WitE 2
Moderators: Joel Billings, Sabre21, elmo3
RE: WitE 2
How recently has Joel posted on level of progress and guestimate of completion date?
If it's happened recently I missed it.
If it's happened recently I missed it.
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- Posts: 233
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- Location: Canada
RE: WitE 2
Stay safe everyone.
RE: WitE 2
Just came across a recent thread on rail repair. Question: is there rail repair in WitE 2.0 ? And if so, will it be partially "automatic" ? In the current (?) version Axis may see rail repair in Kurland in 1941 while you desperately would need rail repair upfront or as collaterals connecting your main lines.
“Aim towards enemy“.
- instructions on U.S. rocket launcher
- instructions on U.S. rocket launcher
RE: WitE 2
Yes, rail repair in WitE2 is more or less the same as in WitE, you have FBDs that you manually use to repair rail lines and there ia automatic raill repair happening too.
AAR WITW: Gotterdammerung 43-45
tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
tm.asp?m=4488465
WitE 2 Tester and Test Coordinator
tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
tm.asp?m=4488465
WitE 2 Tester and Test Coordinator
RE: WitE 2
Ok. But don't you thinks that the way automatic RR works is ineffective ? RR doesn't take place where the axis in 41 really needs it.
“Aim towards enemy“.
- instructions on U.S. rocket launcher
- instructions on U.S. rocket launcher
RE: WitE 2
You have the FBDs to help you with the main lines. Automatic RR is not meant to be a replacment for it, it is simply secondary/complementary repair. I think the system is fine the way it currently is.
AAR WITW: Gotterdammerung 43-45
tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
tm.asp?m=4488465
WitE 2 Tester and Test Coordinator
tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
tm.asp?m=4488465
WitE 2 Tester and Test Coordinator
RE: WitE 2
@balou
Ok. But don't you thinks that the way automatic RR works is ineffective ? RR doesn't take place where the axis in 41 really needs it.
There is a way to control some automatic by using your security RHG HQ's. Put 3-4 construction units in them and place them on important rail branches you wish to repair in priority. And you can do the same with unused infantry corps if some are available, which is rare for the germans but happens with the rumanians.
You can also use your army HQ's in the same way. For the army HQ's, you must be aware of the number of construction SU's it can hold without them being automatically sent to their subordinate corps HQ's (see updated manual article 7.7.3.3).
And you also need to be aware that the permanent support levels of 7.7.3.3 apply only to the off-map construction units assigned to an HQ's, those already working on the rails don't count. So by example 4th army can have 3 units listed in its assigned list (in the HQ's unit window) and 3 more working on rails, so a total of 6 in its OOB, but won't send down any construction SU to it's subordinated corps because it only has 3 off-map.
Another thing to be aware is that construction units affected to an HQ will be sent to repair rail up to the max command range of the HQ. So as you bring your HQ's forward, the rail repair happens more and more to the east. My own preference is to use Army Groups more than OKH to host construction units.
"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
RE: WitE 2
Thanks to both of you. I am a long time WitE player and I know what can be done with FBD's and constr units.
Still, I feel that any decent railway manager would prioritize distribution of available resources. So again: sending constr units in 41 to places where the are least needed doesn't make sense to me. My hope was that this RR gets some overhaul in WitE 2.0
Still, I feel that any decent railway manager would prioritize distribution of available resources. So again: sending constr units in 41 to places where the are least needed doesn't make sense to me. My hope was that this RR gets some overhaul in WitE 2.0
“Aim towards enemy“.
- instructions on U.S. rocket launcher
- instructions on U.S. rocket launcher
RE: WitE 2
I wrote a long post about automating the whole RR and indeed getting rid of the FBDs as unit counters from the map of the game in the developers forums. I think players should be able to set priority routes and change them when they want to, but then otherwise not have to do anything for those priority rails to b repaired every turn. But I think it is fair to say it is just not a priority for development for the game.
Wargamers Discord https://discord.gg/U6DcDxT
RE: WitE 2
Yes, I agree with both of you, priority routes would be great and one thing less to think about.
But at the same time, it can be argued that historically not all rail repairs were done with the military operations in mind. Once the main ressources were commited to repairing behind the panzers paths, many other areas would need rail for many reasons. So not always in the full control of the military leaders.
And honestly, I don't see it as much of a problem once you know how to deal with it. But it again separates the casual from the dedicated as many other things in this game do.
But at the same time, it can be argued that historically not all rail repairs were done with the military operations in mind. Once the main ressources were commited to repairing behind the panzers paths, many other areas would need rail for many reasons. So not always in the full control of the military leaders.
And honestly, I don't see it as much of a problem once you know how to deal with it. But it again separates the casual from the dedicated as many other things in this game do.
"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
RE: WitE 2
ORIGINAL: Telemecus
I wrote a long post about automating the whole RR and indeed getting rid of the FBDs as unit counters from the map of the game in the developers forums. I think players should be able to set priority routes and change them when they want to, but then otherwise not have to do anything for those priority rails to b repaired every turn. But I think it is fair to say it is just not a priority for development for the game.
well, given the way that rails and freight and the wider logistics system intersect in WiTE2 this would be more problematic than it appears at first sight. Its not only utterly different to WiTE1 but it has significantly diverged from WiTW.
RE: WitE 2
Any AARS on the horizon..? 😎
RE: WitE 2
Frankly I do hope for one also.
We are officially at Q2 and considering the Coronavirus, quarantines, home offices and so, that would be hell of a motivation boost.
We are officially at Q2 and considering the Coronavirus, quarantines, home offices and so, that would be hell of a motivation boost.
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RE: WitE 2
Every day I go to the forum to see if there is news about the game. Maybe some new screenshots, please[&o]
- Naughteous Maximus
- Posts: 316
- Joined: Mon Mar 08, 2010 11:28 pm
- Location: Los Angeles, California
RE: WitE 2
Yes, I too would like to see some new screenshots. Just something to wet the appetite. [:D]
ORIGINAL: martinsmit
Every day I go to the forum to see if there is news about the game. Maybe some new screenshots, please[&o]
RE: WitE 2
ORIGINAL: Naughteous Maximus
Yes, I too would like to see some new screenshots. Just something to wet the appetite. [:D]ORIGINAL: martinsmit
Every day I go to the forum to see if there is news about the game. Maybe some new screenshots, please[&o]
Metoo!!!
"Venimus, vidimus, Deus vicit" John III Sobieski as he entered Vienna on 9/12/1683. "I came, I saw, God conquered."
He that has a mind to fight, let him fight, for now is the time. - Anacreon
He that has a mind to fight, let him fight, for now is the time. - Anacreon
RE: WitE 2
Hopefully everyone understands that those of us fortunate enough to be play-testing WiTE2 are not at liberty to post screenshots as non-disclosure includes these public forums. I would imagine at some point the powers that be will pull back the curtain a little. In the meantime, just hang in there.
- fritzfarlig
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RE: WitE 2
and now ask the sleepy boy back in the classroom, when do wite2 come ?, I always thinking this year ?
RE: WitE 2
I would love some updates. Is the game getting close to beta?
MAP Tools in WitE2?
Hi,
would like to know if there is a map tool in consideration. See here:
https://www.matrixgames.com/forums/tm.asp?m=4790974
would like to know if there is a map tool in consideration. See here:
https://www.matrixgames.com/forums/tm.asp?m=4790974