michaelm75au »

Items subscribed to from Steam are loaded into the folder 'Steam Workshop'.
Michael
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NimrodX
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RE: Cargo Tutorial

Post by NimrodX »

SirAndrew, have your tutorials been added to steam workshop yet?
AndrewJ
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RE: Cargo Tutorial

Post by AndrewJ »

A quick cargo question: I put two infantry sections into a helicopter, but what I get out is one infantry unit with two infantry section 'mounts'. Is this normal? Is there any way to get two independent units?

Thanks,
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SeaQueen
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RE: Cargo Tutorial

Post by SeaQueen »

You ought to add something for air cargo as well. Amphibious shipping is useful and important, but there's other cases too including air dropping cargo, picking up cargo, and moving things between airbases.
SirAndrew
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RE: Cargo Tutorial

Post by SirAndrew »

Hello everyone!
Sorry for answering so late, RL got in the middle and I've been busy for the past weeks.
@Selchu:
That happens to me too. Every time I download something from the workshop, I have to manually copy the file to the desired location.
Steam will download to:
C:\Program Files\Steam\steamapps\workshop\content\"Numerical Folder"
You can have the folders ordered by date to find out the one you need. Then copy the .scen files to:
C:\Program Files\Steam\steamapps\common\Command Modern Air Naval Operations\Scenarios\"Scenario Folder name"

@dave: Thank you very much sir! [:)]
Regarding the LCACs, I have noticed that with a large landing zone that may happen. To avoid complicating the tutorial with too many missions (and to show players how the game will automatically assign troops and vehicles to the different transport units), I decided to have a single area for both naval and air landings in the south of Sicily. We have a say here that this is a "short blanket" problem, if you try to cover a problem, another will be left uncovered! [:D]

@michaelm75au: I must really, really thank you very much for the troubleshooting!
It's good to know I wasn't doing something wrong with LCVP and LCMs! I spent a lot of time trying to add and remove them so that they will fit in the proper slot in the Editor, but they kept being mixed when loading the scenario. Do you have them sitting in the proper dock at scenario start?
I don't know if a fix is possible by the devs, but it's only a minor issue so IMHO they shouldn't spend time on that!
Regarding the launch of LCM/LCVPs, I've tried moving the ships closer to the shore, but with no effect. The distance should be ok, they should be able to do the round trip from the current position. Maybe that was connected with the previous issue, with one LCM assigned to the mission being in the LCVP davits and not able to load, and that stopping the mission. [&:]
Great catch with the LCM-8! They should be able to swim ashore (and I know other authors had the same issue), but that's a good workaround!
Again, thank you very much Michael!! [;)]

@Nimrod: Not uploaded yet, but may happen soon! [;)]

@AndrewJ: Yes, the units always spawn together. That happens even with different units, for example if you have 2 infantry sections and one FAC with laser pointer. They will spawn as a single unit with 2 infantry mounts and a laser pointer.
I think it's rooted in the game code, and even with micromanaging you can't do differently, so as far as I know you can't get independent units.

@SeaQueen: There are two Italian air bases (one south of Sicily, the other on the west end of Sicily) with C-130s and helicopters and you can use them to parachute infantry and sling-load vehicles to the launch zone. There is also a NH-90 that should be used to pick up a few infantry units that acted as advanced recon and bring them home.
Moving things between airbases should be an interesting addition, but it's still limited to people and vehicles. It would be great to have munitions transportable between bases!

Greetings
Andrea
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Selchu
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RE: Cargo Tutorial

Post by Selchu »

Sweet. Thanks man!
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michaelm75au
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RE: Cargo Tutorial

Post by michaelm75au »

@michaelm75au: I must really, really thank you very much for the troubleshooting!
It's good to know I wasn't doing something wrong with LCVP and LCMs! I spent a lot of time trying to add and remove them so that they will fit in the proper slot in the Editor, but they kept being mixed when loading the scenario. Do you have them sitting in the proper dock at scenario start?
I don't know if a fix is possible by the devs, but it's only a minor issue so IMHO they shouldn't spend time on that!
Regarding the launch of LCM/LCVPs, I've tried moving the ships closer to the shore, but with no effect. The distance should be ok, they should be able to do the round trip from the current position. Maybe that was connected with the previous issue, with one LCM assigned to the mission being in the LCVP davits and not able to load, and that stopping the mission.
Great catch with the LCM-8! They should be able to swim ashore (and I know other authors had the same issue), but that's a good workaround!
The current build will always re-order the boats on the scenario load to fit what it thinks is the optimized berthing. I have logged the issue.
This has no impact on the LCM/LCVP launching. I assigned all the cargo to the mission; first time tricked me as I didn't notice that they all had 0/x in the mission cargo list.[:D] I moved the ships to within ~24 nm of the drop zone, and they started to deploy once loaded. I'm not sure why the range needs to be this, but it did automatically launch the boats. I have logged a request to show an error if you can't launch the ready boats but that might be irksome as it will probably keep popping up continually.
Also the cargo I think should be showing in red if it can't be moved to the boats, but it doesn't seem to be working. Logged this too.
Michael
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michaelm75au
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RE: Cargo Tutorial

Post by michaelm75au »

The Steam files should being copied to '<steam install directory>\Scenarios\Steam Workshop' when Command start up. This assumes you have the Steam installation of Command.[:D]
Michael
SirAndrew
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RE: Cargo Tutorial

Post by SirAndrew »

I've checked and the San Giorgio ship is closer than 15nm to Sicily, so they should launch. I've worked around that problem by deleting the LCM-6s and adding some LCM-8s.
Now they launch correctly. [;)]
A bit unrealistic (the Italian Navy has 3 LCM-6s and 2 LCVPs on each San Giorgio-class, but you can only fit 2 LCVPs and 2 LCM-8s, plus the AAV-7 and M113 should swim by themselves), but finally working!
I've also changed a bit the USMC landing zone, I hope that now LCACs will always unload.
Added the new release here and at the start of the thread.

@Michael: Steam is behaving a bit strangely on my end. I have installed the game via Steam, but I have to manually copy the Workshop scenarios (but some have been copied automatically) and I can't edit the ready time and the fuel of airplanes. I've written a post in the Tech Support, but the problem can't be replicated and it's of unknown origin. Even after re-install, it's still there... [&:]
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michaelm75au
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RE: Cargo Tutorial

Post by michaelm75au »

BTW the range of the mother-ship to the landing site is not based on the distance to the shore, but on the distance to a mid-point in 'landing zone'.
Having a smaller landing zone for the sea-borne invasion would probably make it work from where the ships currently are.
Michael
cscrutinizer
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RE: Cargo Tutorial

Post by cscrutinizer »

This was a really helpful tutorial, SirAndrew. The LCAC problem is still there, at least in the version of the tutorial I used, but the fix was trivial. The first time I played it through the C130J I manually assigned just wandered around, and I derped and forgot to look to see whether I had dropped the troops. ("Duh, what does that button that says "Cargo" in the Unit Status window for?")

Thanks for your hard work.
Parel803
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RE: Cargo Tutorial

Post by Parel803 »

Great Tutorial.
I try to duplicate in a small form with 1 LPD, 1 ITA NH90TTH and 1 Inf ashore.
My helo keeps circling around the last waypoint and position of the Infantery.
What am I forgetting? I gave the order to pickup unit on the Inf.
with regards
Parel803
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RE: Cargo Tutorial

Post by Parel803 »

I might see the problem on this end. Not the latest update. If it's via Steam, do I still have to do the updates or is that done by steam?
With regards
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